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DNA_layer_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Dalai Felinto
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file DNA_layer_types.h
 *  \ingroup DNA
 */

#ifndef __DNA_LAYER_TYPES_H__
#define __DNA_LAYER_TYPES_H__

#ifdef __cplusplus
extern "C" {
#endif

#include "DNA_listBase.h"

typedef struct Base {
	struct Base *next, *prev;
	short flag;
	short refcount;
	short sx, sy;
	struct Object *object;
	unsigned int selcol;
	unsigned int lay;
	int flag_legacy;
	int pad;
} Base;

typedef struct CollectionOverride {
	struct CollectionOverride *next, *prev;
	char name[64]; /* MAX_NAME */
	/* TODO proper data */
} CollectionOverride;

typedef struct LayerCollection {
	struct LayerCollection *next, *prev;
	struct SceneCollection *scene_collection;
	short flag;
	short pad[3];
	ListBase object_bases;      /* (ObjectBase *)LinkData->data - synced with collection->objects and collection->filter_objects */
	ListBase overrides;
	ListBase layer_collections; /* synced with collection->collections */
	ListBase engine_settings; /* CollectionEngineSettings */
} LayerCollection;

typedef struct SceneLayer {
	struct SceneLayer *next, *prev;
	char name[64]; /* MAX_NAME */
	char engine[32]; /* render engine */
	short active_collection;
	short flag;
	short pad[2];
	ListBase object_bases;      /* ObjectBase */
	struct Base *basact;
	ListBase layer_collections; /* LayerCollection */
} SceneLayer;

typedef struct SceneCollection {
	struct SceneCollection *next, *prev;
	char name[64]; /* MAX_NAME */
	char filter[64]; /* MAX_NAME */
	int active_object_index; /* for UI */
	int pad;
	ListBase objects;           /* (Object *)LinkData->data */
	ListBase filter_objects;    /* (Object *)LinkData->data */
	ListBase scene_collections; /* nested collections */
} SceneCollection;

/* Base->flag */
enum {
	BASE_SELECTED         = (1 << 0),
	BASE_VISIBLED         = (1 << 1),
	BASE_SELECTABLED      = (1 << 2),
	BASE_FROMDUPLI        = (1 << 3),
	BASE_DIRTY_ENGINE_SETTINGS = (1 << 4),
};

/* LayerCollection->flag */
enum {
	COLLECTION_VISIBLE    = (1 << 0),
	COLLECTION_SELECTABLE = (1 << 1),
	COLLECTION_FOLDED     = (1 << 2),
};

/* SceneLayer->flag */
enum {
	SCENE_LAYER_RENDER = (1 << 0),
	SCENE_LAYER_ENGINE_DIRTY  = (1 << 1),
};


/* *************************************************************** */
/* Engine Settings */

typedef struct CollectionEngineProperty {
	struct CollectionEngineProperty *next, *prev;
	char name[64]; /* MAX_NAME */
	short type;
	short pad;
	char flag;
	char pad2[3];
} CollectionEngineProperty;

typedef struct CollectionEnginePropertyInt {
  struct CollectionEngineProperty data;
  int value;
  int pad;
} CollectionEnginePropertyInt;

typedef struct CollectionEnginePropertyFloat {
  struct CollectionEngineProperty data;
  float value;
  float pad;
} CollectionEnginePropertyFloat;

typedef struct CollectionEngineSettings {
	struct CollectionEngineSettings *next, *prev;
	char name[32]; /* engine name - MAX_NAME */
	ListBase properties; /* CollectionProperty */
} CollectionEngineSettings;

/* CollectionEngineProperty->flag */
enum {
	COLLECTION_PROP_USE = (1 << 0),
};

/* CollectionEntineProperty.type */
typedef enum CollectionEnginePropertyType {
	COLLECTION_PROP_TYPE_FLOAT = 0,
	COLLECTION_PROP_TYPE_INT = 1,
} CollectionEnginePropertyType;

/* *************************************************************** */


#ifdef __cplusplus
}
#endif

#endif  /* __DNA_LAYER_TYPES_H__ */