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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup collada
*/
#ifndef __SCENEEXPORTER_H__
#define __SCENEEXPORTER_H__
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
extern "C" {
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_collection_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
#include "DNA_constraint_types.h"
#include "DNA_armature_types.h"
#include "DNA_modifier_types.h"
#include "DNA_userdef_types.h"
#include "BKE_fcurve.h"
#include "BKE_animsys.h"
#include "BLI_path_util.h"
#include "BKE_constraint.h"
#include "BLI_fileops.h"
#include "ED_keyframing.h"
}
#include "COLLADASWAsset.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
#include "COLLADASWSource.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInputList.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWVertices.h"
#include "COLLADASWLibraryAnimations.h"
#include "COLLADASWLibraryImages.h"
#include "COLLADASWLibraryEffects.h"
#include "COLLADASWImage.h"
#include "COLLADASWEffectProfile.h"
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWParamTemplate.h"
#include "COLLADASWParamBase.h"
#include "COLLADASWSurfaceInitOption.h"
#include "COLLADASWSampler.h"
#include "COLLADASWScene.h"
#include "COLLADASWTechnique.h"
#include "COLLADASWTexture.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWBindMaterial.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceLight.h"
#include "COLLADASWConstants.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWInstanceController.h"
#include "COLLADASWInstanceNode.h"
#include "COLLADASWBaseInputElement.h"
#include "ArmatureExporter.h"
#include "ExportSettings.h"
extern void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer);
class SceneExporter : COLLADASW::LibraryVisualScenes,
protected TransformWriter,
protected InstanceWriter {
public:
SceneExporter(BlenderContext &blender_context,
COLLADASW::StreamWriter *sw,
ArmatureExporter *arm,
BCExportSettings &export_settings)
: COLLADASW::LibraryVisualScenes(sw),
blender_context(blender_context),
arm_exporter(arm),
export_settings(export_settings)
{
}
void exportScene();
private:
BlenderContext &blender_context;
friend class ArmatureExporter;
ArmatureExporter *arm_exporter;
BCExportSettings &export_settings;
void exportHierarchy();
void writeNodeList(std::vector<Object *> &child_objects, Object *parent);
void writeNode(Object *ob);
};
#endif
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