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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): mar-2001 nzc
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_group_types.h
* \ingroup DNA
*
* \brief Object groups, one object can be in many groups at once.
*/
#ifndef __DNA_GROUP_TYPES_H__
#define __DNA_GROUP_TYPES_H__
#include "DNA_listBase.h"
#include "DNA_ID.h"
struct Object;
typedef struct GroupObject {
struct GroupObject *next, *prev;
struct Object *ob;
void *lampren; /* used while render */
short recalc; /* copy of ob->recalc, used to set animated groups OK */
char pad[6];
} GroupObject;
typedef struct Group {
ID id;
ListBase gobject; /* GroupObject */
struct PreviewImage *preview;
/* Bad design, since layers stored in the scenes 'Base'
* the objects that show in the group can change depending
* on the last used scene */
unsigned int layer;
float dupli_ofs[3];
struct SceneCollection *collection;
struct ViewLayer *view_layer;
} Group;
#define GROUP_MASTER_COLLECTION(_group) \
(((LayerCollection *)(_group)->view_layer->layer_collections.first)->scene_collection)
#endif /* __DNA_GROUP_TYPES_H__ */
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