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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
#include "usd_reader_camera.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "BKE_camera.h"
#include "BKE_object.h"
#include "BLI_math_base.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include <iostream>
namespace blender::io::usd {
USDCameraReader::USDCameraReader(const pxr::UsdPrim &prim, const USDImporterContext &context)
: USDXformableReader(prim, context), camera_(prim)
{
}
bool USDCameraReader::valid() const
{
return static_cast<bool>(camera_);
}
void USDCameraReader::create_object(Main *bmain, double time)
{
if (!this->valid()) {
return;
}
/* Determine prim visibility.
* TODO(makowalski): Consider optimizations to avoid this expensive call,
* for example, by determining visibility during stage traversal. */
pxr::TfToken vis_tok = this->camera_.ComputeVisibility();
if (vis_tok == pxr::UsdGeomTokens->invisible) {
return;
}
std::string obj_name = get_object_name();
if (obj_name.empty()) {
/* Sanity check. */
std::cerr << "Warning: couldn't determine object name for " << this->prim_path() << std::endl;
}
this->object_ = BKE_object_add_only_object(bmain, OB_CAMERA, obj_name.c_str());
std::string cam_name = get_data_name();
if (cam_name.empty()) {
/* Sanity check. */
std::cerr << "Warning: couldn't determine camera name for " << this->prim_path() << std::endl;
}
/* TODO(makowalski): The following application of
* settings is taken from the ABC importer. Verify
* that this logic makes sense for USD. */
Camera *bcam = static_cast<Camera *>(BKE_camera_add(bmain, cam_name.c_str()));
pxr::GfCamera usd_cam = camera_.GetCamera(time);
const float apperture_x = usd_cam.GetHorizontalAperture();
const float apperture_y = usd_cam.GetVerticalAperture();
const float h_film_offset = usd_cam.GetHorizontalApertureOffset();
const float v_film_offset = usd_cam.GetVerticalApertureOffset();
const float film_aspect = apperture_x / apperture_y;
bcam->type = usd_cam.GetProjection() == pxr::GfCamera::Perspective ? CAM_PERSP : CAM_ORTHO;
bcam->lens = usd_cam.GetFocalLength();
bcam->sensor_x = apperture_x;
bcam->sensor_y = apperture_y;
bcam->shiftx = h_film_offset / apperture_x;
bcam->shifty = v_film_offset / apperture_y / film_aspect;
pxr::GfRange1f usd_clip_range = usd_cam.GetClippingRange();
bcam->clip_start = usd_clip_range.GetMin();
bcam->clip_end = usd_clip_range.GetMax();
bcam->dof.focus_distance = usd_cam.GetFocusDistance();
bcam->dof.aperture_fstop = usd_cam.GetFStop();
this->object_->data = bcam;
}
void USDCameraReader::read_matrix(float r_mat[4][4] /* local matrix */,
const double time,
const float scale) const
{
USDXformableReader::read_matrix(r_mat, time, scale);
/* Conveting from y-up to z-up requires adjusting
* the camera rotation. */
if (this->context_.stage_up_axis == pxr::UsdGeomTokens->y) {
float camera_rotation[4][4];
axis_angle_to_mat4_single(camera_rotation, 'X', M_PI_2);
mul_m4_m4m4(r_mat, r_mat, camera_rotation);
}
}
} // namespace blender::io::usd
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