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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Constraint DNA data
*/
#ifndef DNA_CONSTRAINT_TYPES_H
#define DNA_CONSTRAINT_TYPES_H
#include "DNA_ID.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
struct Action;
/* channels reside in Object or Action (ListBase) constraintChannels */
typedef struct bConstraintChannel{
struct bConstraintChannel *next, *prev;
Ipo *ipo;
short flag;
char name[30];
} bConstraintChannel;
typedef struct bConstraint{
struct bConstraint *next, *prev;
void *data; /* Constraint data (a valid constraint type) */
short type; /* Constraint type */
short flag; /* Flag */
short reserved1;
char name[30]; /* Constraint name */
float enforce;
} bConstraint;
/* Single-target subobject constraints */
typedef struct bKinematicConstraint{
Object *tar;
float tolerance; /* Acceptable distance from target */
short iterations; /* Maximum number of iterations to try */
short flag; /* Like CONSTRAINT_IK_TIP */
int rootbone, pad; /* index to rootbone, if zero go all the way to mother bone */
char subtarget[32]; /* String to specify sub-object target */
float weight; /* Weight of goal in IK tree */
float orientweight; /* Amount of rotation a target applies on chain */
} bKinematicConstraint;
typedef struct bTrackToConstraint{
Object *tar;
int reserved1; /* I'll be using reserved1 and reserved2 as Track and Up flags, not sure if that's what they were intented for anyway. Not sure either if it would create backward incompatibility if I were to rename them. - theeth*/
int reserved2;
char subtarget[32];
} bTrackToConstraint;
typedef struct bRotateLikeConstraint{
Object *tar;
int flag;
int reserved1;
char subtarget[32];
} bRotateLikeConstraint;
typedef struct bLocateLikeConstraint{
Object *tar;
int flag;
int reserved1;
char subtarget[32];
} bLocateLikeConstraint;
typedef struct bMinMaxConstraint{
Object *tar;
int minmaxflag;
float offset;
short sticky;
short stuck;
float cache[3];
char subtarget[32];
} bMinMaxConstraint;
typedef struct bActionConstraint{
Object *tar;
short type;
short local;
short start;
short end;
float min;
float max;
struct bAction *act;
char subtarget[32];
} bActionConstraint;
/* Locked Axis Tracking constraint */
typedef struct bLockTrackConstraint{
Object *tar;
int trackflag;
int lockflag;
char subtarget[32];
} bLockTrackConstraint;
/* Follow Path constraints */
typedef struct bFollowPathConstraint{
Object *tar; /* Must be path object */
float offset; /* Offset in time on the path (in frame) */
int followflag;
int trackflag;
int upflag;
} bFollowPathConstraint;
/* Distance Limiting constraints */
typedef struct bDistanceLimitConstraint{
Object *tar;
char subtarget[32];
float pad1;
float pad2;
float distance;
float offset[3];
} bDistanceLimitConstraint;
/* Zero-target constraints */
typedef struct bRotationConstraint{
float xmin, xmax;
float ymin, ymax;
float zmin, zmax;
} bRotationConstraint;
/* Stretch to constraint */
typedef struct bStretchToConstraint{
Object *tar;
int volmode;
int plane;
float orglength;
float bulge;
char subtarget[32];
} bStretchToConstraint;
/* bConstraint.type */
#define CONSTRAINT_TYPE_NULL 0
#define CONSTRAINT_TYPE_CHILDOF 1 /* Unimplemented */
#define CONSTRAINT_TYPE_TRACKTO 2
#define CONSTRAINT_TYPE_KINEMATIC 3
#define CONSTRAINT_TYPE_FOLLOWPATH 4
#define CONSTRAINT_TYPE_ROTLIMIT 5 /* Unimplemented */
#define CONSTRAINT_TYPE_LOCLIMIT 6 /* Unimplemented */
#define CONSTRAINT_TYPE_SIZELIMIT 7 /* Unimplemented */
#define CONSTRAINT_TYPE_ROTLIKE 8
#define CONSTRAINT_TYPE_LOCLIKE 9
#define CONSTRAINT_TYPE_SIZELIKE 10 /* Unimplemented */
#define CONSTRAINT_TYPE_PYTHON 11 /* Unimplemented */
#define CONSTRAINT_TYPE_ACTION 12
#define CONSTRAINT_TYPE_LOCKTRACK 13 /* New Tracking constraint that locks an axis in place - theeth */
#define CONSTRAINT_TYPE_DISTANCELIMIT 14
#define CONSTRAINT_TYPE_STRETCHTO 15 /* claiming this to be mine :) is in tuhopuu bjornmose */
#define CONSTRAINT_TYPE_MINMAX 16 /* floor constraint */
/* bConstraint.flag */
/* expand for UI */
#define CONSTRAINT_EXPAND 0x01
/* pre-check for illegal object name or bone name */
#define CONSTRAINT_DISABLE 0x04
/* flags 0x2 and 0x8 were used in past, skip this */
/* to indicate which Ipo should be shown, maybe for 3d access later too */
#define CONSTRAINT_ACTIVE 0x10
/* bConstraintChannel.flag */
#define CONSTRAINT_CHANNEL_SELECT 0x01
/* bLocateLikeConstraint.flag */
#define LOCLIKE_X 0x01
#define LOCLIKE_Y 0x02
#define LOCLIKE_Z 0x04
#define LOCSPACE 0x08
/* Axis flags */
#define LOCK_X 0x00
#define LOCK_Y 0x01
#define LOCK_Z 0x02
#define UP_X 0x00
#define UP_Y 0x01
#define UP_Z 0x02
#define TRACK_X 0x00
#define TRACK_Y 0x01
#define TRACK_Z 0x02
#define TRACK_nX 0x03
#define TRACK_nY 0x04
#define TRACK_nZ 0x05
#define VOLUME_XZ 0x00
#define VOLUME_X 0x01
#define VOLUME_Z 0x02
#define NO_VOLUME 0x03
#define PLANE_X 0x00
#define PLANE_Y 0x01
#define PLANE_Z 0x02
/* bKinematicConstraint->flag */
#define CONSTRAINT_IK_TIP 1
#define CONSTRAINT_IK_ROT 2
#endif
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