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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_layer_types.h
* \ingroup DNA
*/
#ifndef __DNA_LAYER_TYPES_H__
#define __DNA_LAYER_TYPES_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_listBase.h"
typedef struct Base {
struct Base *next, *prev;
short flag;
short refcount;
short sx, sy;
struct Object *object;
unsigned int selcol;
unsigned int lay;
int flag_legacy;
int pad;
} Base;
typedef struct CollectionOverride {
struct CollectionOverride *next, *prev;
char name[64]; /* MAX_NAME */
/* TODO proper data */
} CollectionOverride;
typedef struct LayerCollection {
struct LayerCollection *next, *prev;
struct SceneCollection *scene_collection;
short flag;
short pad[3];
ListBase object_bases; /* (ObjectBase *)LinkData->data - synced with collection->objects and collection->filter_objects */
ListBase overrides;
ListBase layer_collections; /* synced with collection->collections */
} LayerCollection;
typedef struct SceneLayer {
struct SceneLayer *next, *prev;
char name[64]; /* MAX_NAME */
char engine[32]; /* render engine */
short active_collection;
short flag;
short pad[2];
ListBase object_bases; /* ObjectBase */
struct Base *basact;
ListBase layer_collections; /* LayerCollection */
} SceneLayer;
typedef struct SceneCollection {
struct SceneCollection *next, *prev;
char name[64]; /* MAX_NAME */
char filter[64]; /* MAX_NAME */
int active_object_index; /* for UI */
int pad;
ListBase objects; /* (Object *)LinkData->data */
ListBase filter_objects; /* (Object *)LinkData->data */
ListBase scene_collections; /* nested collections */
} SceneCollection;
/* Base->flag */
enum {
BASE_SELECTED = (1 << 0),
BASE_VISIBLED = (1 << 1),
BASE_SELECTABLED = (1 << 2),
BASE_FROMDUPLI = (1 << 3),
};
/* LayerCollection->flag */
enum {
COLLECTION_VISIBLE = (1 << 0),
COLLECTION_SELECTABLE = (1 << 1),
COLLECTION_FOLDED = (1 << 2),
};
/* SceneLayer->flag */
enum {
SCENE_LAYER_RENDER = (1 << 0),
};
#ifdef __cplusplus
}
#endif
#endif /* __DNA_LAYER_TYPES_H__ */
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