Welcome to mirror list, hosted at ThFree Co, Russian Federation.

DNA_lamp_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: cb5b44f3268378de496f9f01b576f861891bc85e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file DNA_lamp_types.h
 *  \ingroup DNA
 */

#ifndef __DNA_LAMP_TYPES_H__
#define __DNA_LAMP_TYPES_H__

#include "DNA_defs.h"
#include "DNA_ID.h"

#ifndef MAX_MTEX
#define MAX_MTEX	18
#endif

struct AnimData;
struct bNodeTree;
struct CurveMapping;
struct Ipo;
struct MTex;

typedef struct Lamp {
	ID id;
	struct AnimData *adt;	/* animation data (must be immediately after id for utilities to use it) */ 
	
	short type, flag;
	int mode;
	
	short colormodel, totex;
	float r, g, b, k;
	float shdwr, shdwg, shdwb, shdwpad;
	
	float energy, dist, spotsize, spotblend;
	float haint;
	
	
	float att1, att2;	/* Quad1 and Quad2 attenuation */
	float coeff_const, coeff_lin, coeff_quad, coeff_pad;
	struct CurveMapping *curfalloff;
	short falloff_type;
	short pad2;
	
	float clipsta, clipend;
	float bias, soft, compressthresh, bleedbias, bleedexp;
	short bufsize, samp, buffers, filtertype;
	char bufflag, buftype;
	
	short ray_samp, ray_sampy, ray_sampz;
	short ray_samp_type;
	short area_shape;
	float area_size, area_sizey, area_sizez;
	float adapt_thresh;
	short ray_samp_method;
	short shadowmap_type;
	
	/* texact is for buttons */
	short texact, shadhalostep;
	
	/* sun/sky */
	short sun_effect_type;
	short skyblendtype;
	float horizon_brightness;
	float spread;
	float sun_brightness;
	float sun_size;
	float backscattered_light;
	float sun_intensity;
	float atm_turbidity;
	float atm_inscattering_factor;
	float atm_extinction_factor;
	float atm_distance_factor;
	float skyblendfac;
	float sky_exposure;
	float shadow_frustum_size;		/* BGE Only */
	short sky_colorspace;
	char pad4[2];

	struct Ipo *ipo  DNA_DEPRECATED;  /* old animation system, deprecated for 2.5 */
	struct MTex *mtex[18];			/* MAX_MTEX */
	short pr_texture, use_nodes;
	char pad6[4];

	/* preview */
	struct PreviewImage *preview;

	/* nodes */
	struct bNodeTree *nodetree;
} Lamp;

/* **************** LAMP ********************* */

/* flag */
#define LA_DS_EXPAND	1
	/* NOTE: this must have the same value as MA_DS_SHOW_TEXS, 
	 * otherwise anim-editors will not read correctly
	 */
#define LA_DS_SHOW_TEXS	4

/* type */
#define LA_LOCAL		0
#define LA_SUN			1
#define LA_SPOT			2
#define LA_HEMI			3
#define LA_AREA			4

/* mode */
#define LA_SHAD_BUF		(1 << 0)
#define LA_HALO			(1 << 1)
#define LA_LAYER		(1 << 2)
#define LA_QUAD			(1 << 3) /* no longer used */
#define LA_NEG			(1 << 4)
#define LA_ONLYSHADOW	(1 << 5)
#define LA_SPHERE		(1 << 6)
#define LA_SQUARE		(1 << 7)
#define LA_TEXTURE		(1 << 8)
#define LA_OSATEX		(1 << 9)
/* #define LA_DEEP_SHADOW	(1 << 10) */ /* not used anywhere */
#define LA_NO_DIFF		(1 << 11)
#define LA_NO_SPEC		(1 << 12)
#define LA_SHAD_RAY		(1 << 13)
/* yafray: lamp shadowbuffer flag, softlight */
/* Since it is used with LOCAL lamp, can't use LA_SHAD */
/* #define LA_YF_SOFT		(1 << 14) */ /* no longer used */
#define LA_LAYER_SHADOW	(1 << 15)
#define LA_SHAD_TEX     (1 << 16)
#define LA_SHOW_CONE    (1 << 17)
#define LA_SHOW_SHADOW_BOX (1 << 18)

/* layer_shadow */
#define LA_LAYER_SHADOW_BOTH	0
#define LA_LAYER_SHADOW_CAST	1
#define LA_LAYER_SHADOW_RECEIVE	2

/* sun effect type*/
#define LA_SUN_EFFECT_SKY			1
#define LA_SUN_EFFECT_AP			2

/* falloff_type */
#define LA_FALLOFF_CONSTANT			0
#define LA_FALLOFF_INVLINEAR		1
#define LA_FALLOFF_INVSQUARE		2
#define LA_FALLOFF_CURVE			3
#define LA_FALLOFF_SLIDERS			4
#define LA_FALLOFF_INVCOEFFICIENTS	5


/* buftype, no flag */
#define LA_SHADBUF_REGULAR		0
#define LA_SHADBUF_IRREGULAR	1
#define LA_SHADBUF_HALFWAY		2
#define LA_SHADBUF_DEEP			3

/* bufflag, auto clipping */
#define LA_SHADBUF_AUTO_START	1
#define LA_SHADBUF_AUTO_END		2

/* filtertype */
#define LA_SHADBUF_BOX		0
#define LA_SHADBUF_TENT		1
#define LA_SHADBUF_GAUSS	2

/* area shape */
#define LA_AREA_SQUARE	0
#define LA_AREA_RECT	1
#define LA_AREA_CUBE	2
#define LA_AREA_BOX		3

/* ray_samp_method */
#define LA_SAMP_CONSTANT			0
#define LA_SAMP_HALTON				1
#define LA_SAMP_HAMMERSLEY			2


/* ray_samp_type */
// #define LA_SAMP_ROUND	1  // UNUSED
#define LA_SAMP_UMBRA	2
#define LA_SAMP_DITHER	4
#define LA_SAMP_JITTER	8

/* mapto */
#define LAMAP_COL		1
#define LAMAP_SHAD		2

/* shadowmap_type */
#define LA_SHADMAP_SIMPLE	0
#define LA_SHADMAP_VARIANCE	1

#endif /* __DNA_LAMP_TYPES_H__ */