Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SkinInfo.cpp « collada « io « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 8144e0a499d980c67f51c2b3e6a8a195877c8590 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
/* SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup collada
 */

#include <algorithm>

#if !defined(WIN32)
#  include <cstdint>
#endif

/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"

#include "BLI_compiler_attrs.h"
#include "BLI_listbase.h"
#include "BLI_math.h"

#include "DNA_armature_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"

#include "BKE_action.h"
#include "BKE_deform.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"

#include "ED_mesh.h"
#include "ED_object.h"

#include "SkinInfo.h"
#include "collada_utils.h"

/* use name, or fall back to original id if name not present (name is optional) */
template<class T> static const char *bc_get_joint_name(T *node)
{
  const std::string &id = node->getName();
  return id.empty() ? node->getOriginalId().c_str() : id.c_str();
}

SkinInfo::SkinInfo() = default;

SkinInfo::SkinInfo(const SkinInfo &skin)
    : weights(skin.weights),
      joint_data(skin.joint_data),
      unit_converter(skin.unit_converter),
      ob_arm(skin.ob_arm),
      controller_uid(skin.controller_uid),
      parent(skin.parent)
{
  copy_m4_m4(bind_shape_matrix, (float(*)[4])skin.bind_shape_matrix);

  transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
  transfer_uint_array_data_const(skin.weight_indices, weight_indices);
  transfer_int_array_data_const(skin.joint_indices, joint_indices);
}

SkinInfo::SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(nullptr), parent(nullptr)
{
}

template<class T> void SkinInfo::transfer_array_data(T &src, T &dest)
{
  dest.setData(src.getData(), src.getCount());
  src.yieldOwnerShip();
  dest.yieldOwnerShip();
}

void SkinInfo::transfer_int_array_data_const(const COLLADAFW::IntValuesArray &src,
                                             COLLADAFW::IntValuesArray &dest)
{
  dest.setData((int *)src.getData(), src.getCount());
  dest.yieldOwnerShip();
}

void SkinInfo::transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray &src,
                                              COLLADAFW::UIntValuesArray &dest)
{
  dest.setData((unsigned int *)src.getData(), src.getCount());
  dest.yieldOwnerShip();
}

void SkinInfo::borrow_skin_controller_data(const COLLADAFW::SkinControllerData *skin)
{
  transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getJointsPerVertex(), joints_per_vertex);
  transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getWeightIndices(), weight_indices);
  transfer_array_data((COLLADAFW::IntValuesArray &)skin->getJointIndices(), joint_indices);
  // transfer_array_data(skin->getWeights(), weights);

  /* cannot transfer data for FloatOrDoubleArray, copy values manually */
  const COLLADAFW::FloatOrDoubleArray &weight = skin->getWeights();
  for (unsigned int i = 0; i < weight.getValuesCount(); i++) {
    weights.push_back(bc_get_float_value(weight, i));
  }

  UnitConverter::dae_matrix_to_mat4_(bind_shape_matrix, skin->getBindShapeMatrix());
}

void SkinInfo::free()
{
  joints_per_vertex.releaseMemory();
  weight_indices.releaseMemory();
  joint_indices.releaseMemory();
  // weights.releaseMemory();
}

void SkinInfo::add_joint(const COLLADABU::Math::Matrix4 &matrix)
{
  JointData jd;
  UnitConverter::dae_matrix_to_mat4_(jd.inv_bind_mat, matrix);
  joint_data.push_back(jd);
}

void SkinInfo::set_controller(const COLLADAFW::SkinController *co)
{
  controller_uid = co->getUniqueId();

  /* fill in joint UIDs */
  const COLLADAFW::UniqueIdArray &joint_uids = co->getJoints();
  for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
    joint_data[i].joint_uid = joint_uids[i];

    /* store armature pointer */
    // JointData& jd = joint_index_to_joint_info_map[i];
    // jd.ob_arm = ob_arm;

    /* now we'll be able to get inv bind matrix from joint id */
    // joint_id_to_joint_index_map[joint_ids[i]] = i;
  }
}

Object *SkinInfo::create_armature(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
  ob_arm = bc_add_object(bmain, scene, view_layer, OB_ARMATURE, nullptr);
  return ob_arm;
}

Object *SkinInfo::set_armature(Object *ob_arm)
{
  if (this->ob_arm) {
    return this->ob_arm;
  }

  this->ob_arm = ob_arm;
  return ob_arm;
}

bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[4][4], COLLADAFW::Node *node)
{
  const COLLADAFW::UniqueId &uid = node->getUniqueId();
  std::vector<JointData>::iterator it;
  for (it = joint_data.begin(); it != joint_data.end(); it++) {
    if ((*it).joint_uid == uid) {
      copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
      return true;
    }
  }

  return false;
}

Object *SkinInfo::BKE_armature_from_object()
{
  return ob_arm;
}

const COLLADAFW::UniqueId &SkinInfo::get_controller_uid()
{
  return controller_uid;
}

bool SkinInfo::uses_joint_or_descendant(COLLADAFW::Node *node)
{
  const COLLADAFW::UniqueId &uid = node->getUniqueId();
  std::vector<JointData>::iterator it;
  for (it = joint_data.begin(); it != joint_data.end(); it++) {
    if ((*it).joint_uid == uid) {
      return true;
    }
  }

  COLLADAFW::NodePointerArray &children = node->getChildNodes();
  for (unsigned int i = 0; i < children.getCount(); i++) {
    if (uses_joint_or_descendant(children[i])) {
      return true;
    }
  }

  return false;
}

void SkinInfo::link_armature(bContext *C,
                             Object *ob,
                             std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
                             TransformReader *tm)
{
  Main *bmain = CTX_data_main(C);
  Scene *scene = CTX_data_scene(C);

  ModifierData *md = ED_object_modifier_add(
      nullptr, bmain, scene, ob, nullptr, eModifierType_Armature);
  ArmatureModifierData *amd = (ArmatureModifierData *)md;
  amd->object = ob_arm;

#if 1
  /* XXX Why do we enforce objects to be children of Armatures if they weren't so before? */
  if (!BKE_object_is_child_recursive(ob_arm, ob)) {
    bc_set_parent(ob, ob_arm, C);
  }
#else
  Object workob;
  ob->parent = ob_arm;
  ob->partype = PAROBJECT;

  BKE_object_workob_calc_parent(scene, ob, &workob);
  invert_m4_m4(ob->parentinv, workob.obmat);

  DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
#endif
  copy_m4_m4(ob->obmat, bind_shape_matrix);
  BKE_object_apply_mat4(ob, ob->obmat, false, false);

  amd->deformflag = ARM_DEF_VGROUP;

  /* create all vertex groups */
  std::vector<JointData>::iterator it;
  int joint_index;
  for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
    const char *name = "Group";

    /* skip joints that have invalid UID */
    if ((*it).joint_uid == COLLADAFW::UniqueId::INVALID) {
      continue;
    }

    /* name group by joint node name */

    if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
      name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
    }

    BKE_object_defgroup_add_name(ob, name);
  }

  /* <vcount> - number of joints per vertex - joints_per_vertex
   * <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
   * ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
   *
   * for each vertex in weight indices
   *  for each bone index in vertex
   *      add vertex to group at group index
   *      treat group index -1 specially
   *
   * get def group by index with BLI_findlink */

  for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {

    unsigned int limit = weight + joints_per_vertex[vertex];
    for (; weight < limit; weight++) {
      int joint = joint_indices[weight], joint_weight = weight_indices[weight];

      /* -1 means "weight towards the bind shape", we just don't assign it to any group */
      if (joint != -1) {
        const ListBase *defbase = BKE_object_defgroup_list(ob);
        bDeformGroup *def = (bDeformGroup *)BLI_findlink(defbase, joint);

        ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
      }
    }
  }
}

bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
{
  return BKE_pose_channel_find_name(ob_arm->pose, bc_get_joint_name(node));
}

void SkinInfo::set_parent(Object *_parent)
{
  parent = _parent;
}

Object *SkinInfo::get_parent()
{
  return parent;
}

void SkinInfo::find_root_joints(const std::vector<COLLADAFW::Node *> &root_joints,
                                std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
                                std::vector<COLLADAFW::Node *> &result)
{
  std::vector<COLLADAFW::Node *>::const_iterator it;
  /* for each root_joint */
  for (it = root_joints.begin(); it != root_joints.end(); it++) {
    COLLADAFW::Node *root = *it;
    std::vector<JointData>::iterator ji;
    /* for each joint_data in this skin */
    for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
      if (joint_by_uid.find((*ji).joint_uid) != joint_by_uid.end()) {
        /* get joint node from joint map */
        COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];

        /* find if joint node is in the tree belonging to the root_joint */
        if (find_node_in_tree(joint, root)) {
          if (std::find(result.begin(), result.end(), root) == result.end()) {
            result.push_back(root);
          }
        }
      }
    }
  }
}

bool SkinInfo::find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
{
  if (node == tree_root) {
    return true;
  }

  COLLADAFW::NodePointerArray &children = tree_root->getChildNodes();
  for (unsigned int i = 0; i < children.getCount(); i++) {
    if (find_node_in_tree(node, children[i])) {
      return true;
    }
  }

  return false;
}