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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup balembic
*/
#include "abc_writer_camera.h"
#include "abc_hierarchy_iterator.h"
#include "BKE_camera.h"
#include "BLI_assert.h"
#include "DNA_camera_types.h"
#include "DNA_scene_types.h"
#include "CLG_log.h"
static CLG_LogRef LOG = {"io.alembic"};
namespace blender {
namespace io {
namespace alembic {
using Alembic::AbcGeom::CameraSample;
using Alembic::AbcGeom::OCamera;
using Alembic::AbcGeom::OFloatProperty;
ABCCameraWriter::ABCCameraWriter(const ABCWriterConstructorArgs &args) : ABCAbstractWriter(args)
{
}
bool ABCCameraWriter::is_supported(const HierarchyContext *context) const
{
Camera *camera = static_cast<Camera *>(context->object->data);
return camera->type == CAM_PERSP;
}
void ABCCameraWriter::create_alembic_objects(const HierarchyContext * /*context*/)
{
CLOG_INFO(&LOG, 2, "exporting %s", args_.abc_path.c_str());
abc_camera_ = OCamera(args_.abc_parent, args_.abc_name, timesample_index_);
abc_camera_schema_ = abc_camera_.getSchema();
abc_custom_data_container_ = abc_camera_schema_.getUserProperties();
abc_stereo_distance_ = OFloatProperty(
abc_custom_data_container_, "stereoDistance", timesample_index_);
abc_eye_separation_ = OFloatProperty(
abc_custom_data_container_, "eyeSeparation", timesample_index_);
}
Alembic::Abc::OObject ABCCameraWriter::get_alembic_object() const
{
return abc_camera_;
}
void ABCCameraWriter::do_write(HierarchyContext &context)
{
Camera *cam = static_cast<Camera *>(context.object->data);
abc_stereo_distance_.set(cam->stereo.convergence_distance);
abc_eye_separation_.set(cam->stereo.interocular_distance);
const double apperture_x = cam->sensor_x / 10.0;
const double apperture_y = cam->sensor_y / 10.0;
const double film_aspect = apperture_x / apperture_y;
CameraSample camera_sample;
camera_sample.setFocalLength(cam->lens);
camera_sample.setHorizontalAperture(apperture_x);
camera_sample.setVerticalAperture(apperture_y);
camera_sample.setHorizontalFilmOffset(apperture_x * cam->shiftx);
camera_sample.setVerticalFilmOffset(apperture_y * cam->shifty * film_aspect);
camera_sample.setNearClippingPlane(cam->clip_start);
camera_sample.setFarClippingPlane(cam->clip_end);
if (cam->dof.focus_object) {
Imath::V3f v(context.object->loc[0] - cam->dof.focus_object->loc[0],
context.object->loc[1] - cam->dof.focus_object->loc[1],
context.object->loc[2] - cam->dof.focus_object->loc[2]);
camera_sample.setFocusDistance(v.length());
}
else {
camera_sample.setFocusDistance(cam->dof.focus_distance);
}
/* Blender camera does not have an fstop param, so try to find a custom prop
* instead. */
camera_sample.setFStop(cam->dof.aperture_fstop);
camera_sample.setLensSqueezeRatio(1.0);
abc_camera_schema_.set(camera_sample);
}
} // namespace alembic
} // namespace io
} // namespace blender
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