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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#pragma once
#include "COLLADAFWMatrix.h"
#include "COLLADAFWNode.h"
#include "COLLADAFWRotate.h"
#include "COLLADAFWScale.h"
#include "COLLADAFWTransformation.h"
#include "COLLADAFWTranslate.h"
#include "COLLADAFWUniqueId.h"
#include "Math/COLLADABUMathVector3.h"
#include "BLI_math.h"
#include "DNA_object_types.h"
#include "collada_internal.h"
// struct Object;
class TransformReader {
protected:
UnitConverter *unit_converter;
public:
struct Animation {
Object *ob;
COLLADAFW::Node *node;
COLLADAFW::Transformation *tm; /* which transform is animated by an AnimationList->id */
};
TransformReader(UnitConverter *conv);
void get_node_mat(float mat[4][4],
COLLADAFW::Node *node,
std::map<COLLADAFW::UniqueId, Animation> *animation_map,
Object *ob);
void get_node_mat(float mat[4][4],
COLLADAFW::Node *node,
std::map<COLLADAFW::UniqueId, Animation> *animation_map,
Object *ob,
float parent_mat[4][4]);
void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
};
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