1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup DNA
* \brief ID and Library types, which are fundamental for sdna.
*/
#ifndef __DNA_ID_H__
#define __DNA_ID_H__
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct FileData;
struct GPUTexture;
struct ID;
struct Library;
struct PackedFile;
/* Runtime display data */
struct DrawData;
typedef void (*DrawDataInitCb)(struct DrawData *engine_data);
typedef void (*DrawDataFreeCb)(struct DrawData *engine_data);
#
#
typedef struct DrawData {
struct DrawData *next, *prev;
struct DrawEngineType *engine_type;
/* Only nested data, NOT the engine data itself. */
DrawDataFreeCb free;
/* Accumulated recalc flags, which corresponds to ID->recalc flags. */
int recalc;
} DrawData;
typedef struct DrawDataList {
struct DrawData *first, *last;
} DrawDataList;
typedef struct IDPropertyData {
void *pointer;
ListBase group;
/** Note, we actually fit a double into these two ints. */
int val, val2;
} IDPropertyData;
typedef struct IDProperty {
struct IDProperty *next, *prev;
char type, subtype;
short flag;
/** MAX_IDPROP_NAME. */
char name[64];
/* saved is used to indicate if this struct has been saved yet.
* seemed like a good idea as a '_pad' var was needed anyway :) */
int saved;
/** Note, alignment for 64 bits. */
IDPropertyData data;
/* array length, also (this is important!) string length + 1.
* the idea is to be able to reuse array realloc functions on strings.*/
int len;
/* Strings and arrays are both buffered, though the buffer isn't saved. */
/* totallen is total length of allocated array/string, including a buffer.
* Note that the buffering is mild; the code comes from python's list implementation. */
int totallen;
} IDProperty;
#define MAX_IDPROP_NAME 64
#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
/*->type*/
enum {
IDP_STRING = 0,
IDP_INT = 1,
IDP_FLOAT = 2,
IDP_ARRAY = 5,
IDP_GROUP = 6,
IDP_ID = 7,
IDP_DOUBLE = 8,
IDP_IDPARRAY = 9,
IDP_NUMTYPES = 10,
};
/*->subtype */
/* IDP_STRING */
enum {
IDP_STRING_SUB_UTF8 = 0, /* default */
IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */
};
/* IDP_GROUP */
enum {
/** Default. */
IDP_GROUP_SUB_NONE = 0,
/** Object mode settings. */
IDP_GROUP_SUB_MODE_OBJECT = 1,
/** Mesh edit mode settings. */
IDP_GROUP_SUB_MODE_EDIT = 2,
/** Render engine settings. */
IDP_GROUP_SUB_ENGINE_RENDER = 3,
/** Data override. */
IDP_GROUP_SUB_OVERRIDE = 4,
/** Weight paint mode settings. */
IDP_GROUP_SUB_MODE_PAINT_WEIGHT = 5,
/** Vertex paint mode settings. */
IDP_GROUP_SUB_MODE_PAINT_VERTEX = 6,
};
/*->flag*/
enum {
/** This IDProp may be statically overridden.
* Should only be used/be relevant for custom properties. */
IDP_FLAG_OVERRIDABLE_STATIC = 1 << 0,
/** This means the property is set but RNA will return false when checking
* 'RNA_property_is_set', currently this is a runtime flag */
IDP_FLAG_GHOST = 1 << 7,
};
/* add any future new id property types here.*/
/* Static ID override structs. */
typedef struct IDOverrideStaticPropertyOperation {
struct IDOverrideStaticPropertyOperation *next, *prev;
/* Type of override. */
short operation;
short flag;
char _pad0[4];
/* Sub-item references, if needed (for arrays or collections only).
* We need both reference and local values to allow e.g. insertion into collections
* (constraints, modifiers...).
* In collection case, if names are defined, they are used in priority.
* Names are pointers (instead of char[64]) to save some space, NULL when unset.
* Indices are -1 when unset. */
char *subitem_reference_name;
char *subitem_local_name;
int subitem_reference_index;
int subitem_local_index;
} IDOverrideStaticPropertyOperation;
/* IDOverridePropertyOperation->operation. */
enum {
/* Basic operations. */
IDOVERRIDESTATIC_OP_NOOP = 0, /* Special value, forbids any overriding. */
IDOVERRIDESTATIC_OP_REPLACE = 1, /* Fully replace local value by reference one. */
/* Numeric-only operations. */
IDOVERRIDESTATIC_OP_ADD = 101, /* Add local value to reference one. */
/* Subtract local value from reference one (needed due to unsigned values etc.). */
IDOVERRIDESTATIC_OP_SUBTRACT = 102,
/* Multiply reference value by local one (more useful than diff for scales and the like). */
IDOVERRIDESTATIC_OP_MULTIPLY = 103,
/* Collection-only operations. */
IDOVERRIDESTATIC_OP_INSERT_AFTER = 201, /* Insert after given reference's subitem. */
IDOVERRIDESTATIC_OP_INSERT_BEFORE = 202, /* Insert before given reference's subitem. */
/* We can add more if needed (move, delete, ...). */
};
/* IDOverridePropertyOperation->flag. */
enum {
/** User cannot remove that override operation. */
IDOVERRIDESTATIC_FLAG_MANDATORY = 1 << 0,
/** User cannot change that override operation. */
IDOVERRIDESTATIC_FLAG_LOCKED = 1 << 1,
};
/** A single overridden property, contain all operations on this one. */
typedef struct IDOverrideStaticProperty {
struct IDOverrideStaticProperty *next, *prev;
/**
* Path from ID to overridden property.
* *Does not* include indices/names for final arrays/collections items.
*/
char *rna_path;
/** List of overriding operations (IDOverridePropertyOperation) applied to this property. */
ListBase operations;
} IDOverrideStaticProperty;
/* Main container for all overriding data info of a data-block. */
typedef struct IDOverrideStatic {
/** Reference linked ID which this one overrides. */
struct ID *reference;
/** List of IDOverrideProperty structs. */
ListBase properties;
short flag;
char _pad[6];
/* Read/write data. */
/* Temp ID storing extra override data (used for differential operations only currently).
* Always NULL outside of read/write context. */
struct ID *storage;
} IDOverrideStatic;
enum eStaticOverride_Flag {
STATICOVERRIDE_AUTO = 1 << 0, /* Allow automatic generation of overriding rules. */
};
/* watch it: Sequence has identical beginning. */
/**
* ID is the first thing included in all serializable types. It
* provides a common handle to place all data in double-linked lists.
* */
/* 2 characters for ID code and 64 for actual name */
#define MAX_ID_NAME 66
/* There's a nasty circular dependency here.... 'void *' to the rescue! I
* really wonder why this is needed. */
typedef struct ID {
void *next, *prev;
struct ID *newid;
struct Library *lib;
/** MAX_ID_NAME. */
char name[66];
/**
* LIB_... flags report on status of the datablock this ID belongs to
* (persistent, saved to and read from .blend).
*/
short flag;
/**
* LIB_TAG_... tags (runtime only, cleared at read time).
*/
int tag;
int us;
int icon_id;
int recalc;
char _pad[4];
IDProperty *properties;
/** Reference linked ID which this one overrides. */
IDOverrideStatic *override_static;
/**
* Only set for datablocks which are coming from copy-on-write, points to
* the original version of it.
*/
struct ID *orig_id;
void *py_instance;
} ID;
/**
* For each library file used, a Library struct is added to Main
* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
*/
typedef struct Library {
ID id;
struct FileData *filedata;
/** Path name used for reading, can be relative and edited in the outliner. */
char name[1024];
/**
* Absolute filepath, this is only for convenience,
* 'name' is the real path used on file read but in
* some cases its useful to access the absolute one.
* This is set on file read.
* Use BKE_library_filepath_set() rather than setting 'name'
* directly and it will be kept in sync - campbell */
char filepath[1024];
/** Set for indirectly linked libs, used in the outliner and while reading. */
struct Library *parent;
struct PackedFile *packedfile;
/* Temp data needed by read/write code. */
int temp_index;
/** See BLENDER_VERSION, BLENDER_SUBVERSION, needed for do_versions. */
short versionfile, subversionfile;
} Library;
enum eIconSizes {
ICON_SIZE_ICON = 0,
ICON_SIZE_PREVIEW = 1,
NUM_ICON_SIZES,
};
/* for PreviewImage->flag */
enum ePreviewImage_Flag {
PRV_CHANGED = (1 << 0),
PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */
};
/* for PreviewImage->tag */
enum {
PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deferred. */
PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deferred preview is being loaded. */
PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deferred preview should be deleted asap. */
};
typedef struct PreviewImage {
/* All values of 2 are really NUM_ICON_SIZES */
unsigned int w[2];
unsigned int h[2];
short flag[2];
short changed_timestamp[2];
unsigned int *rect[2];
/* Runtime-only data. */
struct GPUTexture *gputexture[2];
/** Used by previews outside of ID context. */
int icon_id;
/** Runtime data. */
short tag;
char _pad[2];
} PreviewImage;
#define PRV_DEFERRED_DATA(prv) \
(CHECK_TYPE_INLINE(prv, PreviewImage *), \
BLI_assert((prv)->tag & PRV_TAG_DEFFERED), \
(void *)((prv) + 1))
/**
* Defines for working with IDs.
*
* The tags represent types! This is a dirty way of enabling RTTI. The
* sig_byte end endian defines aren't really used much.
*/
#ifdef __BIG_ENDIAN__
/* big endian */
# define MAKE_ID2(c, d) ((c) << 8 | (d))
#else
/* little endian */
# define MAKE_ID2(c, d) ((d) << 8 | (c))
#endif
/**
* ID from database.
*
* Written to #BHead.code (for file IO)
* and the first 2 bytes of #ID.name (for runtime checks, see #GS macro).
*/
typedef enum ID_Type {
ID_SCE = MAKE_ID2('S', 'C'), /* Scene */
ID_LI = MAKE_ID2('L', 'I'), /* Library */
ID_OB = MAKE_ID2('O', 'B'), /* Object */
ID_ME = MAKE_ID2('M', 'E'), /* Mesh */
ID_CU = MAKE_ID2('C', 'U'), /* Curve */
ID_MB = MAKE_ID2('M', 'B'), /* MetaBall */
ID_MA = MAKE_ID2('M', 'A'), /* Material */
ID_TE = MAKE_ID2('T', 'E'), /* Tex (Texture) */
ID_IM = MAKE_ID2('I', 'M'), /* Image */
ID_LT = MAKE_ID2('L', 'T'), /* Lattice */
ID_LA = MAKE_ID2('L', 'A'), /* Light */
ID_CA = MAKE_ID2('C', 'A'), /* Camera */
ID_IP = MAKE_ID2('I', 'P'), /* Ipo (depreciated, replaced by FCurves) */
ID_KE = MAKE_ID2('K', 'E'), /* Key (shape key) */
ID_WO = MAKE_ID2('W', 'O'), /* World */
ID_SCR = MAKE_ID2('S', 'R'), /* Screen */
ID_VF = MAKE_ID2('V', 'F'), /* VFont (Vector Font) */
ID_TXT = MAKE_ID2('T', 'X'), /* Text */
ID_SPK = MAKE_ID2('S', 'K'), /* Speaker */
ID_SO = MAKE_ID2('S', 'O'), /* Sound */
ID_GR = MAKE_ID2('G', 'R'), /* Group */
ID_AR = MAKE_ID2('A', 'R'), /* bArmature */
ID_AC = MAKE_ID2('A', 'C'), /* bAction */
ID_NT = MAKE_ID2('N', 'T'), /* bNodeTree */
ID_BR = MAKE_ID2('B', 'R'), /* Brush */
ID_PA = MAKE_ID2('P', 'A'), /* ParticleSettings */
ID_GD = MAKE_ID2('G', 'D'), /* bGPdata, (Grease Pencil) */
ID_WM = MAKE_ID2('W', 'M'), /* WindowManager */
ID_MC = MAKE_ID2('M', 'C'), /* MovieClip */
ID_MSK = MAKE_ID2('M', 'S'), /* Mask */
ID_LS = MAKE_ID2('L', 'S'), /* FreestyleLineStyle */
ID_PAL = MAKE_ID2('P', 'L'), /* Palette */
ID_PC = MAKE_ID2('P', 'C'), /* PaintCurve */
ID_CF = MAKE_ID2('C', 'F'), /* CacheFile */
ID_WS = MAKE_ID2('W', 'S'), /* WorkSpace */
ID_LP = MAKE_ID2('L', 'P'), /* LightProbe */
} ID_Type;
/* Only used as 'placeholder' in .blend files for directly linked datablocks. */
#define ID_LINK_PLACEHOLDER MAKE_ID2('I', 'D') /* (internal use only) */
/* Deprecated. */
#define ID_SCRN MAKE_ID2('S', 'N')
/* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */
#define ID_SEQ MAKE_ID2('S', 'Q')
/* constraint */
#define ID_CO MAKE_ID2('C', 'O')
/* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */
#define ID_PO MAKE_ID2('A', 'C')
/* used in outliner... */
#define ID_NLA MAKE_ID2('N', 'L')
/* fluidsim Ipo */
#define ID_FLUIDSIM MAKE_ID2('F', 'S')
#define ID_FAKE_USERS(id) ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)
#define ID_REAL_USERS(id) (((ID *)id)->us - ID_FAKE_USERS(id))
#define ID_EXTRA_USERS(id) (((ID *)id)->tag & LIB_TAG_EXTRAUSER ? 1 : 0)
#define ID_CHECK_UNDO(id) \
((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM) && (GS((id)->name) != ID_WS))
#define ID_BLEND_PATH(_bmain, _id) \
((_id)->lib ? (_id)->lib->filepath : BKE_main_blendfile_path((_bmain)))
#define ID_BLEND_PATH_FROM_GLOBAL(_id) \
((_id)->lib ? (_id)->lib->filepath : BKE_main_blendfile_path_from_global())
#define ID_MISSING(_id) (((_id)->tag & LIB_TAG_MISSING) != 0)
#define ID_IS_LINKED(_id) (((ID *)(_id))->lib != NULL)
#define ID_IS_STATIC_OVERRIDE(_id) \
(((ID *)(_id))->override_static != NULL && ((ID *)(_id))->override_static->reference != NULL)
#define ID_IS_STATIC_OVERRIDE_TEMPLATE(_id) \
(((ID *)(_id))->override_static != NULL && ((ID *)(_id))->override_static->reference == NULL)
#define ID_IS_STATIC_OVERRIDE_AUTO(_id) \
(!ID_IS_LINKED((_id)) && ID_IS_STATIC_OVERRIDE((_id)) && \
(((ID *)(_id))->override_static->flag & STATICOVERRIDE_AUTO))
/* No copy-on-write for these types.
* Keep in sync with check_datablocks_copy_on_writable and deg_copy_on_write_is_needed */
/* TODO(sergey): Make Sound copyable. It is here only because the code for dependency graph is
* being work in progress. */
#define ID_TYPE_IS_COW(_id_type) (!ELEM(_id_type, ID_BR, ID_LS, ID_PAL, ID_IM, ID_SO))
#ifdef GS
# undef GS
#endif
#define GS(a) \
(CHECK_TYPE_ANY(a, char *, const char *, char[66], const char[66]), \
(ID_Type)(*((const short *)(a))))
#define ID_NEW_SET(_id, _idn) \
(((ID *)(_id))->newid = (ID *)(_idn), \
((ID *)(_id))->newid->tag |= LIB_TAG_NEW, \
(void *)((ID *)(_id))->newid)
#define ID_NEW_REMAP(a) \
if ((a) && (a)->id.newid) \
(a) = (void *)(a)->id.newid
/* id->flag (persitent). */
enum {
LIB_FAKEUSER = 1 << 9,
};
/**
* id->tag (runtime-only).
*
* Those flags belong to three different categories,
* which have different expected handling in code:
*
* - RESET_BEFORE_USE: piece of code that wants to use such flag
* has to ensure they are properly 'reset' first.
* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly
* 'reset' after usage
* (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph
* evaluation...).
* - RESET_NEVER: those flags are 'status' one, and never actually need any reset
* (except on initialization during .blend file reading).
*/
enum {
/* RESET_NEVER Datablock is from current .blend file. */
LIB_TAG_LOCAL = 0,
/* RESET_NEVER Datablock is from a library,
* but is used (linked) directly by current .blend file. */
LIB_TAG_EXTERN = 1 << 0,
/* RESET_NEVER Datablock is from a library,
* and is only used (linked) inderectly through other libraries. */
LIB_TAG_INDIRECT = 1 << 1,
/* RESET_AFTER_USE Flag used internally in readfile.c,
* to mark IDs needing to be expanded (only done once). */
LIB_TAG_NEED_EXPAND = 1 << 3,
/* RESET_AFTER_USE Flag used internally in readfile.c to mark ID
* placeholders for linked datablocks needing to be read. */
LIB_TAG_ID_LINK_PLACEHOLDER = 1 << 4,
/* RESET_AFTER_USE */
LIB_TAG_NEED_LINK = 1 << 5,
/* RESET_NEVER tag datablock as a place-holder
* (because the real one could not be linked from its library e.g.). */
LIB_TAG_MISSING = 1 << 6,
/* RESET_NEVER tag datablock as being up-to-date regarding its reference. */
LIB_TAG_OVERRIDESTATIC_REFOK = 1 << 9,
/* RESET_NEVER tag datablock as needing an auto-override execution, if enabled. */
LIB_TAG_OVERRIDESTATIC_AUTOREFRESH = 1 << 17,
/* tag datablock has having an extra user. */
LIB_TAG_EXTRAUSER = 1 << 2,
/* tag datablock has having actually increased usercount for the extra virtual user. */
LIB_TAG_EXTRAUSER_SET = 1 << 7,
/* RESET_AFTER_USE tag newly duplicated/copied IDs.
* Also used internally in readfile.c to mark datablocks needing do_versions. */
LIB_TAG_NEW = 1 << 8,
/* RESET_BEFORE_USE free test flag.
* TODO make it a RESET_AFTER_USE too. */
LIB_TAG_DOIT = 1 << 10,
/* RESET_AFTER_USE tag existing data before linking so we know what is new. */
LIB_TAG_PRE_EXISTING = 1 << 11,
/* The datablock is a copy-on-write/localized version. */
LIB_TAG_COPIED_ON_WRITE = 1 << 12,
LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT = 1 << 13,
LIB_TAG_LOCALIZED = 1 << 14,
/* RESET_NEVER tag datablock for freeing etc. behavior
* (usually set when copying real one into temp/runtime one). */
LIB_TAG_NO_MAIN = 1 << 15, /* Datablock is not listed in Main database. */
LIB_TAG_NO_USER_REFCOUNT = 1 << 16, /* Datablock does not refcount usages of other IDs. */
/* Datablock was not allocated by standard system (BKE_libblock_alloc), do not free its memory
* (usual type-specific freeing is called though). */
LIB_TAG_NOT_ALLOCATED = 1 << 18,
};
/* Tag given ID for an update in all the dependency graphs. */
typedef enum IDRecalcFlag {
/***************************************************************************
* Individual update tags, this is what ID gets tagged for update with. */
/* ** Object transformation changed. ** */
ID_RECALC_TRANSFORM = (1 << 0),
/* ** Object geometry changed. **
*
* When object of armature type gets tagged with this flag, it's pose is
* re-evaluated.
* When object of other type is tagged with this flag it makes the modifier
* stack to be re-evaluated.
* When object data type (mesh, curve, ...) gets tagged with this flag it
* makes all objects which shares this datablock to be updated. */
ID_RECALC_GEOMETRY = (1 << 1),
/* ** Animation or time changed and animation is to be re-evaluated. ** */
ID_RECALC_ANIMATION = (1 << 2),
/* ** Particle system changed. ** */
/* Only do pathcache etc. */
ID_RECALC_PSYS_REDO = (1 << 3),
/* Reset everything including pointcache. */
ID_RECALC_PSYS_RESET = (1 << 4),
/* Only child settings changed. */
ID_RECALC_PSYS_CHILD = (1 << 5),
/* Physics type changed. */
ID_RECALC_PSYS_PHYS = (1 << 6),
/* ** Material and shading ** */
/* For materials and node trees this means that topology of the shader tree
* changed, and the shader is to be recompiled.
* For objects it means that the draw batch cache is to be redone. */
ID_RECALC_SHADING = (1 << 7),
/* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMATERS
* which can be used for cases when only socket value changed, to speed up
* redraw update in that case. */
/* Selection of the ID itself or its components (for example, vertices) did
* change, and all the drawing data is to eb updated. */
ID_RECALC_SELECT = (1 << 9),
/* Flags on the base did change, and is to be compied onto all the copies of
* corresponding objects. */
ID_RECALC_BASE_FLAGS = (1 << 10),
ID_RECALC_POINT_CACHE = (1 << 11),
/* Only inform editors about the change. Is used to force update of editors
* when datablock which is not a part of dependency graph did change.
*
* For example, brush texture did change and the preview is to be
* re-rendered. */
ID_RECALC_EDITORS = (1 << 12),
/* ** Update copy on write component. **
* This is most generic tag which should only be used when nothing else
* matches.
*/
ID_RECALC_COPY_ON_WRITE = (1 << 13),
/* Sequences in the sequencer did change.
* Use this tag with a scene ID which owns the sequences. */
ID_RECALC_SEQUENCER = (1 << 14),
/* Frame changed in a way that caused audio jump.
* Use this on a scene ID. */
ID_RECALC_AUDIO_JUMP = (1 << 15),
/***************************************************************************
* Pseudonyms, to have more semantic meaning in the actual code without
* using too much low-level and implementation specific tags. */
/* Update animation datablock itself, without doing full re-evaluation of
* all dependent objects. */
ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_COPY_ON_WRITE,
/***************************************************************************
* Aggregate flags, use only for checks on runtime.
* Do NOT use those for tagging. */
/* Identifies that SOMETHING has been changed in this ID. */
ID_RECALC_ALL = ~(0),
/* Identifies that something in particle system did change. */
ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD |
ID_RECALC_PSYS_PHYS),
} IDRecalcFlag;
/* To filter ID types (filter_id) */
/* XXX We cannot put all needed IDs inside an enum...
* We'll have to see whether we can fit all needed ones inside 32 values,
* or if we need to fallback to longlong defines :/
*/
enum {
FILTER_ID_AC = (1 << 0),
FILTER_ID_AR = (1 << 1),
FILTER_ID_BR = (1 << 2),
FILTER_ID_CA = (1 << 3),
FILTER_ID_CU = (1 << 4),
FILTER_ID_GD = (1 << 5),
FILTER_ID_GR = (1 << 6),
FILTER_ID_IM = (1 << 7),
FILTER_ID_LA = (1 << 8),
FILTER_ID_LS = (1 << 9),
FILTER_ID_LT = (1 << 10),
FILTER_ID_MA = (1 << 11),
FILTER_ID_MB = (1 << 12),
FILTER_ID_MC = (1 << 13),
FILTER_ID_ME = (1 << 14),
FILTER_ID_MSK = (1 << 15),
FILTER_ID_NT = (1 << 16),
FILTER_ID_OB = (1 << 17),
FILTER_ID_PAL = (1 << 18),
FILTER_ID_PC = (1 << 19),
FILTER_ID_SCE = (1 << 20),
FILTER_ID_SPK = (1 << 21),
FILTER_ID_SO = (1 << 22),
FILTER_ID_TE = (1 << 23),
FILTER_ID_TXT = (1 << 24),
FILTER_ID_VF = (1 << 25),
FILTER_ID_WO = (1 << 26),
FILTER_ID_PA = (1 << 27),
FILTER_ID_CF = (1 << 28),
FILTER_ID_WS = (1 << 29),
FILTER_ID_LP = (1u << 31),
};
/* IMPORTANT: this enum matches the order currently use in set_listbasepointers,
* keep them in sync! */
enum {
INDEX_ID_LI = 0,
INDEX_ID_IP,
INDEX_ID_AC,
INDEX_ID_KE,
INDEX_ID_PAL,
INDEX_ID_GD,
INDEX_ID_NT,
INDEX_ID_IM,
INDEX_ID_TE,
INDEX_ID_MA,
INDEX_ID_VF,
INDEX_ID_AR,
INDEX_ID_CF,
INDEX_ID_ME,
INDEX_ID_CU,
INDEX_ID_MB,
INDEX_ID_LT,
INDEX_ID_LA,
INDEX_ID_CA,
INDEX_ID_TXT,
INDEX_ID_SO,
INDEX_ID_GR,
INDEX_ID_PC,
INDEX_ID_BR,
INDEX_ID_PA,
INDEX_ID_SPK,
INDEX_ID_LP,
INDEX_ID_WO,
INDEX_ID_MC,
INDEX_ID_SCR,
INDEX_ID_OB,
INDEX_ID_LS,
INDEX_ID_SCE,
INDEX_ID_WS,
INDEX_ID_WM,
INDEX_ID_MSK,
INDEX_ID_NULL,
INDEX_ID_MAX,
};
#ifdef __cplusplus
}
#endif
#endif
|