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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#include "MaterialExporter.h"
#include "COLLADABUUtils.h"
#include "collada_internal.h"
MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw,
BCExportSettings &export_settings)
: COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
{
/* pass */
}
void MaterialsExporter::exportMaterials(Scene *sce)
{
if (hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInExportSet<MaterialsExporter>(
sce, *this, this->export_settings.get_export_set());
closeLibrary();
}
}
bool MaterialsExporter::hasMaterials(Scene *sce)
{
LinkNode *node;
for (node = this->export_settings.get_export_set(); node; node = node->next) {
Object *ob = (Object *)node->link;
int a;
for (a = 0; a < ob->totcol; a++) {
Material *ma = BKE_object_material_get(ob, a + 1);
/* no material, but check all of the slots */
if (!ma) {
continue;
}
return true;
}
}
return false;
}
void MaterialsExporter::operator()(Material *ma, Object *ob)
{
std::string mat_name = encode_xml(id_name(ma));
std::string mat_id = get_material_id(ma);
std::string eff_id = get_effect_id(ma);
openMaterial(mat_id, mat_name);
addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, eff_id));
closeMaterial();
}
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