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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef LICENCEKEY_H
#define LICENCEKEY_H
#define I_AM_PUBLISHER temp_val2
#define LICENSE_KEY_VALID temp_val
#define SHOW_LICENSE_KEY rotop
extern int LICENSE_KEY_VALID;
extern int I_AM_PUBLISHER;
extern char * license_key_name;
extern void loadKeyboard(char * name);
extern void checkhome(void);
extern void SHOW_LICENSE_KEY(void);
#define LICENSE_CHECK_0 (0==0)
// Stuff from the Python files from Strubi
typedef int (*Fptr)(void *);
extern Fptr g_functab[];
extern Fptr g_ptrtab[];
// TODO: From here on, this should be a generated header file...
// change all KEY_FUNC values
// if you change PYKEY_TABLEN or PYKEY_SEED
// see below
#define PYKEY_TABLEN 21 // don't change this unless needed. Other values
// may yield bad random orders
#define PYKEY_SEED {26,8,1972}
// these values are generated by $HOME/develop/intern/keymaker/makeseed.py
// from the above seed value.
// DO NOT EDIT THESE VALUES BY HAND!
#define KEY_FUNC1 12
#define KEY_FUNC2 8
#define KEY_FUNC3 1
#define KEY_FUNC4 16
#define KEY_FUNC5 20
#define KEY_FUNC6 18
#define KEY_FUNC7 13
#define KEY_FUNC8 6
#define KEY_FUNC9 9
#define KEY_FUNC10 7
#define KEY_FUNC11 14
#define KEY_FUNC12 0
#define KEY_FUNC13 5
#define KEY_FUNC14 10
#define KEY_FUNC15 19
#define KEY_FUNC16 2
#define KEY_FUNC17 11
#define KEY_FUNC18 3
#define KEY_FUNC19 17
#define KEY_FUNC20 15
#define KEY_FUNC21 4
#endif
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