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/*
* blenlib/DNA_group_types.h (mar-2001 nzc)
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_group_types.h
* \ingroup DNA
*/
#ifndef DNA_GROUP_TYPES_H
#define DNA_GROUP_TYPES_H
#include "DNA_listBase.h"
#include "DNA_ID.h"
struct Object;
typedef struct GroupObject {
struct GroupObject *next, *prev;
struct Object *ob;
void *lampren; /* used while render */
short recalc; /* copy of ob->recalc, used to set animated groups OK */
char pad[6];
} GroupObject;
typedef struct Group {
ID id;
ListBase gobject; /* GroupObject */
/* Bad design, since layers stored in the scenes 'Base'
* the objects that show in the group can change depending
* on the last used scene */
unsigned int layer;
float dupli_ofs[3];
} Group;
#endif
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