1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation,
* Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_mask_types.h
* \ingroup DNA
* \since march-2012
* \author Sergey Sharybin
*/
#ifndef __DNA_MASK_TYPES_H__
#define __DNA_MASK_TYPES_H__
#include "DNA_defs.h"
#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_curve_types.h"
typedef struct Mask {
ID id;
struct AnimData *adt;
ListBase masklayers; /* mask layers */
int masklay_act; /* index of active mask layer (-1 == None) */
int masklay_tot; /* total number of mask layers */
} Mask;
typedef struct MaskParent {
int flag; /* parenting flags */
int id_type; /* type of parenting */
ID *id; /* ID block of entity to which mask/spline is parented to
* in case of parenting to movie tracking data set to MovieClip datablock */
char parent[64]; /* entity of parent to which parenting happened
* in case of parenting to movie tracking data contains name of layer */
char sub_parent[64]; /* sub-entity of parent to which parenting happened
* in case of parenting to movie tracking data contains name of track */
float parent_orig[2]; /* track location at the moment of parenting */
} MaskParent;
typedef struct MaskSplinePointUW {
float u, w; /* u coordinate along spline segment and weight of this point */
int flag; /* different flags of this point */
} MaskSplinePointUW;
typedef struct MaskSplinePoint {
BezTriple bezt; /* actual point coordinates and it's handles */
int pad;
int tot_uw; /* number of uv feather values */
MaskSplinePointUW *uw; /* feather UV values */
MaskParent parent; /* parenting information of particular spline point */
} MaskSplinePoint;
typedef struct MaskSpline {
struct MaskSpline *next, *prev;
int flag; /* defferent spline flag (closed, ...) */
int tot_point; /* total number of points */
MaskSplinePoint *points; /* points which defines spline itself */
MaskParent parent; /* parenting information of the whole spline */
int weight_interp, pad; /* weight interpolation */
MaskSplinePoint *points_deform; /* deformed copy of 'points' BezTriple data - not saved */
} MaskSpline;
/* one per frame */
typedef struct MaskLayerShape {
struct MaskLayerShape *next, *prev;
float *data; /* u coordinate along spline segment and weight of this point */
int tot_vert; /* to ensure no buffer overruns's: alloc size is (tot_vert * MASK_OBJECT_SHAPE_ELEM_SIZE) */
int frame; /* different flags of this point */
char flag;
char pad[7];
} MaskLayerShape;
/* cast to this for convenience, not saved */
#define MASK_OBJECT_SHAPE_ELEM_SIZE 8 /* 3x 2D points + weight + radius == 8 */
#
#
typedef struct MaskLayerShapeElem {
float value[MASK_OBJECT_SHAPE_ELEM_SIZE];
} MaskLayerShapeElem;
typedef struct MaskLayer {
struct MaskLayer *next, *prev;
char name[64]; /* name of the mask layer (64 = MAD_ID_NAME - 2) */
ListBase splines; /* list of splines which defines this mask layer */
ListBase splines_shapes;
struct MaskSpline *act_spline; /* active spline */
struct MaskSplinePoint *act_point; /* active point */
/* blending options */
float alpha;
char blend;
char blend_flag;
//char flag; /* not used yet */
char restrictflag; /* matching 'Object' flag of the same name - eventually use in the outliner */
char pad[1];
} MaskLayer;
/* MaskParent->flag */
#define MASK_PARENT_ACTIVE (1 << 0)
/* MaskSpline->flag */
/* reserve (1 << 0) for SELECT */
#define MASK_SPLINE_CYCLIC (1 << 1)
/* MaskSpline->weight_interp */
#define MASK_SPLINE_INTERP_LINEAR 1
#define MASK_SPLINE_INTERP_EASE 2
/* ob->restrictflag */
#define MASK_RESTRICT_VIEW 1
#define MASK_RESTRICT_SELECT 2
#define MASK_RESTRICT_RENDER 4
/* SpaceClip->mask_draw_flag */
#define MASK_DRAWFLAG_SMOOTH 1
/* copy of eSpaceImage_UVDT */
/* SpaceClip->mask_draw_type */
enum {
MASK_DT_OUTLINE = 0,
MASK_DT_DASH,
MASK_DT_BLACK,
MASK_DT_WHITE
};
/* masklay->blend */
enum {
MASK_BLEND_ADD = 0,
MASK_BLEND_SUBTRACT = 1
};
/* masklay->blend_flag */
enum {
MASK_BLENDFLAG_INVERT = (1 << 0)
};
#endif // __DNA_MASK_TYPES_H__
|