Welcome to mirror list, hosted at ThFree Co, Russian Federation.

butspace.h « include « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c578be6d0fd1cb86aa2521f6c37cebb7f8abac94 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef BUTSPACE_H
#define BUTSPACE_H

/* all internal calls and event codes for buttons space */

struct Base;
struct Object;
struct ID;
struct ColorBand;
struct uiBlock;
struct rctf;

/* buts->scaflag */		
#define BUTS_SENS_SEL		1
#define BUTS_SENS_ACT		2
#define BUTS_SENS_LINK		4
#define BUTS_CONT_SEL		8
#define BUTS_CONT_ACT		16
#define BUTS_CONT_LINK		32
#define BUTS_ACT_SEL		64
#define BUTS_ACT_ACT		128
#define BUTS_ACT_LINK		256

/* internal */

/* scene */
extern void render_panels(void);
extern void do_render_panels(unsigned short event);
extern void anim_panels(void);
extern void sound_panels(void);
extern void do_soundbuts(unsigned short event);

/* object */
extern void object_panels(void);
extern void physics_panels(void);
extern void do_object_panels(unsigned short event);
extern void do_constraintbuts(unsigned short event);
extern void object_panel_constraint(char *context);
extern void autocomplete_bone(char *str, void *arg_v);
extern void autocomplete_vgroup(char *str, void *arg_v);

/* effects */
extern void effects_panels(void);
extern void do_effects_panels(unsigned short event);

/* editing */
extern void editing_panels(void);
extern void do_common_editbuts(unsigned short event);
extern void do_meshbuts(unsigned short event);
extern void do_curvebuts(unsigned short event);
extern void do_fontbuts(unsigned short event);
extern void do_mballbuts(unsigned short event);
extern void do_latticebuts(unsigned short event);
extern void do_fpaintbuts(unsigned short event);
extern void do_cambuts(unsigned short event);
extern void do_armbuts(unsigned short event);

extern char *get_vertexgroup_menustr(struct Object *ob);	// used in object buttons

/* shading */
extern void draw_colorband_buts_small(struct uiBlock *block, struct ColorBand *coba, rctf *rct, int event);
extern void material_panels(void);
extern void do_matbuts(unsigned short event);
extern void lamp_panels(void);
extern void do_lampbuts(unsigned short event);
extern void world_panels(void);
extern void do_worldbuts(unsigned short event);
extern void radio_panels(void);
extern void do_radiobuts(unsigned short event);
extern void texture_panels(void);
extern void do_texbuts(unsigned short event);

/* logic */
extern void do_logic_buts(unsigned short event);
extern void logic_buts(void);

/* script */
extern void script_panels(void);
extern void do_scriptbuts(unsigned short event);

/* ipowindow */
extern void do_ipobuts(unsigned short event);	// drawipo.c (bad! ton)

/* uvautocalculation */
void do_uvautocalculationbuts(unsigned short event);
void get_uvautocalculationsettings(float *radius,float *cubesize, int *mapdir, int *mapalign);


/* butspace.c */
void test_meshpoin_but(char *name, struct ID **idpp);
void test_obpoin_but(char *name, struct ID **idpp);
void test_scenepoin_but(char *name, struct ID **idpp);
void test_matpoin_but(char *name, struct ID **idpp);
void test_scriptpoin_but(char *name, struct ID **idpp);
void test_actionpoin_but(char *name, ID **idpp);
void test_grouppoin_but(char *name, ID **idpp);
void test_texpoin_but(char *name, ID **idpp);

void test_idbutton_cb(void *namev, void *arg2_unused);

/* -------------- internal event defines ------------ */


#define B_DIFF			1	

/* *********************** */
#define B_VIEWBUTS		1100

#define B_LOADBGPIC		1001
#define B_BLENDBGPIC	1002
#define B_BGPICBROWSE	1003
#define B_BGPICTEX		1004
#define B_BGPICCLEAR	1005
#define B_BGPICTEXCLEAR	1006

#define B_OBJECTPANELROT 	1007
#define B_OBJECTPANELMEDIAN 1008
#define B_ARMATUREPANEL1 	1009
#define B_ARMATUREPANEL2 	1010
#define B_OBJECTPANELPARENT 1011
#define B_OBJECTPANEL		1012
#define B_ARMATUREPANEL3 	1013

/* *********************** */
#define B_LAMPBUTS		1200

#define B_LAMPREDRAW	1101
#define B_COLLAMP		1102
#define B_TEXCLEARLAMP	1103
#define B_SBUFF			1104
#define B_SHADBUF		1105
#define B_SHADRAY		1106
#define B_LMTEXPASTE	1107
#define B_LMTEXCOPY		1108

/* *********************** */
#define B_MATBUTS		1300

#define B_MATCOL		1201
#define B_SPECCOL		1202
#define B_MIRCOL		1203
#define B_ACTCOL		1204
#define B_MATFROM		1205
#define B_MATPRV		1206
#define B_LAMPPRV		1207
#define B_WORLDPRV		1208
#define B_TEXPRV		1209
#define B_MTEXCOL		1210
#define B_TEXCLEAR		1211
#define B_MTEXPASTE		1212
#define B_MTEXCOPY		1213
#define B_MATLAY		1214
#define B_MATHALO		1215
#define B_MATZTRANSP	1216
#define B_MATRAYTRANSP	1217
#define B_MATCOLORBAND	1218
		/* yafray: material preset menu event */
#define B_MAT_YF_PRESET	1219

#define B_MAT_LAYERBROWSE	1220
#define B_MAT_USENODES		1221
		/* also handled in editnode.c */
#define B_NODE_EXEC			1222


/* *********************** */
#define B_TEXBUTS		1400

#define B_TEXTYPE		1301
#define B_DEFTEXVAR		1302
#define B_LOADTEXIMA	1303
#define B_NAMEIMA		1304
#define B_TEXCHANNEL	1305
#define B_TEXREDR_PRV	1306
#define B_TEXIMABROWSE	1307
#define B_IMAPTEST		1308
#define B_RELOADIMA		1309
#define B_LOADPLUGIN	1310
#define B_NAMEPLUGIN	1311
#define B_COLORBAND		1312
#define B_ADDCOLORBAND	1313
#define B_DELCOLORBAND	1314
#define B_CALCCBAND		1315
#define B_CALCCBAND2	1316
#define B_DOCOLORBAND	1317
#define B_REDRAWCBAND	1318
#define B_BANDCOL		1319
#define B_LOADTEXIMA1	1320

#define B_PLUGBUT		1325
/* B_PLUGBUT reserves 24 buttons at least! */

#define B_ENV_MAKE		1350
#define B_ENV_FREE		1351
#define B_ENV_DELETE		1352
#define B_ENV_SAVE		1353
#define B_ENV_OB		1354

#define B_PACKIMA		1355
#define B_TEXSETFRAMES		1356

#define B_ENV_FREE_ALL		1357
#define B_UNLINKIMA		1358

/* **************** animbuts = object buttons ******* */
#define B_ANIMBUTS		1500

#define B_RECALCPATH	1401
#define B_TRACKBUTS		1402

#define B_PRINTSPEED	1413
#define B_PRINTLEN		1414
#define B_RELKEY		1415
#define B_CURVECHECK	1416

#define B_SOFTBODY_CHANGE		1420
#define B_SOFTBODY_DEL_VG		1421
#define B_SOFTBODY_BAKE			1422
#define B_SOFTBODY_BAKE_FREE	1423

/* this has MAX_EFFECT settings! Next free define is 1450... */
#define B_SELEFFECT	1430

/* Fluidsim button defines */
#define B_FLUIDSIM_BAKE	        1450
#define B_FLUIDSIM_SELDIR	    1451
#define B_FLUIDSIM_FORCEREDRAW	1452

#define B_GROUP_RELINK			1460

/* *********************** */
#define B_WORLDBUTS		1600

#define B_TEXCLEARWORLD	1501
#define B_COLHOR		1502
#define B_COLZEN		1503
#define B_WMTEXPASTE	1504
#define B_WMTEXCOPY		1505


/* *********************** */
#define B_RENDERBUTS	1700

#define B_FS_PIC		1601
#define B_FS_BACKBUF	1602

#define B_FS_FTYPE		1604
#define B_DORENDER		1605
#define B_DOANIM		1606
#define B_PLAYANIM		1607
#define B_PR_PAL		1608
#define B_PR_FULL		1609
#define B_PR_PRV		1610
#define B_PR_CDI		1611
#define B_PR_PAL169		1612
#define B_PR_D2MAC		1613
#define B_PR_MPEG		1614
#define B_REDRAWDISP	1615
#define B_SETBROWSE		1616
#define B_CLEARSET		1617
#define B_PR_PRESET		1618
#define B_PR_PANO		1619
#define B_PR_NTSC		1620

#define B_IS_FTYPE		1622
#define B_IS_BACKBUF	1623
#define B_PR_PC			1624

#define B_PR_PANO360    1627
#define B_PR_HALFFIELDS	1628
#define B_NEWRENDERPIPE 1629
#define B_R_SCALE       1630
#define B_G_SCALE       1631
#define B_B_SCALE       1632
#define B_USE_R_SCALE   1633
#define B_USE_G_SCALE   1634
#define B_USE_B_SCALE   1635
#define B_EDGECOLSLI    1636
#define B_GAMMASLI      1637

#define B_FILETYPEMENU  1638
#define B_SELECTCODEC   1639
#define B_RTCHANGED		1640
#define B_SWITCHRENDER	1641
#define B_FBUF_REDO		1642

#define B_SET_EDGE		1643
#define B_SET_ZBLUR		1644

/* *********************** */
#define B_ARMATUREBUTS	1800
#define	B_POSE			1701

/* *********************** */
#define B_COMMONEDITBUTS	2049

#define B_CHANGEDEP		2002
#define B_MATWICH		2003
#define B_MATNEW		2004
#define B_MATDEL		2005
#define B_MATASS		2006
#define B_MATSEL		2007
#define B_MATDESEL		2008
#define B_HIDE			2009
#define B_REVEAL		2010
#define B_SELSWAP		2011
#define B_SETSMOOTH		2012
#define B_SETSOLID		2013
#define B_AUTOTEX		2014
#define B_DOCENTRE		2015
#define B_DOCENTRENEW	2016
#define B_DOCENTRECURSOR	2017

	/* 20 values! */
#define B_OBLAY			2019

#define B_ADDKEY		2041
#define B_SETKEY		2042
#define B_DELKEY		2043
#define B_NAMEKEY		2044
#define B_PREVKEY		2045
#define B_NEXTKEY		2046
#define B_LOCKKEY		2047

#define B_MESHBUTS		2100

#define B_FLIPNORM		2050
#define B_SPIN			2051
#define B_SPINDUP		2052
#define B_EXTR			2053
#define B_SCREW			2054
#define B_EXTREP		2055
#define B_SPLIT			2056
#define B_REMDOUB		2057
#define B_SUBDIV		2058
#define B_FRACSUBDIV	2059
#define B_XSORT			2060
#define B_HASH			2061
#define B_DELSTICKY		2062
#define B_DELVERTCOL	2063
#define B_MAKE_TFACES	2064
#define B_TOSPHERE		2065
#define B_DEL_TFACES	2066
#define B_NEWVGROUP		2067
#define B_DELVGROUP		2068
#define B_ASSIGNVGROUP	2069
#define B_REMOVEVGROUP	2070
#define B_SELVGROUP		2071	
#define B_DESELVGROUP	2072
#define B_DECIM_FACES	2073
#define B_DECIM_CANCEL	2074
#define B_DECIM_APPLY	2075
#define B_AUTOVGROUP	2076
#define B_SLOWERDRAW	2077
#define B_FASTERDRAW	2078
#define B_VERTEXNOISE	2079
#define B_VERTEXSMOOTH	2080
#define B_MAKESTICKY	2082
#define B_MAKEVERTCOL	2083
#define B_CHROMADEPTH	2084
#define B_DRAWEDGES		2087
#define B_DRAWCREASES	2088
#define B_LINKEDVGROUP	2089

/* *********************** */
#define B_CURVEBUTS		2200

#define B_CONVERTPOLY	2101
#define B_CONVERTBEZ	2102
#define B_CONVERTBSPL	2103
#define B_CONVERTCARD	2104
#define B_CONVERTNURB	2105
#define B_UNIFU			2106
#define B_ENDPU			2107
#define B_BEZU			2108
#define B_UNIFV			2109
#define B_ENDPV			2110
#define B_BEZV			2111
#define B_SETWEIGHT		2112
#define B_SETW1			2113
#define B_SETW2			2114
#define B_SETW3			2115
#define B_SETORDER		2116
#define B_MAKEDISP		2117
#define B_SUBDIVCURVE	2118
#define B_SPINNURB		2119
#define B_CU3D			2120
#define B_SETRESOLU		2121
#define B_SETW4			2122
#define B_SUBSURFTYPE	2123

/* *********************** */
#define B_FONTBUTS		2300

#define B_MAKEFONT		2201
#define B_TOUPPER		2202
#define B_SETFONT		2203
#define B_LOADFONT		2204
#define B_TEXTONCURVE	2205
#define B_PACKFONT		2206
#define B_LOAD3DTEXT	2207
#define B_LOREM			2208
#define B_FASTFONT		2209
#define B_INSTB			2210
#define B_DELTB			2211
#define B_STYLETOSELB	2212
#define B_STYLETOSELU	2213
#define B_STYLETOSELI	2214

#define B_SETCHAR		2215
#define B_SETUPCHAR		2216
#define B_SETDOWNCHAR		2217
#define B_SETCAT		2218
#define B_SETUNITEXT		2219

/* *********************** */
#define B_ARMBUTS		2400

#define B_ARM_RECALCDATA	2301
#define B_ARM_STRIDE		2302

/* *********************** */
#define B_CAMBUTS		2500

/* *********************** */
#define B_MBALLBUTS		2600

#define B_RECALCMBALL	2501

/* *********************** */
#define B_LATTBUTS		2700

#define B_RESIZELAT		2601
#define B_DRAWLAT		2602
#define B_LATTCHANGED	2603
#define B_REGULARLAT	2604

/* *********************** */
#define B_GAMEBUTS		2800

#define B_ADD_PROP		2701
#define B_CHANGE_PROP	2702

#define B_ADD_SENS		2703
#define B_CHANGE_SENS	2704
#define B_DEL_SENS		2705

#define B_ADD_CONT		2706
#define B_CHANGE_CONT	2707
#define B_DEL_CONT		2708

#define B_ADD_ACT		2709
#define B_CHANGE_ACT	2710
#define B_DEL_ACT		2711

#define B_SOUNDACT_BROWSE	2712

#define B_SETSECTOR			2713
#define B_SETPROP			2714
#define B_SETACTOR			2715
#define B_SETMAINACTOR		2716
#define B_SETDYNA			2717

/* *********************** */
#define B_FPAINTBUTS	2900

#define B_VPCOLSLI		2801
#define B_VPGAMMA		2802

#define B_COPY_TF_MODE	2804
#define B_COPY_TF_UV	2805
#define B_COPY_TF_COL	2806
#define B_REDR_3D_IMA	2807
#define B_SET_VCOL		2808

#define B_COPY_TF_TEX	2814
#define B_TFACE_HALO	2815
#define B_TFACE_BILLB	2816

#define B_SHOWTEX		2832
#define B_ASSIGNMESH	2833

#define B_WEIGHT0_0	    2840
#define B_WEIGHT1_4	    2841
#define B_WEIGHT1_2	    2842
#define B_WEIGHT3_4	    2843
#define B_WEIGHT1_0	    2844

#define B_OPA1_8	    2845
#define B_OPA1_4	    2846
#define B_OPA1_2	    2847
#define B_OPA3_4	    2848
#define B_OPA1_0	    2849

#define B_CLR_WPAINT	2850

/* *********************** */
#define B_RADIOBUTS		3000

#define B_RAD_GO		2901
#define B_RAD_INIT		2902
#define B_RAD_LIMITS	2903
#define B_RAD_FAC		2904
#define B_RAD_NODELIM	2905
#define B_RAD_NODEFILT	2906
#define B_RAD_FACEFILT	2907
#define B_RAD_ADD		2908
#define B_RAD_DELETE	2909
#define B_RAD_COLLECT	2910
#define B_RAD_SHOOTP	2911
#define B_RAD_SHOOTE	2912
#define B_RAD_REPLACE	2913
#define B_RAD_DRAW		2914
#define B_RAD_FREE		2915
#define B_RAD_ADDMESH	2916

/* *********************** */
#define B_SCRIPTBUTS	3100

#define B_SCRIPT_ADD	3001
#define B_SCRIPT_DEL	3002
#define B_SCRIPT_TYPE	3003

/* Scene script buttons */
#define B_SSCRIPT_ADD	3004
#define B_SSCRIPT_DEL	3005
#define B_SSCRIPT_TYPE	3006

/* *********************** */
#define B_SOUNDBUTS		3200
enum B_SOUND_BUTTONS {
	B_SOUND_CHANGED = 3101,
		B_SOUND_REDRAW,
		B_SOUND_VOLUME,
		B_SOUND_PANNING,
		B_SOUND_PITCH,
		B_SOUND_LOAD_SAMPLE,
		B_SOUND_MENU_SAMPLE,
		B_SOUND_NAME_SAMPLE,
		B_SOUND_UNLINK_SAMPLE,
		B_SOUND_RELOAD_SAMPLE,
		B_SOUND_UNPACK_SAMPLE,
		B_SOUND_PLAY_SAMPLE,
		B_SOUND_COPY_SOUND,
		B_SOUND_LOOPSTART,
		B_SOUND_LOOPEND,
		B_SOUND_BIDIRECTIONAL,
		B_SOUND_RECALC,
		B_SOUND_RATECHANGED,
		B_SOUND_MIXDOWN
};

/* *********************** */
#define B_CONSTRAINTBUTS	3300
enum {
	B_CONSTRAINT_TEST = 3201,
	B_CONSTRAINT_CHANGETARGET,
	B_CONSTRAINT_ADD_NULL,
	B_CONSTRAINT_ADD_KINEMATIC,
	B_CONSTRAINT_ADD_TRACKTO,
	B_CONSTRAINT_ADD_MINMAX,
	B_CONSTRAINT_ADD_ROTLIKE,
	B_CONSTRAINT_ADD_LOCLIKE,
	B_CONSTRAINT_ADD_ACTION,
	B_CONSTRAINT_ADD_LOCKTRACK,
	B_CONSTRAINT_ADD_FOLLOWPATH,
	B_CONSTRAINT_ADD_DISTANCELIMIT,
	B_CONSTRAINT_ADD_STRETCHTO,
	B_CONSTRAINT_INF
};

/* *********************** */
#define B_UVAUTOCALCBUTS	3400
enum {
	B_UVAUTO_REDRAW = 3301,
	B_UVAUTO_SPHERE,
	B_UVAUTO_CYLINDER,
	B_UVAUTO_CYLRADIUS,
	B_UVAUTO_WINDOW,
	B_UVAUTO_CUBE,
	B_UVAUTO_CUBESIZE,
	B_UVAUTO_STD1,
	B_UVAUTO_STD2,
	B_UVAUTO_STD4,
	B_UVAUTO_STD8,
	B_UVAUTO_BOUNDS1,
	B_UVAUTO_BOUNDS2,
	B_UVAUTO_BOUNDS4,
	B_UVAUTO_BOUNDS8,
	B_UVAUTO_TOP,
	B_UVAUTO_FACE,
	B_UVAUTO_OBJECT,
	B_UVAUTO_ALIGNX,
	B_UVAUTO_ALIGNY,
	B_UVAUTO_LSCM
};

#define B_EFFECTSBUTS	3500

#define B_AUTOTIMEOFS	3403
#define B_FRAMEMAP		3404
#define B_NEWEFFECT		3405
#define B_PREVEFFECT	3406
#define B_NEXTEFFECT	3407
#define B_CHANGEEFFECT	3408
#define B_CALCEFFECT	3409
#define B_DELEFFECT		3410
#define B_RECALCAL		3411
#define B_RECALC_DEFL	3412
#define B_EFFECT_DEP	3413
#define B_FIELD_DEP		3414
#define B_FIELD_CHANGE	3415
#define B_PAF_SET_VG	3416
#define B_PAF_SET_VG1	3417

#define B_MODIFIER_BUTS		3600

#define B_MODIFIER_RECALC	3501
#define B_MODIFIER_REDRAW	3502


/* *********************** */

/* *********************** */
/*  BUTTON BUT: > 4000	   */
/*  BUTTON 4001-4032: layers */



#endif