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/**
* blenlib/DNA_effect_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_EFFECT_TYPES_H
#define DNA_EFFECT_TYPES_H
/* DENK ERAAN: NIEUWE EFFECTEN OOK IN DE WRITEFILE.C IVM DNA!!! */
#define PAF_MAXMULT 4
/* paf->flag (bitje 0 vrij houden ivm compatibility) */
#define PAF_BSPLINE 2
#define PAF_STATIC 4
#define PAF_FACE 8
/* eff->type */
#define EFF_BUILD 0
#define EFF_PARTICLE 1
#define EFF_WAVE 2
/* eff->flag */
#define EFF_SELECT 1
#define EFF_CYCLIC 2
/* paf->stype */
#define PAF_NORMAL 0
#define PAF_VECT 1
/* paf->texmap */
#define PAF_TEXINT 0
#define PAF_TEXRGB 1
#define PAF_TEXGRAD 2
/* wav->flag */
#define WAV_X 2
#define WAV_Y 4
#define WAV_CYCL 8
typedef struct Effect {
struct Effect *next, *prev;
short type, flag, buttype, rt;
} Effect;
typedef struct BuildEff {
struct BuildEff *next, *prev;
short type, flag, buttype, rt;
float len, sfra;
} BuildEff;
#
#
typedef struct Particle {
float co[3], no[3];
float time, lifetime;
short mat_nr, rt;
} Particle;
typedef struct PartEff {
struct PartEff *next, *prev;
short type, flag, buttype, stype;
float sta, end, lifetime;
int totpart, totkey, seed;
float normfac, obfac, randfac, texfac, randlife;
float force[3];
float damp;
float nabla, vectsize, defvec[3];
float mult[4], life[4];
short child[4], mat[4];
short texmap, curmult;
short staticstep, pad;
Particle *keys;
} PartEff;
typedef struct WaveEff {
struct WaveEff *next, *prev;
short type, flag, buttype, stype;
float startx, starty, height, width;
float narrow, speed, minfac, damp;
float timeoffs, lifetime;
} WaveEff;
#endif
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