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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup DNA
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/* Don't forget, new effects also in `writefile.c` for DNA! */
#define PAF_MAXMULT 4
/* paf->flag (keep bit 0 free for compatibility). */
#define PAF_BSPLINE 2
#define PAF_STATIC 4
#define PAF_FACE 8
#define PAF_ANIMATED 16
/* show particles before they're emitted. */
#define PAF_UNBORN 32
/* Emit only from faces. */
#define PAF_OFACE 64
/* show emitter (don't hide actual mesh). */
#define PAF_SHOWE 128
/* true random emit from faces (not just ordered jitter). */
#define PAF_TRAND 256
/* even distribution in face emission based on face areas. */
#define PAF_EDISTR 512
/* Show particles after they've died. */
#define PAF_DIED 2048
/* `paf->flag2` for pos/neg `paf->flag2neg`. */
#define PAF_TEXTIME 1 /* Texture timing. */
/* eff->type */
#define EFF_BUILD 0
#define EFF_PARTICLE 1
#define EFF_WAVE 2
/* eff->flag */
#define EFF_SELECT 1
/* paf->stype */
#define PAF_NORMAL 0
#define PAF_VECT 1
/* paf->texmap */
#define PAF_TEXINT 0
#define PAF_TEXRGB 1
#define PAF_TEXGRAD 2
typedef struct Effect {
struct Effect *next, *prev;
short type, flag, buttype;
char _pad0[2];
} Effect;
typedef struct BuildEff {
struct BuildEff *next, *prev;
short type, flag, buttype;
char _pad0[2];
float len, sfra;
} BuildEff;
#
#
typedef struct Particle {
float co[3], no[3];
float time, lifetime;
short mat_nr;
char _pad0[2];
} Particle;
struct Collection;
typedef struct PartEff {
struct PartEff *next, *prev;
short type, flag, buttype, stype, vertgroup, userjit;
float sta, end, lifetime;
int totpart, totkey, seed;
float normfac, obfac, randfac, texfac, randlife;
float force[3];
float damp;
float nabla, vectsize, maxlen, defvec[3];
char _pad[4];
float mult[4], life[4];
short child[4], mat[4];
short texmap, curmult;
short staticstep, omat, timetex, speedtex, flag2, flag2neg;
short disp, vertgroup_v;
/** MAX_VGROUP_NAME. */
char vgroupname[64], vgroupname_v[64];
/** Inverse matrix of parent Object. */
float imat[4][4];
Particle *keys;
struct Collection *group;
} PartEff;
typedef struct WaveEff {
struct WaveEff *next, *prev;
short type, flag, buttype, stype;
float startx, starty, height, width;
float narrow, speed, minfac, damp;
float timeoffs, lifetime;
} WaveEff;
#ifdef __cplusplus
}
#endif
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