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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_BRUSH_TYPES_H
#define DNA_BRUSH_TYPES_H
#include "DNA_ID.h"
#include "DNA_texture_types.h" /* for MTex */
//#ifndef MAX_MTEX // XXX Not used?
//#define MAX_MTEX 18
//#endif
struct CurveMapping;
struct MTex;
struct Image;
typedef struct BrushClone {
struct Image *image; /* image for clone tool */
float offset[2]; /* offset of clone image from canvas */
float alpha, pad; /* transparency for drawing of clone image */
} BrushClone;
typedef struct Brush {
ID id;
struct BrushClone clone;
struct CurveMapping *curve; /* falloff curve */
struct MTex mtex;
struct ImBuf *icon_imbuf;
PreviewImage *preview;
char icon_filepath[240];
int icon_mode; /* store paint mode for which brush's icon was last generated */
int pad;
float normal_weight;
short blend; /* blend mode */
short ob_mode; /* & with ob->mode to see if the brush is compatible, use for display only. */
int size; /* brush diameter */
int flag; /* general purpose flag */
float jitter; /* jitter the position of the brush */
int spacing; /* spacing of paint operations */
int smooth_stroke_radius; /* turning radius (in pixels) for smooth stroke */
float smooth_stroke_factor; /* higher values limit fast changes in the stroke direction */
float rate; /* paint operations / second (airbrush) */
float rgb[3]; /* color */
float alpha; /* opacity */
int sculpt_plane; /* the direction of movement for sculpt vertices */
float plane_offset; /* offset for plane brushes (clay, flatten, fill, scrape) */
char sculpt_tool; /* active sculpt tool */
char vertexpaint_tool; /* active vertex/weight paint tool/blend mode */
char imagepaint_tool; /* active image paint tool */
char pad3;
float autosmooth_factor;
float crease_pinch_factor;
float plane_trim;
float texture_sample_bias;
int texture_overlay_alpha;
float unprojected_radius;
float add_col[3];
float sub_col[3];
} Brush;
/* Brush.flag */
#define BRUSH_AIRBRUSH (1<<0)
#define BRUSH_TORUS (1<<1)
#define BRUSH_ALPHA_PRESSURE (1<<2)
#define BRUSH_SIZE_PRESSURE (1<<3)
#define BRUSH_JITTER_PRESSURE (1<<4) /* was BRUSH_RAD_PRESSURE */
#define BRUSH_SPACING_PRESSURE (1<<5)
#define BRUSH_FIXED_TEX (1<<6)
#define BRUSH_RAKE (1<<7)
#define BRUSH_ANCHORED (1<<8)
#define BRUSH_DIR_IN (1<<9)
#define BRUSH_SPACE (1<<10)
#define BRUSH_SMOOTH_STROKE (1<<11)
#define BRUSH_PERSISTENT (1<<12)
#define BRUSH_ACCUMULATE (1<<13)
#define BRUSH_LOCK_ALPHA (1<<14)
#define BRUSH_ORIGINAL_NORMAL (1<<15)
#define BRUSH_OFFSET_PRESSURE (1<<16)
#define BRUSH_SPACE_ATTEN (1<<18)
#define BRUSH_ADAPTIVE_SPACE (1<<19)
#define BRUSH_LOCK_SIZE (1<<20)
#define BRUSH_TEXTURE_OVERLAY (1<<21)
#define BRUSH_EDGE_TO_EDGE (1<<22)
#define BRUSH_RESTORE_MESH (1<<23)
#define BRUSH_INVERSE_SMOOTH_PRESSURE (1<<24)
#define BRUSH_RANDOM_ROTATION (1<<25)
#define BRUSH_PLANE_TRIM (1<<26)
#define BRUSH_FRONTFACE (1<<27)
#define BRUSH_CUSTOM_ICON (1<<28)
/* Brush.sculpt_tool */
#define SCULPT_TOOL_DRAW 1
#define SCULPT_TOOL_SMOOTH 2
#define SCULPT_TOOL_PINCH 3
#define SCULPT_TOOL_INFLATE 4
#define SCULPT_TOOL_GRAB 5
#define SCULPT_TOOL_LAYER 6
#define SCULPT_TOOL_FLATTEN 7
#define SCULPT_TOOL_CLAY 8
#define SCULPT_TOOL_FILL 9
#define SCULPT_TOOL_SCRAPE 10
#define SCULPT_TOOL_NUDGE 11
#define SCULPT_TOOL_THUMB 12
#define SCULPT_TOOL_SNAKE_HOOK 13
#define SCULPT_TOOL_ROTATE 14
//#define SCULPT_TOOL_WAX 15 // XXX: reuse this slot later
#define SCULPT_TOOL_CREASE 16
#define SCULPT_TOOL_BLOB 17
#define SCULPT_TOOL_CLAY_TUBES 18
/* ImagePaintSettings.tool */
#define PAINT_TOOL_DRAW 0
#define PAINT_TOOL_SOFTEN 1
#define PAINT_TOOL_SMEAR 2
#define PAINT_TOOL_CLONE 3
/* direction that the brush displaces along */
enum {
SCULPT_DISP_DIR_AREA,
SCULPT_DISP_DIR_VIEW,
SCULPT_DISP_DIR_X,
SCULPT_DISP_DIR_Y,
SCULPT_DISP_DIR_Z,
};
#define MAX_BRUSH_PIXEL_RADIUS 200
#endif
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