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/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 * Constraint DNA data
 */

#ifndef DNA_CONSTRAINT_TYPES_H
#define DNA_CONSTRAINT_TYPES_H

#include "DNA_ID.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"

struct Action;

/* channels reside in Object or Action (ListBase) constraintChannels */
typedef struct bConstraintChannel{
	struct bConstraintChannel *next, *prev;
	Ipo			*ipo;
	short		flag;
	char		name[30];
} bConstraintChannel;

typedef struct bConstraint{
	struct bConstraint *next, *prev;
	void		*data;		/*	Constraint data	(a valid constraint type) */
	short		type;		/*	Constraint type	*/
	short		flag;		/*	Flag */
	short		reserved1;	
	char		name[30];	/*	Constraint name	*/

	float		enforce;
} bConstraint;

/* Single-target subobject constraints */
typedef struct bKinematicConstraint{
	Object		*tar;
	short		iterations;		/* Maximum number of iterations to try */
	short		flag;			/* Like CONSTRAINT_IK_TIP */
	int			rootbone;	/* index to rootbone, if zero go all the way to mother bone */
	char		subtarget[32];	/* String to specify sub-object target */

	float		weight;			/* Weight of goal in IK tree */
	float		orientweight;	/* Amount of rotation a target applies on chain */
	float		grabtarget[3];	/* for target-less IK */
	int			pad;
} bKinematicConstraint;

typedef struct bTrackToConstraint{
	Object		*tar;
	int			reserved1; /* I'll be using reserved1 and reserved2 as Track and Up flags, not sure if that's what they were intented for anyway. Not sure either if it would create backward incompatibility if I were to rename them. - theeth*/
	int			reserved2;
	char		subtarget[32];
} bTrackToConstraint;

typedef struct bRotateLikeConstraint{
	Object		*tar;
	int			flag;
	int			reserved1;
	char		subtarget[32];
} bRotateLikeConstraint;

typedef struct bLocateLikeConstraint{
	Object		*tar;
	int			flag;
	int			reserved1;
	char		subtarget[32];
} bLocateLikeConstraint;

typedef struct bMinMaxConstraint{
	Object		*tar;
	int			minmaxflag;
	float			offset;
	int				flag;
	short			sticky, stuck, pad1, pad2; /* for backward compatability */
	float			cache[3];
	char		subtarget[32];
} bMinMaxConstraint;

typedef struct bSizeLikeConstraint{
	Object		*tar;
	int			flag;
	int			reserved1;
	char		subtarget[32];
} bSizeLikeConstraint;

typedef struct bActionConstraint{
	Object		*tar;
	short		type;
	short		local;
	int		start;
	int		end;
	float		min;
	float		max;
	int             pad;
	struct bAction	*act;
	char		subtarget[32];
} bActionConstraint;

/* Locked Axis Tracking constraint */
typedef struct bLockTrackConstraint{
	Object		*tar;
	int			trackflag;
	int			lockflag;
	char		subtarget[32];
} bLockTrackConstraint;

/* Follow Path constraints */
typedef struct bFollowPathConstraint{
	Object		*tar;	/* Must be path object */
	float		offset; /* Offset in time on the path (in frame) */
	int			followflag;
	int			trackflag;
	int			upflag;
} bFollowPathConstraint;

/* Distance Limiting constraints */
typedef struct bDistanceLimitConstraint{
	Object	*tar;
	char		subtarget[32];
	float		pad1;
	float		pad2;
	float		distance;
	float		offset[3];
} bDistanceLimitConstraint;	


/* Zero-target constraints */
typedef struct bRotationConstraint{
	float xmin, xmax;
	float ymin, ymax;
	float zmin, zmax;
} bRotationConstraint;

/* Stretch to constraint */
typedef struct bStretchToConstraint{
	Object		*tar;
	int			volmode; 
	int         plane;
	float		orglength;
	float		bulge;
	char		subtarget[32];
} bStretchToConstraint;

/* transform limiting constraints - zero target */
typedef struct bLocLimitConstraint{
	float 		xmin, xmax;
	float 		ymin, ymax;
	float		zmin, zmax;
	short 		flag;
	short 		flag2;
} bLocLimitConstraint;

typedef struct bRotLimitConstraint{
	float		xmin, xmax;
	float		ymin, ymax;
	float		zmin, zmax;
	short 		flag;
	short		pad1;
} bRotLimitConstraint;

typedef struct bSizeLimitConstraint{
	float 		xmin, xmax;
	float		ymin, ymax;
	float 		zmin, zmax;
	short 		flag;
	short		pad1;
} bSizeLimitConstraint;

/* Rigid Body constraint */
typedef struct bRigidBodyJointConstraint{
	Object		*tar;
	Object		*child;
	int         type;
	float       pivX;
	float       pivY;
	float       pivZ;
	float       axX;
	float       axY;
	float       axZ;
	float       minLimit[6];
	float       maxLimit[6];
	float       extraFz;
	short		flag;
	short		pad;
	short		pad1;
	short		pad2;
} bRigidBodyJointConstraint;

/* bConstraint.type */
#define CONSTRAINT_TYPE_NULL		0
#define CONSTRAINT_TYPE_CHILDOF		1	/* Unimplemented */
#define CONSTRAINT_TYPE_TRACKTO		2	
#define CONSTRAINT_TYPE_KINEMATIC	3	
#define CONSTRAINT_TYPE_FOLLOWPATH	4
#define CONSTRAINT_TYPE_ROTLIMIT	5	/* Unimplemented no longer :) - Aligorith */
#define CONSTRAINT_TYPE_LOCLIMIT	6	/* Unimplemented no longer :) - Aligorith */
#define CONSTRAINT_TYPE_SIZELIMIT	7	/* Unimplemented no longer :) - Aligorith */
#define CONSTRAINT_TYPE_ROTLIKE		8	
#define CONSTRAINT_TYPE_LOCLIKE		9	
#define CONSTRAINT_TYPE_SIZELIKE	10
#define CONSTRAINT_TYPE_PYTHON		11	/* Unimplemented */
#define CONSTRAINT_TYPE_ACTION		12
#define CONSTRAINT_TYPE_LOCKTRACK	13	/* New Tracking constraint that locks an axis in place - theeth */
#define CONSTRAINT_TYPE_DISTANCELIMIT	14 
#define CONSTRAINT_TYPE_STRETCHTO	15  /* claiming this to be mine :) is in tuhopuu bjornmose */ 
#define CONSTRAINT_TYPE_MINMAX      16  /* floor constraint */
#define CONSTRAINT_TYPE_RIGIDBODYJOINT 17 /* rigidbody constraint */

/* bConstraint.flag */
		/* expand for UI */
#define CONSTRAINT_EXPAND		0x01
		/* pre-check for illegal object name or bone name */
#define CONSTRAINT_DISABLE		0x04
		/* flags 0x2 and 0x8 were used in past, skip this */
		/* to indicate which Ipo should be shown, maybe for 3d access later too */
#define CONSTRAINT_ACTIVE		0x10
		/* only for Pose, evaluates constraints in posechannel local space */
#define CONSTRAINT_LOCAL		0x20


/* bConstraintChannel.flag */
#define CONSTRAINT_CHANNEL_SELECT	0x01

/* bRotateLikeConstraint.flag */
#define ROTLIKE_X		0x01
#define ROTLIKE_Y		0x02
#define ROTLIKE_Z		0x04

/* bLocateLikeConstraint.flag */
#define LOCLIKE_X		0x01
#define LOCLIKE_Y		0x02
#define LOCLIKE_Z		0x04
#define LOCSPACE		0x08
 
/* bSizeLikeConstraint.flag */
#define SIZELIKE_X		0x01
#define SIZELIKE_Y		0x02
#define SIZELIKE_Z		0x04
#define SIZESPACE		0x08

/* Axis flags */
#define LOCK_X		0x00
#define LOCK_Y		0x01
#define LOCK_Z		0x02

#define UP_X		0x00
#define UP_Y		0x01
#define UP_Z		0x02

#define TRACK_X		0x00
#define TRACK_Y		0x01
#define TRACK_Z		0x02
#define TRACK_nX	0x03
#define TRACK_nY	0x04
#define TRACK_nZ	0x05

#define VOLUME_XZ	0x00
#define VOLUME_X	0x01
#define VOLUME_Z	0x02
#define NO_VOLUME	0x03

#define PLANE_X		0x00
#define PLANE_Y		0x01
#define PLANE_Z		0x02

/* bKinematicConstraint->flag */
#define CONSTRAINT_IK_TIP		1
#define CONSTRAINT_IK_ROT		2
#define CONSTRAINT_IK_AUTO		4
#define CONSTRAINT_IK_TEMP		8
#define CONSTRAINT_IK_STRETCH	16
#define CONSTRAINT_IK_POS		32

/* MinMax (floor) flags */
#define MINMAX_STICKY	0x01
#define MINMAX_STUCK	0x02
#define MINMAX_USEROT	0x04

/* transform limiting constraints -> flag  */
#define LIMIT_XMIN 0x01
#define LIMIT_XMAX 0x02
#define LIMIT_YMIN 0x04
#define LIMIT_YMAX 0x08
#define LIMIT_ZMIN 0x10
#define LIMIT_ZMAX 0x20

#define LIMIT_XROT 0x01
#define LIMIT_YROT 0x02
#define LIMIT_ZROT 0x04

#define LIMIT_NOPARENT 0x01

/* important: these defines need to match up with PHY_DynamicTypes headerfile */
#define CONSTRAINT_RB_BALL		1
#define CONSTRAINT_RB_HINGE		2
#define CONSTRAINT_RB_VEHICLE	11
#define CONSTRAINT_RB_GENERIC6DOF 12

#endif