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/**
* blenlib/DNA_lamp_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_LAMP_TYPES_H
#define DNA_LAMP_TYPES_H
#include "DNA_ID.h"
#ifndef MAX_MTEX
#define MAX_MTEX 18
#endif
struct MTex;
struct CurveMapping;
struct AnimData;
struct Ipo;
typedef struct Lamp {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
short type, flag;
int mode;
short colormodel, totex;
float r, g, b, k;
float shdwr, shdwg, shdwb, shdwpad;
float energy, dist, spotsize, spotblend;
float haint;
float att1, att2; /* Quad1 and Quad2 attenuation */
struct CurveMapping *curfalloff;
short falloff_type;
short pad2;
float clipsta, clipend, shadspotsize;
float bias, soft, compressthresh, pad5[3];
short bufsize, samp, buffers, filtertype;
char bufflag, buftype;
short ray_samp, ray_sampy, ray_sampz;
short ray_samp_type;
short area_shape;
float area_size, area_sizey, area_sizez;
float adapt_thresh;
short ray_samp_method;
short pad1;
/* texact is for buttons */
short texact, shadhalostep;
/* sun/sky */
short sun_effect_type;
short skyblendtype;
float horizon_brightness;
float spread;
float sun_brightness;
float sun_size;
float backscattered_light;
float sun_intensity;
float atm_turbidity;
float atm_inscattering_factor;
float atm_extinction_factor;
float atm_distance_factor;
float skyblendfac;
float sky_exposure;
short sky_colorspace, pad4;
/* yafray: photonlight params */
int YF_numphotons, YF_numsearch;
short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
float YF_causticblur, YF_ltradius;
/* yafray: glow params */
float YF_glowint, YF_glowofs;
short YF_glowtype, YF_pad2;
struct Ipo *ipo; // XXX depreceated... old animation system
struct MTex *mtex[18]; /* MAX_MTEX */
short pr_texture, pad[3];
/* preview */
struct PreviewImage *preview;
} Lamp;
/* **************** LAMP ********************* */
/* flag */
#define LA_DS_EXPAND 1
/* type */
#define LA_LOCAL 0
#define LA_SUN 1
#define LA_SPOT 2
#define LA_HEMI 3
#define LA_AREA 4
/* yafray: extra lamp type used for caustic photonmap */
#define LA_YF_PHOTON 5
/* mode */
#define LA_SHAD_BUF 1
#define LA_HALO 2
#define LA_LAYER 4
#define LA_QUAD 8 /* no longer used */
#define LA_NEG 16
#define LA_ONLYSHADOW 32
#define LA_SPHERE 64
#define LA_SQUARE 128
#define LA_TEXTURE 256
#define LA_OSATEX 512
/* #define LA_DEEP_SHADOW 1024 */ /* not used anywhere */
#define LA_NO_DIFF 2048
#define LA_NO_SPEC 4096
#define LA_SHAD_RAY 8192
/* yafray: lamp shadowbuffer flag, softlight */
/* Since it is used with LOCAL lamp, can't use LA_SHAD */
#define LA_YF_SOFT 16384
#define LA_LAYER_SHADOW 32768
#define LA_SHAD_TEX (1<<16)
/* layer_shadow */
#define LA_LAYER_SHADOW_BOTH 0
#define LA_LAYER_SHADOW_CAST 1
#define LA_LAYER_SHADOW_RECEIVE 2
/* sun effect type*/
#define LA_SUN_EFFECT_SKY 1
#define LA_SUN_EFFECT_AP 2
/* falloff_type */
#define LA_FALLOFF_CONSTANT 0
#define LA_FALLOFF_INVLINEAR 1
#define LA_FALLOFF_INVSQUARE 2
#define LA_FALLOFF_CURVE 3
#define LA_FALLOFF_SLIDERS 4
/* buftype, no flag */
#define LA_SHADBUF_REGULAR 0
#define LA_SHADBUF_IRREGULAR 1
#define LA_SHADBUF_HALFWAY 2
#define LA_SHADBUF_DEEP 3
/* bufflag, auto clipping */
#define LA_SHADBUF_AUTO_START 1
#define LA_SHADBUF_AUTO_END 2
/* filtertype */
#define LA_SHADBUF_BOX 0
#define LA_SHADBUF_TENT 1
#define LA_SHADBUF_GAUSS 2
/* area shape */
#define LA_AREA_SQUARE 0
#define LA_AREA_RECT 1
#define LA_AREA_CUBE 2
#define LA_AREA_BOX 3
/* ray_samp_method */
#define LA_SAMP_CONSTANT 0
#define LA_SAMP_HALTON 1
#define LA_SAMP_HAMMERSLEY 2
/* ray_samp_type */
#define LA_SAMP_ROUND 1
#define LA_SAMP_UMBRA 2
#define LA_SAMP_DITHER 4
#define LA_SAMP_JITTER 8
/* mapto */
#define LAMAP_COL 1
#define LAMAP_SHAD 2
#endif /* DNA_LAMP_TYPES_H */
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