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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_ARMATURE_TYPES_H
#define DNA_ARMATURE_TYPES_H
#include "DNA_listBase.h"
#include "DNA_ID.h"
typedef struct Bone {
struct Bone *next, *prev; /* Next/prev elements within this list */
struct Bone *parent; /* Parent (ik parent if appropriate flag is set */
ListBase childbase; /* Children */
char name[32]; /* Name of the bone - must be unique within the armature */
float roll;
float head[3]; /* Orientation & length are implicit now */
float tail[3]; /* head/tail represents rest state */
int flag;
/* Transformation data used for posing:
The same information stored by other
blenderObjects
*/
float dist, weight;
float loc[3], dloc[3];
float size[3], dsize[3];
float quat[4], dquat[4];
float obmat[4][4];
float parmat[4][4];
float defmat[4][4];
float irestmat[4][4]; /* Cached inverse of rest matrix (objectspace)*/
float posemat[4][4]; /* Cached pose matrix (objectspace)*/
}Bone;
typedef struct bArmature {
ID id;
ListBase bonebase;
ListBase chainbase;
int flag;
int res1;
int res2;
int res3;
}bArmature;
enum {
ARM_RESTPOSBIT = 0,
ARM_UNUSED1BIT, /* Free for use */
ARM_DRAWAXESBIT,
ARM_DRAWNAMESBIT,
ARM_POSEBIT,
ARM_EDITBIT
};
enum {
ARM_RESTPOS = 0x00000001,
ARM_UNUSED1 = 0x00000002, /* Free for use */
ARM_DRAWAXES = 0x00000004,
ARM_DRAWNAMES = 0x00000008,
ARM_POSEMODE = 0x00000010,
ARM_EDITMODE = 0x00000020
};
enum {
BONE_SELECTED = 0x00000001,
BONE_ROOTSEL = 0x00000002,
BONE_TIPSEL = 0x00000004,
BONE_HILIGHTED = 0x00000008,
BONE_IK_TOPARENT= 0x00000010,
BONE_QUATROT = 0x00000020,
BONE_HIDDEN = 0x00000040,
BONE_DONE = 0x00000080, /* For detecting cyclic dependancies */
BONE_ISEMPTY = 0x00000100,
BONE_ISMUSCLE = 0x00000200
};
enum {
BONE_SELECTEDBIT = 0,
BONE_HEADSELBIT,
BONE_TAILSELBIT,
BONE_HILIGHTEDBIT,
BONE_IK_TOPARENTBIT,
BONE_QUATROTBIT,
BONE_HIDDENBIT,
BONE_ISEMPTYBIT,
BONE_ISMUSCLEBIT
};
#endif
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