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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef __DNA_KEY_TYPES_H__
#define __DNA_KEY_TYPES_H__

/** \file DNA_key_types.h
 *  \ingroup DNA
 *
 * This file defines structures for Shape-Keys (not animation keyframes),
 * attached to Mesh, Curve and Lattice Data. Even though Key's are ID blocks they
 * aren't intended to be shared between multiple data blocks as with other ID types.
 */

#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "DNA_ID.h"

struct AnimData;
struct Ipo;

# /* These two things tell makesdna to ignore this struct */
#
typedef struct CompressedMeshVertex {
	int vertex_index;
	float co[3];
} CompressedMeshVertex;

typedef struct KeyBlock {
	struct KeyBlock *next, *prev;

	float pos;         /* point in time   (Key->type == KEY_NORMAL) only,
	                    * for historic reasons this is relative to (Key->ctime / 100),
	                    * so this value increments by 0.1f per frame. */
	float curval;      /* influence (typically [0 - 1] but can be more), (Key->type == KEY_RELATIVE) only.*/

	short type;        /* interpolation type (Key->type == KEY_NORMAL) only. */
	short pad1;

	short relative;    /* relative == 0 means first key is reference, otherwise the index of Key->blocks */
	short flag;

	int totelem;       /* total number if items in the keyblock (compare with mesh/curve verts to check we match) */
	int uid;           /* for meshes only, match the unique number with the customdata layer */
	
	void  *data;       /* array of shape key values, size is (Key->elemsize * KeyBlock->totelem) */
	char   name[64];   /* MAX_NAME (unique name, user assigned) */
	char   vgroup[64]; /* MAX_VGROUP_NAME (optional vertex group), array gets allocated into 'weights' when set */
	
	float mixval;      /* animation-independent mix influence (Key->type == KEY_RELATIVE only) */

	/* ranges, for RNA and UI only to clamp 'curval' and 'mixval' */
	float slidermin;
	float slidermax;

	char pad[4];
} KeyBlock;

typedef struct ScratchKeyBlock {
	/* array of values, size Key->elemsize * KeyBlock->totelem */
	void		*data;
	/* where this scratch has come from, all other setting are read from there */
	KeyBlock	*origin;
} ScratchKeyBlock;

typedef struct Key {
	ID id;
	struct AnimData *adt;	/* animation data (must be immediately after id for utilities to use it) */ 

	/* commonly called 'Basis', (Key->type == KEY_RELATIVE) only.
	 * Looks like this is  _always_ 'key->block.first',
	 * perhaps later on it could be defined as some other KeyBlock - campbell */
	KeyBlock *refkey;
	
	/* Runtime KeyBlock where the 'real' data editing happens. Gets committed to its origin. */
	ScratchKeyBlock scratch;

	/* this is not a regular string, although it is \0 terminated
	 * this is an array of (element_array_size, element_type) pairs
	 * (each one char) used for calculating shape key-blocks */
	char elemstr[32];
	int elemsize;  /* size of each element in #KeyBlock.data, use for allocation and stride */
	short pad;
	short mix_mode; /* Key->type == KEY_RELATIVE only; defines whether the mix will be from the animation or
	                 * from the temporary user values */
	
	ListBase block;  /* list of KeyBlock's */
	struct Ipo *ipo  DNA_DEPRECATED;  /* old animation system, deprecated for 2.5 */

	ID *from;

	short type;    /* absolute or relative shape key */
	short totkey;  /* (totkey == BLI_countlist(&key->block)) */
	short slurph;  /* quaint feature to delay moving points based on their order (Key->type == KEY_NORMAL) only */
	short flag;

	/* only used when (Key->type == KEY_NORMAL), this value is used as a time slider,
	 * rather then using the scenes time, this value can be animated to give greater control */
	float ctime;

	/* can never be 0, this is used for detecting old data */
	int uidgen; /* current free uid for keyblocks */
} Key;

/* **************** KEY ********************* */

/* Key->type: KeyBlocks are interpreted as... */
enum {
	/* Sequential positions over time (using KeyBlock->pos and Key->ctime) */
	KEY_NORMAL      = 0,

	/* States to blend between (default) */
	KEY_RELATIVE    = 1
};

/* Key->mix_mode */
enum {
	KEY_MIX_FROM_TEMPVALUES = 0,
	KEY_MIX_FROM_ANIMDATA	= 1,
};

/* Key->flag */
enum {
	KEY_DS_EXPAND   = 1 << 0,
	/* File save only - if set, key's data is laid out as an array of CompressedMeshVertex structs (total totelem).
	 * Mesh only. Does not do anything useful at runtime */
	KEY_COMPRESSED  = 1 << 1,
};

/* Min squared distance between org vertex and skey one, to store the skey in file (compressed mode only). */
#define KEY_MIN_SQUARED_LEN 1e-6f

/* KeyBlock->type */
enum {
	KEY_LINEAR      = 0,
	KEY_CARDINAL    = 1,
	KEY_BSPLINE     = 2,
	KEY_CATMULL_ROM = 3,
};

/* KeyBlock->flag */
enum {
	KEYBLOCK_MUTE       = (1 << 0),
	KEYBLOCK_SEL        = (1 << 1),
	KEYBLOCK_LOCKED     = (1 << 2)
};

#endif /* __DNA_KEY_TYPES_H__  */