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/* $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef BLENDEF_H
#define BLENDEF_H


/* **************** MAX ********************* */

#define MAXFRAME	30000
#define MAXFRAMEF	30000.0f

#define MINFRAME	1
#define MINFRAMEF	1.0

#define MAXLAMP		32765
/* max length material array, 16 because of bits in matfrom */
#define MAXPICKBUF      10000
#define MAXSEQ          32
/*  in Image struct */
#define MAXMIPMAP       10
/* in buttons.c */
#define MAX_EFFECT      20

#ifndef MAXFLOAT
#define MAXFLOAT  ((float)3.40282347e+38)
#endif

/* also fill in structs itself, dna cannot handle defines, duplicate with utildefines.h still */
#ifndef FILE_MAXDIR
#define FILE_MAXDIR			160
#define FILE_MAXFILE		80
#endif


#include <float.h>	




/* **************** GENERAL ********************* */

// return values

#define RET_OK 0
#define RET_ERROR 1
#define RET_CANCEL 2
#define RET_YES (1 == 1)
#define RET_NO (1 == 0)

#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
/* big endian */
#define MAKE_ID2(c, d)		( (c)<<8 | (d) )
#define MOST_SIG_BYTE				0
#define BBIG_ENDIAN
#else
/* little endian  */
#define MAKE_ID2(c, d)		( (d)<<8 | (c) )
#define MOST_SIG_BYTE				1
#define BLITTLE_ENDIAN
#endif

#define SELECT			1
#define ACTIVE			2
#define NOT_YET			0


#define TESTBASE(base)	( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) )
#define TESTBASELIB(base)	( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))
#define FIRSTBASE		G.scene->base.first
#define LASTBASE		G.scene->base.last
#define BASACT			(G.scene->basact)
#define OBACT			(BASACT? BASACT->object: 0)
#define ID_NEW(a)		if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
#define ID_NEW_US(a)	if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
#define ID_NEW_US2(a)	if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;}
#define	CFRA			(G.scene->r.cfra)
#define	F_CFRA			((float)(G.scene->r.cfra))
#define	SFRA			(G.scene->r.sfra)
#define	EFRA			(G.scene->r.efra)

#define ISPOIN(a, b, c)			( (a->b) && (a->c) )
#define ISPOIN3(a, b, c, d)		( (a->b) && (a->c) && (a->d) )
#define ISPOIN4(a, b, c, d, e)	( (a->b) && (a->c) && (a->d) && (a->e) )


/* psfont */
#define FNT_PDRAW 1
#define FNT_HAEBERLI 2

/* isect and scanfill */
#define COMPLIMIT	0.0003

/* getbutton */

/* do_global_buttons(event) */

// (first event)
#define B_LOCAL_ALONE	20


#define B_ACTLOCAL		24	/* __NLA */
#define	B_ACTALONE		25	/* __NLA */
#define B_ARMLOCAL		26	/* __NLA */
#define	B_ARMALONE		27	/* __NLA */

#define B_WORLDLOCAL		28
#define B_WORLDALONE		29
#define B_LATTLOCAL		30
#define B_MBALLLOCAL		31
#define B_CAMERALOCAL		32
#define B_OBLOCAL		33
#define B_IPOLOCAL		34
#define B_LAMPLOCAL		35
#define B_MATLOCAL		36
#define B_TEXLOCAL		37
#define B_MESHLOCAL		38
#define B_CURVELOCAL		39

#define B_LATTALONE		40
#define B_MBALLALONE		41
#define B_CAMERAALONE		42
#define B_OBALONE		43
#define B_IPOALONE		44
#define B_LAMPALONE		45
#define B_MATALONE		46
#define B_TEXALONE		47
#define B_MESHALONE		48
#define B_CURVEALONE		49
#define B_HEMESHALONE	50

/* EVENT < 50: alones en locals */

#define B_KEEPDATA		60
#define B_CONSOLETOG		61
#define B_DRAWINFO		62
#define B_REDRCURW3D		63
#define B_FLIPINFOMENU		64
#define B_FLIPFULLSCREEN	65
#define B_EASYTOOLBOX		66


#define B_SHOWSPLASH		70
#define B_RESETAUTOSAVE		71
#define B_SOUNDTOGGLE		72
#define B_MIPMAPCHANGED		73
#define B_CONSTRAINTBROWSE	74	/* __NLA */
#define B_ACTIONDELETE		75	/* __NLA */
#define B_ACTIONBROWSE		76	/* __NLA */
#define B_IMAGEDELETE		77
#define B_LTEXBROWSE		78
#define B_MESHBROWSE		79
#define B_EXTEXBROWSE		80
#define B_LOADTEMP		81
#define B_MATDELETE		82
#define B_TEXDELETE		83
#define B_IPODELETE		84
#define B_WORLDDELETE		85
#define B_WTEXBROWSE		86
#define B_WORLDBROWSE		87
#define B_IPOBROWSE		88
#define B_NEWFRAME		89
#define B_LAMPBROWSE		90
#define B_MATBROWSE		91
#define	B_TEXBROWSE		92
#define	B_EDITBROWSE		93
#define B_AUTOTEXNAME		94
#define B_AUTOMATNAME		95
#define B_MATLOCK		96
#define B_IDNAME		97
#define B_NEWSPACE		98
#define B_FULL			99
#define B_REDR			100


/* VIEW3D: 100 */
#define B_HOME			101
#define B_LAY			102
/* watch: codes 102-132 in in use for layers */
#define B_AUTOKEY		139
#define B_SCENELOCK		140
#define B_LOCALVIEW		141
#define B_U_CAPSLOCK	142
#define B_EDITMODE		143
#define B_VPAINT		144
#define B_FACESEL		145
#define B_VIEWBUT		146
#define B_PERSP			147
#define B_PROPTOOL		148
#define B_VIEWRENDER	149
#define B_VIEWTRANS		150
#define B_VIEWZOOM		151
#define B_STARTGAME		152
#define	B_POSEMODE		153
#define	B_TEXTUREPAINT	154
#define B_WPAINT		155
#define B_MODESELECT	156
#define B_AROUND		157
#define B_SEL_VERT		158
#define B_SEL_EDGE		159
#define B_SEL_FACE		160
#define B_MAN_TRANS		161
#define B_MAN_ROT		162
#define B_MAN_SCALE		163
#define B_HEMESHBROWSE	164
#define B_HEMESHLOCAL 165

/* IPO: 200 */
#define B_IPOHOME		201
#define B_IPOBORDER		202
#define B_IPOCOPY		203
#define B_IPOPASTE		204
#define B_IPOCONT		205
#define B_IPOEXTRAP		206
#define B_IPOCYCLIC		207
#define B_IPOMAIN		208
#define B_IPOSHOWKEY		209
#define B_IPOCYCLICX		210
	/* warn: also used for oops and seq */
#define B_VIEW2DZOOM		211
#define B_IPOPIN		212

/* OOPS: 250 */
#define B_OOPSHOME		251
#define B_OOPSBORDER		252
#define B_NEWOOPS		253

/* INFO: 300 */
/* watch: also in filesel.c and editobject.c */
#define B_INFOSCR		301
#define B_INFODELSCR	302
#define B_INFOSCE		304
#define B_INFODELSCE	305
#define B_FILEMENU		306
#define B_PACKFILE		307

#define B_CONSOLEOUT		308
#define B_CONSOLENUMLINES	309
#define B_USERPREF			310
#define B_LOADUIFONT		311
#define B_SETLANGUAGE		312
#define B_SETFONTSIZE		313
#define B_SETENCODING		314
#define B_SETTRANSBUTS		315
#define B_DOLANGUIFONT		316
#define B_RESTOREFONT		317
#define B_USETEXTUREFONT	318

#define B_UITHEMECHANGED	320
#define B_UITHEMECOLORMOD	321
#define B_UITHEMERESET		322
#define B_UITHEMEIMPORT		323
#define B_UITHEMEEXPORT		324

/* Definitions for the fileselect buttons in user prefs */
#define B_FONTDIRFILESEL  	330
#define B_TEXTUDIRFILESEL  	331
#define B_PLUGTEXDIRFILESEL 332
#define B_PLUGSEQDIRFILESEL 333
#define B_RENDERDIRFILESEL  334
#define B_PYTHONDIRFILESEL  335
#define B_SOUNDDIRFILESEL  	336
#define B_TEMPDIRFILESEL  	337
/* yafray: for exportdir select */
#define B_YAFRAYDIRFILESEL	338
#define B_PYMENUEVAL	339 /* re-eval scripts registration in menus */
/* END Definitions for the fileselect buttons in user prefs */

/* IMAGE: 350 */
#define B_SIMAGEHOME		351
#define B_SIMABROWSE		352
#define B_SIMAGELOAD		353
#define B_SIMAGEDRAW		354
#define B_BE_SQUARE		355
#define B_SIMAGEDRAW1		356
#define B_TWINANIM		357
#define B_SIMAGEREPLACE		358
#define B_CLIP_UV		359
#define B_SIMAGELOAD1		360
#define B_SIMAGEREPLACE1	361
#define B_SIMAGEPAINTTOOL	362
#define B_SIMAPACKIMA		363
#define B_SIMAGESAVE		364

/* BUTS: 400 */
#define B_BUTSHOME		401
#define B_BUTSPREVIEW	402
#define B_MATCOPY		403
#define B_MATPASTE		404
#define B_MESHTYPE		405
#define B_CONTEXT_SWITCH	406

/* IMASEL: 450 */
/* in imasel.h */

/* TEXT: 500 */
#define B_TEXTBROWSE		501
#define B_TEXTALONE		502
#define B_TEXTLOCAL		503
#define B_TEXTDELETE		504
#define B_TEXTFONT		505
#define B_TEXTSTORE		506
#define B_TEXTLINENUM		507
#define B_TAB_NUMBERS		508
#define B_SYNTAX		509

/* SCRIPT: 525 */
#define B_SCRIPTBROWSE 526
#define B_SCRIPT2PREV  527

/* FILE: 550 */
#define B_SORTFILELIST		551
#define B_RELOADDIR		552

/* SEQUENCE: 600 */
#define B_SEQHOME		601
#define B_SEQCLEAR		602

/* SOUND: 650 */
#define B_SOUNDBROWSE		651
#define B_SOUNDBROWSE2  	652
#define B_SOUNDHOME		653
#define B_PACKSOUND		654

/* ACTION: 701 - 750 */
#define B_ACTHOME		701
#define	B_ACTCOPY		702
#define B_ACTPASTE		703
#define B_ACTPASTEFLIP	704
#define B_ACTCYCLIC		705
#define B_ACTCONT		706
#define B_ACTMAIN		707
#define	B_ACTPIN		708
#define B_ACTBAKE		709

/* TIME: 751 - 800 */
#define B_TL_REW		751
#define B_TL_PLAY		752
#define B_TL_FF			753
#define B_TL_PREVKEY	754
#define B_TL_NEXTKEY	755

/* NLA: 801-900 */
#define B_NLAHOME		801

/* FREE 900 - 999 */


#define B_NOTHING		-1
#define B_NOP			-1


/* editbutflag */
#define B_CLOCKWISE		1
#define B_KEEPORIG		2
#define B_BEAUTY		4
#define B_SMOOTH		8
#define B_KNIFE			0x80
#define B_PERCENTSUBD	0x40


/* DISPLAYMODE */
#define R_DISPLAYVIEW	0
#define R_DISPLAYWIN	1
#define R_DISPLAYAUTO	2

#endif