Welcome to mirror list, hosted at ThFree Co, Russian Federation.

DNA_anim_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d3bf525208f2eb3b5a1335cdf1d891479c0d1764 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
/* Testing code for new animation system in 2.5 
 * Copyright 2009, Joshua Leung
 */

#ifndef DNA_ANIM_TYPES_H
#define DNA_ANIM_TYPES_H

#ifdef __cplusplus
extern "C" {
#endif

#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"

/* ************************************************ */
/* F-Curve DataTypes */

/* Modifiers -------------------------------------- */

/* F-Curve Modifiers (fcm) 
 *
 * These alter the way F-Curves behave, by altering the value that is returned
 * when evaluating the curve's data at some time (t). 
 */
typedef struct FModifier {
	struct FModifier *next, *prev;
	
	void *data;			/* pointer to modifier data */
	
	char name[64];		/* user-defined description for the modifier */
	short type;			/* type of f-curve modifier */
	short flag;			/* settings for the modifier */
	
	float influence;	/* the amount that the modifier should influence the value */
} FModifier;

/* Types of F-Curve modifier 
 * WARNING: order here is important!
 */
enum {
	FMODIFIER_TYPE_NULL = 0,
	FMODIFIER_TYPE_GENERATOR,
	FMODIFIER_TYPE_ENVELOPE,
	FMODIFIER_TYPE_CYCLES,
	FMODIFIER_TYPE_NOISE,		/* unimplemented - generate variations using some basic noise generator... */
	FMODIFIER_TYPE_FILTER,		/* unimplemented - for applying: fft, high/low pass filters, etc. */
	FMODIFIER_TYPE_PYTHON,		
	
	/* NOTE: all new modifiers must be added above this line */
	FMODIFIER_NUM_TYPES
} eFModifier_Types;

/* F-Curve Modifier Settings */
enum {
		/* modifier is not able to be evaluated for some reason, and should be skipped (internal) */
	FMODIFIER_FLAG_DISABLED		= (1<<0),
		/* modifier's data is expanded (in UI) */
	FMODIFIER_FLAG_EXPANDED		= (1<<1),
		/* modifier is active one (in UI) for editing purposes */
	FMODIFIER_FLAG_ACTIVE		= (1<<2),
} eFModifier_Flags; 

/* --- */

/* generator modifier data */
typedef struct FMod_Generator {
		/* generator based on PyExpression */
	char expression[256];		/* python expression to use as generator */
	
		/* simple polynomial generator (y = C[0]*(x^(n)) + C[1]*(x^(n-1)) + ... C[n])  */
	float *poly_coefficients;	/* array of the coefficients for the polynomial (poly_order + 1 items long) */
	unsigned int poly_order;	/* order of the polynomial (i.e. 1 for linear, 2 for quadratic) */
	
		/* settings */
	short flag;					/* settings */
	short mode;					/* which 'generator' to use */
} FMod_Generator;

/* generator modes */
enum {
	FCM_GENERATOR_POLYNOMIAL	= 0,
	FCM_GENERATOR_EXPRESSION,
} eFMod_Generator_Modes;


/* envelope modifier - envelope data */
typedef struct FCM_EnvelopeData {
	float min, max;				/* min/max values for envelope at this point (absolute values)  */
	float time;					/* time for that this sample-point occurs */
	
	short f1;					/* settings for 'min' control point */
	short f2;					/* settings for 'max' control point */
} FCM_EnvelopeData;

/* envelope-like adjustment to values (for fade in/out) */
typedef struct FMod_Envelope {
	FCM_EnvelopeData *data;		/* data-points defining envelope to apply (array)  */
	int totvert;				/* number of envelope points */
	
	float midval;				/* value that envelope's influence is centered around / based on */
	float min, max;				/* distances from 'middle-value' for 1:1 envelope influence */
} FMod_Envelope;


/* cycling/repetition modifier data */
// TODO: we can only do complete cycles...
typedef struct FMod_Cycles {
	short 	before_mode;		/* extrapolation mode to use before first keyframe */
	short 	after_mode;			/* extrapolation mode to use after last keyframe */
	short 	before_cycles;		/* number of 'cycles' before first keyframe to do */
	short 	after_cycles;		/* number of 'cycles' after last keyframe to do */
} FMod_Cycles;

/* cycling modes */
enum {
	FCM_EXTRAPOLATE_NONE = 0,			/* don't do anything */
	FCM_EXTRAPOLATE_CYCLIC,				/* repeat keyframe range as-is */
	FCM_EXTRAPOLATE_CYCLIC_OFFSET,		/* repeat keyframe range, but with offset based on gradient between values */
} eFMod_Cycling_Modes;


/* Python-script modifier data */
typedef struct FMod_Python {
	struct Text *script;		/* text buffer containing script to execute */
	IDProperty *prop;			/* ID-properties to provide 'custom' settings */
} FMod_Python;

/* Drivers -------------------------------------- */

/* Channel Driver (i.e. Drivers / Expressions) (driver)
 *
 * Channel Drivers are part of the dependency system, and are executed in addition to 
 * normal user-defined animation. They take the animation result of some channel(s), and
 * use that (optionally combined with its own F-Curve for modification of results) to define
 * the value of some setting semi-procedurally.
 *
 * Drivers are stored as part of F-Curve data, so that the F-Curve's RNA-path settings (for storing
 * what setting the driver will affect). The order in which they are stored defines the order that they're
 * evaluated in. This order is set by the Depsgraph's sorting stuff. 
 */
typedef struct ChannelDriver {
		/* primary target */
	ID 	*id;			/* ID-block which owns the target */
	char *rna_path;		/* target channel to use as driver value */
	int array_index;	/* if applicable, the index of the RNA-array item to use as driver */
	
		/* value cache (placed here for alignment reasons) */
	float curval;		/* result of previous evaluation, for subtraction from result under certain circumstances */
	
		/* secondary target (for rotational difference) */
	ID 	*id2;			/* ID-block which owns the second target */
	char *rna_path2;	/* second target channel to use as driver value */
	int array_index2;	/* if applicable, the index of the RNA-array item to use as driver */
		
		/* general settings (placed here for alignment reasons) */
	int type;			/* type of driver */
	int flag;			/* settings of driver */
	
	float influence;	/* influence of driver on result */ // XXX to be implemented... this is like the constraint influence setting
	
		/* settings for Python Drivers (PyDrivers) */
	char expression[256]; /* python expression to execute (may call functions defined in an accessory file) */
} ChannelDriver;

/* driver type */
enum {
		/* channel drives channel */
	DRIVER_TYPE_CHANNEL	= 0,
		/* py-expression used as driver */
	DRIVER_TYPE_PYTHON,
		/* rotational difference (must use rotation channels only) */
	DRIVER_TYPE_ROTDIFF,
} eDriver_Types;

/* driver flags */
enum {
		/* driver has invalid settings (internal flag)  */
	DRIVER_FLAG_INVALID		= (1<<0),
		/* driver was disabled temporarily, so shouldn't be evaluated (set by user) */
	DRIVER_FLAG_DISABLED 	= (1<<1),
		/* driver needs recalculation (set by depsgraph) */
	DRIVER_FLAG_RECALC		= (1<<2),
		/* driver does replace value, but overrides (for layering of animation over driver) */
		// TODO: is this necessary?
	DRIVER_FLAG_LAYERING	= (1<<3),
} eDriver_Flags;

/* F-Curves -------------------------------------- */

/* FPoint (fpt)
 *
 * This is the bare-minimum data required storing motion samples. Should be more efficient
 * than using BPoints, which contain a lot of other unnecessary data...
 */
typedef struct FPoint {
	float vec[2];		/* time + value */
	int flag;			/* selection info */
	int pad;
} FPoint;

/* 'Function-Curve' - defines values over time for a given setting (fcu) */
typedef struct FCurve {
	struct FCurve *next, *prev;
	
		/* driver settings */
	ChannelDriver *driver;	/* only valid for drivers (i.e. stored in AnimData not Actions) */
		/* evaluation settings */
	ListBase modifiers;		/* FCurve Modifiers */
		
		/* motion data */
	BezTriple *bezt;		/* user-editable keyframes (array) */
	FPoint *fpt;			/* 'baked/imported' motion samples (array) */
	int totvert;			/* total number of points which define the curve (i.e. size of arrays in FPoints) */
	
		/* value cache + settings */
	float curval;			/* value stored from last time curve was evaluated */
	short flag;				/* user-editable settings for this curve */
	short extend;			/* value-extending mode for this curve (does not cover  */
	
		/* RNA - data link */
	int array_index;		/* if applicable, the index of the RNA-array item to get */
	char *rna_path;			/* RNA-path to resolve data-access */
} FCurve;


/* user-editable flags/settings */
enum {
		/* curve/keyframes are visible in editor */
	FCURVE_VISIBLE		= (1<<0),
		/* curve is selected for editing  */
	FCURVE_SELECTED 	= (1<<1),
		/* curve is active one */
	FCURVE_ACTIVE		= (1<<2),
		/* keyframes (beztriples) cannot be edited */
	FCURVE_PROTECTED	= (1<<3),
		/* fcurve will not be evaluated for the next round */
	FCURVE_MUTED		= (1<<4),
		/* fcurve uses 'auto-handles', which stay horizontal... */
	FCURVE_AUTO_HANDLES	= (1<<5),
	
		/* skip evaluation, as RNA-path cannot be resolved (similar to muting, but cannot be set by user) */
	FCURVE_DISABLED			= (1<<10),
		/* curve can only have whole-number values (int or boolean types) */
	FCURVE_INT_VALUES		= (1<<11),
} eFCurve_Flags;

/* extrapolation modes (only simple value 'extending') */
enum {
	FCURVE_EXTRAPOLATE_CONSTANT	= 0,	/* just extend min/max keyframe value  */
	FCURVE_EXTRAPOLATE_LINEAR,			/* just extend gradient of segment between first segment keyframes */
} eFCurve_Extend;

/* interpolation modes (used only for BezTriple->ipo) */
// TODO: move this to curve-types file?
enum {
	BEZT_IPO_CONST = 0,	/* constant interpolation */
	BEZT_IPO_LIN,		/* linear interpolation */
	BEZT_IPO_BEZ,		/* bezier interpolation */
} eBezTriple_Interpolation;

/* ************************************************ */
/* 'Action' Datatypes */

/* NOTE: Although these are part of the Animation System,
 * they are not stored here... see DNA_action_types.h instead
 */

 
/* ************************************************ */
/* Animation Reuse - i.e. users of Actions */

/* Retargetting ----------------------------------- */

/* Retargetting Pair
 *
 * Defines what parts of the paths should be remapped from 'abc' to 'xyz'.
 * TODO:
 *	- Regrex (possibly provided through PY, though having our own module might be faster)
 *	  would be important to have at some point. Current replacements are just simple
 *	  string matches...
 */
typedef struct AnimMapPair {
	char from[128];		/* part of path to bed replaced */
	char to[128];		/* part of path to replace with */
} AnimMapPair;

/* Retargetting Information for Actions 
 *
 * This should only be used if it is strictly necessary (i.e. user will need to explictly 
 * add this when they find that some channels do not match, or motion is not going to right 
 * places). When executing an action, this will be checked to see if it provides any useful
 * remaps for the given paths.
 *
 * NOTE: we currently don't store this in the Action itself, as that causes too many problems.
 */
// FIXME: will this be too clumsy or slow? If we're using RNA paths anyway, we'll have to accept
// such consequences...
typedef struct AnimMapper {
	struct AnimMapper *next, *prev;
	
	bAction *target;		/* target action */
	ListBase mappings;		/* remapping table (bAnimMapPair) */
} AnimMapper;

/* ************************************************ */
/* NLA - Non-Linear Animation */
// TODO: the concepts here still need to be refined to solve any unresolved items

/* NLA Modifiers ---------------------------------- */

/* These differ from F-Curve modifiers, as although F-Curve modifiers also operate on a 
 * per-channel basis too (in general), they are part of the animation data itself, which
 * means that their effects are inherited by all of their users. In order to counteract this,
 * the modifiers here should be used to provide variation to pre-created motions only. 
 */

/* NLA Strips ------------------------------------- */

/* NLA Strip (strip)
 *
 * A NLA Strip is a container for the reuse of Action data, defining parameters
 * to control the remapping of the Action data to some destination. Actions being
 * referenced by NLA-Strips SHOULD-NOT be editable, unless they were created in such
 * a way that results in very little mapping distortion (i.e. for layered animation only,
 * opposed to prebuilt 'blocks' which are quickly dumped into the NLA for crappymatic machima-type
 * stuff)
 */
typedef struct NlaStrip {
	struct NlaStrip *next, *prev;
	
	bAction *act;				/* Action that is referenced by this strip */
	AnimMapper *remap;			/* Remapping info this strip (for tweaking correspondance of action with context) */
	
	ListBase modifiers;			/* NLA Modifiers */	
	
	ListBase fcurves;			/* F-Curves for controlling this strip's influence and timing */
	float influence;			/* Influence of strip */
	float act_time;				/* Current 'time' within action being used */
	
	float start, end;			/* extents of the strip */
	float actstart, actend;		/* range of the action to use */
	
	float	repeat;				/* The number of times to repeat the action range (only when no F-Curves) */
	float	scale;				/* The amount the action range is scaled by (only when no F-Curves) */
	
	float blendin, blendout;	/* strip blending length (only used when there are no F-Curves) */	
	int blendmode;				/* strip blending mode */	
	
	int flag;					/* settings */
	
		// umm... old unused cruft? 
	int stride_axis;			/* axis for stridebone stuff - 0=x, 1=y, 2=z */
	int pad;
	
	float	actoffs;			/* Offset within action, for cycles and striding (only set for ACT_USESTRIDE) */
	float	stridelen;			/* The stridelength (considered when flag & ACT_USESTRIDE) */
	
	char	stridechannel[32];	/* Instead of stridelen, it uses an action channel */
	char	offs_bone[32];		/* if repeat, use this bone/channel for defining offset */
} NlaStrip;

/* NLA Strip Blending Mode */
enum {
	NLASTRIPMODE_BLEND = 0,
	NLASTRIPMODE_ADD,
	NLASTRIPMODE_SUBTRACT,
} eActStrip_Mode;

/* NLA Strip Settings */
// TODO: check on which of these are still useful...
enum {
	NLASTRIP_SELECT			= (1<<0),
	NLASTRIP_USESTRIDE		= (1<<1),
	NLASTRIP_BLENDTONEXT	= (1<<2),	/* Not implemented. Is not used anywhere */
	NLASTRIP_HOLDLASTFRAME	= (1<<3),
	NLASTRIP_ACTIVE			= (1<<4),
	NLASTRIP_LOCK_ACTION	= (1<<5),
	NLASTRIP_MUTE			= (1<<6),
	NLASTRIP_REVERSE		= (1<<7),	/* This has yet to be implemented. To indicate that a strip should be played backwards */
	NLASTRIP_CYCLIC_USEX	= (1<<8),
	NLASTRIP_CYCLIC_USEY	= (1<<9),
	NLASTRIP_CYCLIC_USEZ	= (1<<10),
	NLASTRIP_AUTO_BLENDS	= (1<<11),
	NLASTRIP_TWEAK			= (1<<12),	/* This strip is a tweaking strip (only set if owner track is a tweak track) */
} eActionStrip_Flag;

/* NLA Tracks ------------------------------------- */

/* NLA Track (nlt)
 *
 * A track groups a bunch of 'strips', which should form a continous set of 
 * motion, on top of which other such groups can be layered. This should allow
 * for animators to work in a non-destructive manner, layering tweaks, etc. over
 * 'rough' blocks of their work.
 */
typedef struct NlaTrack {
	struct NlaTrack *next, *prev;
	
	ListBase strips;		/* bActionStrips in this track */
	
	int flag;				/* settings for this track */
	int index;				/* index of the track in the stack (NOTE: not really useful, but we need a pad var anyways!) */
	
	char info[64];			/* short user-description of this track */
} NlaTrack;

/* settings for track */
enum {
		/* track is the one that settings can be modified on (doesn't indicate 
		 * that it's for 'tweaking' though) 
		 */
	NLATRACK_ACTIVE		= (1<<0),
		/* track is selected in UI for relevant editing operations */
	NLATRACK_SELECTED	= (1<<1),
		/* track is not evaluated */
	NLATRACK_MUTED		= (1<<2),
		/* track is the only one evaluated (must be used in conjunction with adt->flag) */
	NLATRACK_SOLO		= (1<<3),
		/* track's settings (and strips) cannot be edited (to guard against unwanted changes) */
	NLATRACK_PROTECTED	= (1<<4),
		/* strip is the 'last' one that should be evaluated, as the active action 
		 * is being used to tweak the animation of the strips up to here 
		 */
	NLATRACK_TWEAK		= (1<<5),
} eNlaTrack_Flag;

/* ************************************************ */
/* Animation Data */

/* AnimOverride ------------------------------------- */

/* Animation Override (aor) 
 *
 * This is used to as temporary storage of values which have been changed by the user, but not
 * yet keyframed (thus, would get overwritten by the animation system before the user had a chance
 * to see the changes that were made). 
 *
 * It is probably not needed for overriding keyframed values in most cases, as those will only get evaluated
 * on frame-change now. That situation may change in future.
 */
typedef struct AnimOverride {
	struct AnimOverride *next, *prev;
	
	char *rna_path;			/* RNA-path to use to resolve data-access */
	int array_index;		/* if applicable, the index of the RNA-array item to get */
	
	float value;			/* value to override setting with */
} AnimOverride;

/* AnimData ------------------------------------- */

/* Animation data for some ID block (adt)
 * 
 * This block of data is used to provide all of the necessary animation data for a datablock.
 * Currently, this data will not be reusable, as there shouldn't be any need to do so.
 * 
 * This information should be made available for most if not all ID-blocks, which should 
 * enable all of its settings to be animatable locally. Animation from 'higher-up' ID-AnimData
 * blocks may override local settings.
 *
 * This datablock should be placed immediately after the ID block where it is used, so that
 * the code which retrieves this data can do so in an easier manner. See blenkernel/internal/anim_sys.c for details.
 */
typedef struct AnimData {	
		/* active action - acts as the 'tweaking track' for the NLA */
	bAction 	*action;		
		/* remapping-info for active action - should only be used if needed 
		 * (for 'foreign' actions that aren't working correctly) 
		 */
	AnimMapper	*remap;			
	
		/* nla-tracks */
	ListBase 	nla_tracks;
	
	/* 'drivers' for this ID-block's settings - FCurves, but are completely 
	 * separate from those for animation data 
	 */
	ListBase	drivers;	/* standard user-created Drivers/Expressions (used as part of a rig) */
	ListBase 	overrides;	/* temp storage (AnimOverride) of values for settings that are animated (but the value hasn't been keyframed) */
	
		/* settings for animation evaluation */
	int flag;			/* user-defined settings */
	int recalc;			/* depsgraph recalculation flags */		
} AnimData;

/* Animation Data settings (mostly for NLA) */
enum {
		/* only evaluate a single track in the NLA */
	ADT_NLA_SOLO_TRACK		= (1<<0),
		/* don't use NLA */
	ADT_NLA_EVAL_OFF		= (1<<1),
		/* don't execute drivers */
	ADT_DRIVERS_DISABLED	= (1<<2),
} eAnimData_Flag;

/* Animation Data recalculation settings (to be set by depsgraph) */
enum {
	ADT_RECALC_DRIVERS		= (1<<0),
	ADT_RECALC_ANIM			= (1<<1),
	ADT_RECALC_ALL			= (ADT_RECALC_DRIVERS|ADT_RECALC_ANIM),
} eAnimData_Recalc;

/* Base Struct for Anim ------------------------------------- */

/* Used for BKE_animdata_from_id() 
 * All ID-datablocks which have their own 'local' AnimData
 * should have the same arrangement in their structs.
 */
typedef struct IdAdtTemplate {
	ID id;
	AnimData *adt;
} IdAdtTemplate;

/* ************************************************ */

#ifdef __cplusplus
};
#endif

#endif /* DNA_ANIM_TYPES_H */