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DNA_effect_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file DNA_effect_types.h
 *  \ingroup DNA
 */

#ifndef __DNA_EFFECT_TYPES_H__
#define __DNA_EFFECT_TYPES_H__

/* don't forget, new effects also in writefile.c for dna!!! */

#define PAF_MAXMULT		4

/* paf->flag (keep bit 0 free for compatibility) */
#define PAF_BSPLINE		2
#define PAF_STATIC		4
#define PAF_FACE		8
#define PAF_ANIMATED	16
		/* show particles before they're emitted*/
#define PAF_UNBORN		32
		/* emit only from faces*/
#define PAF_OFACE		64
		/* show emitter (don't hide actual mesh)*/
#define PAF_SHOWE		128	
		/* true random emit from faces (not just ordered jitter)*/
#define PAF_TRAND		256
		/* even distribution in face emission based on face areas*/
#define PAF_EDISTR		512
		/*show particles after they've died*/
#define PAF_DIED		2048


/*paf->flag2 for pos/neg paf->flag2neg*/
#define PAF_TEXTIME		1	/*texture timing*/

	/* eff->type */
#define EFF_BUILD		0
#define EFF_PARTICLE	1
#define EFF_WAVE		2

	/* eff->flag */
#define EFF_SELECT		1

	/* paf->stype */
#define PAF_NORMAL		0
#define PAF_VECT		1

	/* paf->texmap */
#define PAF_TEXINT		0
#define PAF_TEXRGB		1
#define PAF_TEXGRAD		2

typedef struct Effect {
	struct Effect *next, *prev;
	short type, flag, buttype, rt;
	
} Effect;

typedef struct BuildEff {
	struct BuildEff *next, *prev;
	short type, flag, buttype, rt;
	
	float len, sfra;
	
} BuildEff;

#
#
typedef struct Particle {
	float co[3], no[3];
	float time, lifetime;
	short mat_nr, rt;
} Particle;

struct Group;

typedef struct PartEff {
	struct PartEff *next, *prev;
	short type, flag, buttype, stype, vertgroup, userjit;
	
	float sta, end, lifetime;
	int totpart, totkey, seed;
	
	float normfac, obfac, randfac, texfac, randlife;
	float force[3];
	float damp;
	
	float nabla, vectsize, maxlen, pad, defvec[3];
	
	float mult[4], life[4];
	short child[4], mat[4];
	short texmap, curmult;
	short staticstep, omat, timetex, speedtex, flag2, flag2neg;
	short disp, vertgroup_v;
	
	char vgroupname[64], vgroupname_v[64];	/* MAX_VGROUP_NAME */
	float imat[4][4];	/* inverse matrix of parent Object */
	
	Particle *keys;
	struct Group *group;
	
} PartEff;


typedef struct WaveEff {
	struct WaveEff *next, *prev;
	short type, flag, buttype, stype;
	
	float startx, starty, height, width;
	float narrow, speed, minfac, damp;
	
	float timeoffs, lifetime;
	
} WaveEff;

#endif