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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_layer_types.h
* \ingroup DNA
*/
#ifndef __DNA_LAYER_TYPES_H__
#define __DNA_LAYER_TYPES_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_freestyle_types.h"
#include "DNA_listBase.h"
typedef struct Base {
struct Base *next, *prev;
short flag;
short pad;
short sx, sy;
struct Object *object;
unsigned int lay;
int flag_legacy;
} Base;
typedef struct ViewLayerEngineData {
struct ViewLayerEngineData *next, *prev;
struct DrawEngineType *engine_type;
void *storage;
void (*free)(void *storage);
} ViewLayerEngineData;
typedef struct LayerCollection {
struct LayerCollection *next, *prev;
struct Collection *collection;
struct SceneCollection *scene_collection DNA_DEPRECATED;
short flag;
short runtime_flag;
short pad[2];
ListBase layer_collections; /* synced with collection->children */
} LayerCollection;
typedef struct ViewLayer {
struct ViewLayer *next, *prev;
char name[64]; /* MAX_NAME */
short flag;
short runtime_flag;
short pad[2];
ListBase object_bases; /* ObjectBase */
struct SceneStats *stats; /* default allocated now */
struct Base *basact;
ListBase layer_collections; /* LayerCollection */
LayerCollection *active_collection;
/* Old SceneRenderLayer data. */
int layflag;
int passflag; /* pass_xor has to be after passflag */
int pass_xor;
float pass_alpha_threshold;
struct IDProperty *id_properties; /* Equivalent to datablocks ID properties. */
struct FreestyleConfig freestyle_config;
/* Runtime data */
ListBase drawdata; /* ViewLayerEngineData */
struct Base **object_bases_array;
struct GHash *object_bases_hash;
} ViewLayer;
/* Base->flag */
enum {
/* User controlled flags. */
BASE_SELECTED = (1 << 0), /* Object is selected. */
BASE_HIDDEN = (1 << 8), /* Object is hidden for editing. */
/* Runtime evaluated flags. */
BASE_VISIBLE = (1 << 1), /* Object is enabled and visible. */
BASE_SELECTABLE = (1 << 2), /* Object can be selected. */
BASE_FROMDUPLI = (1 << 3), /* Object comes from duplicator. */
/* BASE_DEPRECATED = (1 << 4), */
BASE_FROM_SET = (1 << 5), /* Object comes from set. */
BASE_ENABLED_VIEWPORT = (1 << 6), /* Object is enabled in viewport. */
BASE_ENABLED_RENDER = (1 << 7), /* Object is enabled in final render */
BASE_ENABLED = (1 << 9), /* Object is enabled. */
BASE_HOLDOUT = (1 << 10), /* Object masked out from render */
};
/* LayerCollection->flag */
enum {
/* LAYER_COLLECTION_DEPRECATED0 = (1 << 0), */
/* LAYER_COLLECTION_DEPRECATED1 = (1 << 1), */
/* LAYER_COLLECTION_DEPRECATED2 = (1 << 2), */
/* LAYER_COLLECTION_DEPRECATED3 = (1 << 3), */
LAYER_COLLECTION_EXCLUDE = (1 << 4),
LAYER_COLLECTION_HOLDOUT = (1 << 5),
};
/* Layer Collection->runtime_flag */
enum {
LAYER_COLLECTION_HAS_OBJECTS = (1 << 0),
LAYER_COLLECTION_HAS_VISIBLE_OBJECTS = (1 << 1),
LAYER_COLLECTION_HAS_ENABLED_OBJECTS = (1 << 2),
};
/* ViewLayer->flag */
enum {
VIEW_LAYER_RENDER = (1 << 0),
/* VIEW_LAYER_DEPRECATED = (1 << 1), */
VIEW_LAYER_FREESTYLE = (1 << 2),
};
/* ViewLayer->runtime_flag */
enum {
VIEW_LAYER_HAS_HIDE = (1 << 0),
};
/****************************** Deprecated ******************************/
/* Compatibility with collections saved in early 2.8 versions,
* used in file reading and versioning code. */
#define USE_COLLECTION_COMPAT_28
typedef struct SceneCollection {
struct SceneCollection *next, *prev;
char name[64]; /* MAX_NAME */
int active_object_index; /* for UI */
short flag;
char type;
char pad;
ListBase objects; /* (Object *)LinkData->data */
ListBase scene_collections; /* nested collections */
} SceneCollection;
#ifdef __cplusplus
}
#endif
#endif /* __DNA_LAYER_TYPES_H__ */
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