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DNA_effect_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 */

/** \file
 * \ingroup DNA
 */

#pragma once

#ifdef __cplusplus
extern "C" {
#endif

/* Don't forget, new effects also in `writefile.c` for DNA! */

#define PAF_MAXMULT 4

/* paf->flag (keep bit 0 free for compatibility). */
#define PAF_BSPLINE 2
#define PAF_STATIC 4
#define PAF_FACE 8
#define PAF_ANIMATED 16
/* show particles before they're emitted. */
#define PAF_UNBORN 32
/* Emit only from faces. */
#define PAF_OFACE 64
/* show emitter (don't hide actual mesh). */
#define PAF_SHOWE 128
/* true random emit from faces (not just ordered jitter). */
#define PAF_TRAND 256
/* even distribution in face emission based on face areas. */
#define PAF_EDISTR 512
/* Show particles after they've died. */
#define PAF_DIED 2048

/* `paf->flag2` for pos/neg `paf->flag2neg`. */
#define PAF_TEXTIME 1 /* Texture timing. */

/* eff->type */
#define EFF_BUILD 0
#define EFF_PARTICLE 1
#define EFF_WAVE 2

/* eff->flag */
#define EFF_SELECT 1

/* paf->stype */
#define PAF_NORMAL 0
#define PAF_VECT 1

/* paf->texmap */
#define PAF_TEXINT 0
#define PAF_TEXRGB 1
#define PAF_TEXGRAD 2

typedef struct Effect {
  struct Effect *next, *prev;
  short type, flag, buttype;
  char _pad0[2];

} Effect;

typedef struct BuildEff {
  struct BuildEff *next, *prev;
  short type, flag, buttype;
  char _pad0[2];

  float len, sfra;

} BuildEff;

#
#
typedef struct Particle {
  float co[3], no[3];
  float time, lifetime;
  short mat_nr;
  char _pad0[2];
} Particle;

struct Collection;

typedef struct PartEff {
  struct PartEff *next, *prev;
  short type, flag, buttype, stype, vertgroup, userjit;

  float sta, end, lifetime;
  int totpart, totkey, seed;

  float normfac, obfac, randfac, texfac, randlife;
  float force[3];
  float damp;

  float nabla, vectsize, maxlen, defvec[3];
  char _pad[4];

  float mult[4], life[4];
  short child[4], mat[4];
  short texmap, curmult;
  short staticstep, omat, timetex, speedtex, flag2, flag2neg;
  short disp, vertgroup_v;

  /** MAX_VGROUP_NAME. */
  char vgroupname[64], vgroupname_v[64];
  /** Inverse matrix of parent Object. */
  float imat[4][4];

  Particle *keys;
  struct Collection *group;

} PartEff;

typedef struct WaveEff {
  struct WaveEff *next, *prev;
  short type, flag, buttype, stype;

  float startx, starty, height, width;
  float narrow, speed, minfac, damp;

  float timeoffs, lifetime;

} WaveEff;

#ifdef __cplusplus
}
#endif