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/* DNA_action_types.h May 2001
*
* support for the "action" datatype
*
* Reevan McKay
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_ACTION_TYPES_H
#define DNA_ACTION_TYPES_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "DNA_listBase.h"
#include "DNA_ID.h"
#include "DNA_view2d_types.h"
struct SpaceLink;
typedef struct bPoseChannel{
struct bPoseChannel *next, *prev;
ListBase constraints;
int flag;
float loc[3];
float size[3];
float quat[4];
float obmat[4][4];
char name[32]; /* Channels need longer names than normal blender objects */
int reserved1;
} bPoseChannel;
typedef struct bPose{
ListBase chanbase;
} bPose;
typedef struct bActionChannel {
struct bActionChannel *next, *prev;
struct Ipo *ipo;
ListBase constraintChannels;
int flag;
char name[32]; /* Channel name */
int reserved1;
} bActionChannel;
typedef struct bAction {
ID id;
ListBase chanbase; /* Channels in this action */
bActionChannel *achan; /* Current action channel */
bPoseChannel *pchan; /* Current pose channel */
} bAction;
typedef struct SpaceAction {
struct SpaceLink *next, *prev;
int spacetype, pad;
struct ScrArea *area;
View2D v2d;
bAction *action;
int flag;
short pin, reserved1;
short actnr;
short lock;
int pad2;
} SpaceAction;
/* Action Channel flags */
#define ACHAN_SELECTED 0x00000001
#define ACHAN_HILIGHTED 0x00000002
#endif
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