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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_ID.h"
#include "DNA_brush_enums.h"
#include "DNA_curve_types.h"
#include "DNA_texture_types.h" /* for MTex */
#ifdef __cplusplus
extern "C" {
#endif
struct CurveMapping;
struct Image;
struct MTex;
struct Material;
typedef struct BrushClone {
/** Image for clone tool. */
struct Image *image;
/** Offset of clone image from canvas. */
float offset[2];
/** Transparency for drawing of clone image. */
float alpha;
char _pad[4];
} BrushClone;
typedef struct BrushGpencilSettings {
/** Amount of smoothing to apply to newly created strokes. */
float draw_smoothfac;
char _pad2[4];
/** Amount of alpha strength to apply to newly created strokes. */
float draw_strength;
/** Amount of jitter to apply to newly created strokes. */
float draw_jitter;
/** Angle when the brush has full thickness. */
float draw_angle;
/** Factor to apply when angle change (only 90 degrees). */
float draw_angle_factor;
/** Factor of randomness for pressure. */
float draw_random_press;
/** Factor of strength for strength. */
float draw_random_strength;
/** Number of times to apply smooth factor to new strokes. */
short draw_smoothlvl;
/** Number of times to subdivide new strokes. */
short draw_subdivide;
/** Layers used for fill. */
short fill_layer_mode;
short fill_direction;
/** Factor for transparency. */
float fill_threshold;
/** Number of pixel to consider the leak is too small (x 2). */
short fill_leak;
/** Fill zoom factor */
short fill_factor;
int flag2;
/** Number of simplify steps. */
int fill_simplylvl;
/** Type of control lines drawing mode. */
int fill_draw_mode;
/** Icon identifier. */
int icon_id;
/** Maximum distance before generate new point for very fast mouse movements. */
int input_samples;
/** Random factor for UV rotation. */
float uv_random;
/** Moved to 'Brush.gpencil_tool'. */
int brush_type DNA_DEPRECATED;
/** Soft, hard or stroke. */
int eraser_mode;
/** Smooth while drawing factor. */
float active_smooth;
/** Factor to apply to strength for soft eraser. */
float era_strength_f;
/** Factor to apply to thickness for soft eraser. */
float era_thickness_f;
/** Internal grease pencil drawing flags. */
int flag;
/** gradient control along y for color */
float hardeness;
/** factor xy of shape for dots gradients */
float aspect_ratio[2];
/** Simplify adaptive factor */
float simplify_f;
/** Mix colorfactor */
float vertex_factor;
int vertex_mode;
/** eGP_Sculpt_Flag. */
int sculpt_flag;
/** eGP_Sculpt_Mode_Flag. */
int sculpt_mode_flag;
/** Preset type (used to reset brushes - internal). */
short preset_type;
/** Brush preselected mode (Active/Material/Vertexcolor). */
short brush_draw_mode;
/** Randomness for Hue. */
float random_hue;
/** Randomness for Saturation. */
float random_saturation;
/** Randomness for Value. */
float random_value;
struct CurveMapping *curve_sensitivity;
struct CurveMapping *curve_strength;
struct CurveMapping *curve_jitter;
struct CurveMapping *curve_rand_pressure;
struct CurveMapping *curve_rand_strength;
struct CurveMapping *curve_rand_uv;
struct CurveMapping *curve_rand_hue;
struct CurveMapping *curve_rand_saturation;
struct CurveMapping *curve_rand_value;
/* optional link of material to replace default in context */
/** Material. */
struct Material *material;
} BrushGpencilSettings;
typedef struct Brush {
ID id;
struct BrushClone clone;
/** Falloff curve. */
struct CurveMapping *curve;
struct MTex mtex;
struct MTex mask_mtex;
struct Brush *toggle_brush;
struct ImBuf *icon_imbuf;
PreviewImage *preview;
/** Color gradient. */
struct ColorBand *gradient;
struct PaintCurve *paint_curve;
/** 1024 = FILE_MAX. */
char icon_filepath[1024];
float normal_weight;
/** Rake actual data (not texture), used for sculpt. */
float rake_factor;
/** Blend mode. */
short blend;
/** #eObjectMode: to see if the brush is compatible, use for display only. */
short ob_mode;
/** Brush weight. */
float weight;
/** Brush diameter. */
int size;
/** General purpose flags. */
int flag;
int flag2;
int sampling_flag;
/** Pressure influence for mask. */
int mask_pressure;
/** Jitter the position of the brush. */
float jitter;
/** Absolute jitter in pixels. */
int jitter_absolute;
int overlay_flags;
/** Spacing of paint operations. */
int spacing;
/** Turning radius (in pixels) for smooth stroke. */
int smooth_stroke_radius;
/** Higher values limit fast changes in the stroke direction. */
float smooth_stroke_factor;
/** Paint operations / second (airbrush). */
float rate;
/** Color. */
float rgb[3];
/** Opacity. */
float alpha;
/** Hardness */
float hardness;
/** Flow */
float flow;
/** Wet Mix */
float wet_mix;
float wet_persistence;
/** Density */
float density;
int paint_flags;
/** Tip Shape */
/* Factor that controls the shape of the brush tip by rounding the corners of a square. */
/* 0.0 value produces a square, 1.0 produces a circle. */
float tip_roundness;
float tip_scale_x;
/** Background color. */
float secondary_rgb[3];
/** Rate */
float dash_ratio;
int dash_samples;
/** The direction of movement for sculpt vertices. */
int sculpt_plane;
/** Offset for plane brushes (clay, flatten, fill, scrape). */
float plane_offset;
int gradient_spacing;
/** Source for stroke color gradient application. */
char gradient_stroke_mode;
/** Source for fill tool color gradient application. */
char gradient_fill_mode;
char _pad0[1];
/** Projection shape (sphere, circle). */
char falloff_shape;
float falloff_angle;
/** Active sculpt tool. */
char sculpt_tool;
/** Active sculpt tool. */
char uv_sculpt_tool;
/** Active vertex paint. */
char vertexpaint_tool;
/** Active weight paint. */
char weightpaint_tool;
/** Active image paint tool. */
char imagepaint_tool;
/** Enum eBrushMaskTool, only used if sculpt_tool is SCULPT_TOOL_MASK. */
char mask_tool;
/** Active grease pencil tool. */
char gpencil_tool;
/** Active grease pencil vertex tool. */
char gpencil_vertex_tool;
/** Active grease pencil sculpt tool. */
char gpencil_sculpt_tool;
/** Active grease pencil weight tool. */
char gpencil_weight_tool;
char _pad1[6];
float autosmooth_factor;
float tilt_strength_factor;
float topology_rake_factor;
float vcol_boundary_factor;
float vcol_boundary_exponent;
float crease_pinch_factor;
float normal_radius_factor;
float area_radius_factor;
float wet_paint_radius_factor;
float plane_trim;
/** Affectable height of brush (layer height for layer tool, i.e.). */
float height;
float texture_sample_bias;
int curve_preset;
/* Maximun distance to search fake neighbors from a vertex. */
float disconnected_distance_max;
int deform_target;
/* automasking */
int automasking_flags;
int automasking_boundary_edges_propagation_steps;
int elastic_deform_type;
float elastic_deform_volume_preservation;
/* snake hook */
int snake_hook_deform_type;
/* pose */
int pose_deform_type;
float pose_offset;
int pose_smooth_iterations;
int pose_ik_segments;
int pose_origin_type;
/* boundary */
int boundary_deform_type;
int boundary_falloff_type;
float boundary_offset;
/* cloth */
int cloth_deform_type;
int cloth_force_falloff_type;
int cloth_simulation_area_type;
float cloth_mass;
float cloth_damping;
float cloth_sim_limit;
float cloth_sim_falloff;
float cloth_constraint_softbody_strength;
/* smooth */
int smooth_deform_type;
float surface_smooth_shape_preservation;
float surface_smooth_current_vertex;
int surface_smooth_iterations;
/* multiplane scrape */
float multiplane_scrape_angle;
/* smear */
int smear_deform_type;
/* slide/relax */
int slide_deform_type;
/* overlay */
int texture_overlay_alpha;
int mask_overlay_alpha;
int cursor_overlay_alpha;
float unprojected_radius;
/* soften/sharpen */
float sharp_threshold;
int blur_kernel_radius;
int blur_mode;
/* fill tool */
float fill_threshold;
float add_col[4];
float sub_col[4];
float stencil_pos[2];
float stencil_dimension[2];
float mask_stencil_pos[2];
float mask_stencil_dimension[2];
int _pad11;
struct BrushGpencilSettings *gpencil_settings;
} Brush;
/* Struct to hold palette colors for sorting. */
typedef struct tPaletteColorHSV {
float rgb[3];
float value;
float h;
float s;
float v;
} tPaletteColorHSV;
typedef struct PaletteColor {
struct PaletteColor *next, *prev;
/* two values, one to store rgb, other to store values for sculpt/weight */
float rgb[3];
float value;
} PaletteColor;
typedef struct Palette {
ID id;
/** Pointer to individual colors. */
ListBase colors;
int active_color;
char _pad[4];
} Palette;
typedef struct PaintCurvePoint {
/** Bezier handle. */
BezTriple bez;
/** Pressure on that point. */
float pressure;
} PaintCurvePoint;
typedef struct PaintCurve {
ID id;
/** Points of curve. */
PaintCurvePoint *points;
int tot_points;
/** Index where next point will be added. */
int add_index;
} PaintCurve;
#ifdef __cplusplus
}
#endif
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