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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_gpu_types.h
* \ingroup DNA
*/
#ifndef __DNA_GPU_TYPES_H__
#define __DNA_GPU_TYPES_H__
/* ********** GPU POST FX *********** */
/* properties for dof effect */
typedef struct GPUDOFSettings {
float focus_distance; /* focal distance for depth of field */
float fstop;
float focal_length;
float sensor;
int num_blades;
int high_quality;
} GPUDOFSettings;
/* properties for SSAO effect */
typedef struct GPUSSAOSettings {
float factor;
float color[3];
float distance_max;
float attenuation;
int samples; /* ray samples, we use presets here for easy control instead of */
int steps;
} GPUSSAOSettings;
typedef struct GPUFXSettings {
GPUDOFSettings *dof;
GPUSSAOSettings *ssao;
char fx_flag; /* eGPUFXFlags */
char fx_flag2; /* eGPUFXFlags */
char pad[6];
} GPUFXSettings;
/* shaderfx enables */
typedef enum eGPUFXFlags {
GPU_FX_FLAG_DOF = (1 << 0),
GPU_FX_FLAG_SSAO = (1 << 1),
GPU_FX_FLAG_COLORMANAGEMENT = (1 << 2),
} eGPUFXFlags;
/* ********** GPU PBR *********** */
/* Screen space reflection settings */
typedef struct GPUSSRSettings {
float distance_max;
float attenuation;
float thickness;
float pad2;
int steps;
int pad;
} GPUSSRSettings;
/* Material surfaces and sampling settings */
typedef struct GPUBRDFSettings {
float lodbias;
float pad;
int samples;
int pad2;
} GPUBRDFSettings;
typedef struct GPUPBRSettings {
GPUBRDFSettings *brdf;
GPUSSRSettings *ssr;
GPUSSAOSettings *ssao;
char pbr_flag; /* eGPUPBRFlags */
char pad[7];
} GPUPBRSettings;
/* pbrshader enables */
typedef enum eGPUPBRFlags {
GPU_PBR_FLAG_ENABLE = (1 << 0),
GPU_PBR_FLAG_SSR = (1 << 1),
GPU_PBR_FLAG_SSAO = (1 << 2),
GPU_PBR_FLAG_BACKFACE = (1 << 3),
GPU_PBR_FLAG_LAYER_OVERRIDE = (1 << 4),
} eGPUPBRFlags;
#endif /* __DNA_GPU_TYPES_H__ */
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