1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup obj
*/
#include <string>
#include "BLI_map.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_set.hh"
#include "BLI_string_ref.hh"
#include "BKE_layer.h"
#include "BKE_scene.h"
#include "DEG_depsgraph_build.h"
#include "DNA_collection_types.h"
#include "obj_import_file_reader.hh"
#include "obj_import_mesh.hh"
#include "obj_import_nurbs.hh"
#include "obj_import_objects.hh"
#include "obj_importer.hh"
namespace blender::io::obj {
/**
* Make Blender Mesh, Curve etc from Geometry and add them to the import collection.
*/
static void geometry_to_blender_objects(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const OBJImportParams &import_params,
Vector<std::unique_ptr<Geometry>> &all_geometries,
const GlobalVertices &global_vertices,
Map<std::string, std::unique_ptr<MTLMaterial>> &materials,
Map<std::string, Material *> &created_materials)
{
BKE_view_layer_base_deselect_all(view_layer);
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
/* Don't do collection syncs for each object, will do once after the loop. */
BKE_layer_collection_resync_forbid();
/* Create all the objects. */
Vector<Object *> objects;
objects.reserve(all_geometries.size());
for (const std::unique_ptr<Geometry> &geometry : all_geometries) {
Object *obj = nullptr;
if (geometry->geom_type_ == GEOM_MESH) {
MeshFromGeometry mesh_ob_from_geometry{*geometry, global_vertices};
obj = mesh_ob_from_geometry.create_mesh(bmain, materials, created_materials, import_params);
}
else if (geometry->geom_type_ == GEOM_CURVE) {
CurveFromGeometry curve_ob_from_geometry(*geometry, global_vertices);
obj = curve_ob_from_geometry.create_curve(bmain, import_params);
}
if (obj != nullptr) {
BKE_collection_object_add(bmain, lc->collection, obj);
objects.append(obj);
}
}
/* Sync the collection after all objects are created. */
BKE_layer_collection_resync_allow();
BKE_main_collection_sync(bmain);
/* After collection sync, select objects in the view layer and do DEG updates. */
for (Object *obj : objects) {
Base *base = BKE_view_layer_base_find(view_layer, obj);
BKE_view_layer_base_select_and_set_active(view_layer, base);
DEG_id_tag_update(&lc->collection->id, ID_RECALC_COPY_ON_WRITE);
int flags = ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION |
ID_RECALC_BASE_FLAGS;
DEG_id_tag_update_ex(bmain, &obj->id, flags);
}
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(bmain);
}
void importer_main(bContext *C, const OBJImportParams &import_params)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
importer_main(bmain, scene, view_layer, import_params);
}
void importer_main(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const OBJImportParams &import_params,
size_t read_buffer_size)
{
/* List of Geometry instances to be parsed from OBJ file. */
Vector<std::unique_ptr<Geometry>> all_geometries;
/* Container for vertex and UV vertex coordinates. */
GlobalVertices global_vertices;
/* List of MTLMaterial instances to be parsed from MTL file. */
Map<std::string, std::unique_ptr<MTLMaterial>> materials;
Map<std::string, Material *> created_materials;
OBJParser obj_parser{import_params, read_buffer_size};
obj_parser.parse(all_geometries, global_vertices);
for (StringRefNull mtl_library : obj_parser.mtl_libraries()) {
MTLParser mtl_parser{mtl_library, import_params.filepath};
mtl_parser.parse_and_store(materials);
}
geometry_to_blender_objects(bmain,
scene,
view_layer,
import_params,
all_geometries,
global_vertices,
materials,
created_materials);
}
} // namespace blender::io::obj
|