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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Tangent Animation.
* All rights reserved.
*/
#include "usd_reader_prim.h"
#include "BLI_utildefines.h"
namespace blender::io::usd {
USDPrimReader::USDPrimReader(const pxr::UsdPrim &prim,
const USDImportParams &import_params,
const ImportSettings &settings)
: name_(prim.GetName().GetString()),
prim_path_(prim.GetPrimPath().GetString()),
object_(nullptr),
prim_(prim),
import_params_(import_params),
parent_reader_(nullptr),
settings_(&settings),
refcount_(0)
{
}
USDPrimReader::~USDPrimReader() = default;
const pxr::UsdPrim &USDPrimReader::prim() const
{
return prim_;
}
Object *USDPrimReader::object() const
{
return object_;
}
void USDPrimReader::object(Object *ob)
{
object_ = ob;
}
bool USDPrimReader::valid() const
{
return prim_.IsValid();
}
int USDPrimReader::refcount() const
{
return refcount_;
}
void USDPrimReader::incref()
{
refcount_++;
}
void USDPrimReader::decref()
{
refcount_--;
BLI_assert(refcount_ >= 0);
}
} // namespace blender::io::usd
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