1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup balembic
*/
#include "abc_writer_object.h"
#include "DNA_object_types.h"
#include "BKE_object.h"
namespace blender {
namespace io {
namespace alembic {
AbcObjectWriter::AbcObjectWriter(Object *ob,
uint32_t time_sampling,
ExportSettings &settings,
AbcObjectWriter *parent)
: m_object(ob), m_settings(settings), m_time_sampling(time_sampling), m_first_frame(true)
{
/* This class is used as superclass for objects themselves (i.e. transforms) and for object
* data (meshes, curves, cameras, etc.). However, when writing transforms, the m_name field is
* ignored. This is a temporary tweak to get the exporter to write object data with the data
* name instead of the object name in a safe way. */
if (m_object->data == nullptr) {
m_name = get_id_name(m_object);
}
else {
ID *ob_data = static_cast<ID *>(m_object->data);
m_name = get_id_name(ob_data);
}
if (parent) {
parent->addChild(this);
}
}
AbcObjectWriter::~AbcObjectWriter()
{
}
void AbcObjectWriter::addChild(AbcObjectWriter *child)
{
m_children.push_back(child);
}
Imath::Box3d AbcObjectWriter::bounds()
{
BoundBox *bb = BKE_object_boundbox_get(this->m_object);
if (!bb) {
if (this->m_object->type != OB_CAMERA) {
ABC_LOG(m_settings.logger) << "Bounding box is null!\n";
}
return Imath::Box3d();
}
/* Convert Z-up to Y-up. This also changes which vector goes into which min/max property. */
this->m_bounds.min.x = bb->vec[0][0];
this->m_bounds.min.y = bb->vec[0][2];
this->m_bounds.min.z = -bb->vec[6][1];
this->m_bounds.max.x = bb->vec[6][0];
this->m_bounds.max.y = bb->vec[6][2];
this->m_bounds.max.z = -bb->vec[0][1];
return this->m_bounds;
}
void AbcObjectWriter::write()
{
do_write();
m_first_frame = false;
}
} // namespace alembic
} // namespace io
} // namespace blender
|