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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bgpencil
*/
#include "BLI_path_util.h"
#include "gpencil_io_export_base.hh"
#include "pugixml.hpp"
struct GpencilIOParams;
#define SVG_EXPORTER_NAME "SVG Export for Grease Pencil"
#define SVG_EXPORTER_VERSION "v1.0"
namespace blender::io::gpencil {
class GpencilExporterSVG : public GpencilExporter {
public:
GpencilExporterSVG(const char *filename, const struct GpencilIOParams *iparams);
bool add_newpage();
bool add_body();
bool write();
protected:
/**
* Create a SVG rectangle
* \param node: Parent node
* \param x: X location
* \param y: Y location
* \param width: width of the rectangle
* \param height: Height of the rectangle
* \param thickness: Thickness of the line
* \param hexcolor: Color of the line
*/
static void add_rect(pugi::xml_node node,
float x,
float y,
float width,
float height,
float thickness,
std::string hexcolor);
/**
* Create SVG text
* \param node: Parent node
* \param x: X location
* \param y: Y location
* \param text: Text to include
* \param size: Size of the text
* \param hexcolor: Color of the text
*/
static void add_text(pugi::xml_node node,
float x,
float y,
std::string text,
const float size,
std::string hexcolor);
private:
/** XML doc. */
pugi::xml_document main_doc_;
/** Main document node. */
pugi::xml_node main_node_;
/** Frame node. */
pugi::xml_node frame_node_;
/** Create document header and main SVG node. */
void create_document_header();
/** Main layer loop. */
void export_gpencil_layers();
/**
* Export a stroke using SVG path
* \param node_gpl: Node of the layer.
* \param do_fill: True if the stroke is only fill
*/
void export_stroke_to_path(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gpl,
const bool do_fill);
/**
* Export a stroke using poly-line or polygon
* \param node_gpl: Node of the layer.
* \param do_fill: True if the stroke is only fill
*/
void export_stroke_to_polyline(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gpl,
const bool is_stroke,
const bool do_fill);
/**
* Set color SVG string for stroke
* \param node_gps: Stroke node.
* \param do_fill: True if the stroke is only fill.
*/
void color_string_set(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gps,
const bool do_fill);
/** Convert a color to Hex value (#FFFFFF). */
std::string rgb_to_hexstr(const float color[3]);
};
} // namespace blender::io::gpencil
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