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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup obj
*/
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "IO_wavefront_obj.h"
#include "obj_export_nurbs.hh"
namespace blender::io::obj {
OBJCurve::OBJCurve(const Depsgraph *depsgraph,
const OBJExportParams &export_params,
Object *curve_object)
: export_object_eval_(curve_object)
{
export_object_eval_ = DEG_get_evaluated_object(depsgraph, curve_object);
export_curve_ = static_cast<Curve *>(export_object_eval_->data);
set_world_axes_transform(export_params.forward_axis, export_params.up_axis);
}
void OBJCurve::set_world_axes_transform(const eTransformAxisForward forward,
const eTransformAxisUp up)
{
float axes_transform[3][3];
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the Blender's default axis settings. */
mat3_from_axis_conversion(OBJ_AXIS_Y_FORWARD, OBJ_AXIS_Z_UP, forward, up, axes_transform);
/* mat3_from_axis_conversion returns a transposed matrix! */
transpose_m3(axes_transform);
mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat);
/* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */
mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]);
world_axes_transform_[3][3] = export_object_eval_->obmat[3][3];
}
const char *OBJCurve::get_curve_name() const
{
return export_object_eval_->id.name + 2;
}
int OBJCurve::total_splines() const
{
return BLI_listbase_count(&export_curve_->nurb);
}
int OBJCurve::total_spline_vertices(const int spline_index) const
{
const Nurb *const nurb = static_cast<Nurb *>(BLI_findlink(&export_curve_->nurb, spline_index));
return nurb->pntsu * nurb->pntsv;
}
float3 OBJCurve::vertex_coordinates(const int spline_index,
const int vertex_index,
const float scaling_factor) const
{
const Nurb *const nurb = static_cast<Nurb *>(BLI_findlink(&export_curve_->nurb, spline_index));
float3 r_coord;
const BPoint &bpoint = nurb->bp[vertex_index];
copy_v3_v3(r_coord, bpoint.vec);
mul_m4_v3(world_axes_transform_, r_coord);
mul_v3_fl(r_coord, scaling_factor);
return r_coord;
}
int OBJCurve::total_spline_control_points(const int spline_index) const
{
const Nurb *const nurb = static_cast<Nurb *>(BLI_findlink(&export_curve_->nurb, spline_index));
int degree = nurb->type == CU_POLY ? 1 : nurb->orderu - 1;
/* Total control points = Number of points in the curve (+ degree of the
* curve if it is cyclic). */
int r_tot_control_points = nurb->pntsv * nurb->pntsu;
if (nurb->flagu & CU_NURB_CYCLIC) {
r_tot_control_points += degree;
}
return r_tot_control_points;
}
int OBJCurve::get_nurbs_degree(const int spline_index) const
{
const Nurb *const nurb = static_cast<Nurb *>(BLI_findlink(&export_curve_->nurb, spline_index));
return nurb->type == CU_POLY ? 1 : nurb->orderu - 1;
}
short OBJCurve::get_nurbs_flagu(const int spline_index) const
{
const Nurb *const nurb = static_cast<Nurb *>(BLI_findlink(&export_curve_->nurb, spline_index));
return nurb->flagu;
}
} // namespace blender::io::obj
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