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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_mesh_types.h
* \ingroup DNA
*/
#ifndef __DNA_MESH_TYPES_H__
#define __DNA_MESH_TYPES_H__
#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "DNA_ID.h"
#include "DNA_customdata_types.h"
struct AnimData;
struct DerivedMesh;
struct Ipo;
struct Key;
struct MCol;
struct MEdge;
struct MFace;
struct MLoop;
struct MLoopCol;
struct MLoopUV;
struct MPoly;
struct MSticky;
struct MTexPoly;
struct MVert;
struct Material;
struct Mesh;
struct Multires;
struct OcInfo;
typedef struct Mesh {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
struct BoundBox *bb;
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
struct Key *key;
struct Material **mat;
struct MSelect *mselect;
/* BMESH ONLY */
/*new face structures*/
struct MPoly *mpoly;
struct MTexPoly *mtpoly;
struct MLoop *mloop;
struct MLoopUV *mloopuv;
struct MLoopCol *mloopcol;
/* END BMESH ONLY */
/* mface stores the tessellation (triangulation) of the mesh,
* real faces are now stored in nface.*/
struct MFace *mface; /* array of mesh object mode faces for tessellation */
struct MTFace *mtface; /* store tessellation face UV's and texture here */
struct TFace *tface; /* depecrated, use mtface */
struct MVert *mvert; /* array of verts */
struct MEdge *medge; /* array of edges */
struct MDeformVert *dvert; /* deformgroup vertices */
/* array of colors for the tessellated faces, must be number of tessellated
* faces * 4 in length */
struct MCol *mcol;
struct Mesh *texcomesh;
/* When the object is available, the preferred access method is: BMEdit_FromObject(ob) */
struct BMEditMesh *edit_btmesh; /* not saved in file! */
struct CustomData vdata, edata, fdata;
/* BMESH ONLY */
struct CustomData pdata, ldata;
/* END BMESH ONLY */
int totvert, totedge, totface, totselect;
/* BMESH ONLY */
int totpoly, totloop;
/* END BMESH ONLY */
/* the last selected vertex/edge/face are used for the active face however
* this means the active face must always be selected, this is to keep track
* of the last selected face and is similar to the old active face flag where
* the face does not need to be selected, -1 is inactive */
int act_face;
/* texture space, copied as one block in editobject.c */
float loc[3];
float size[3];
float rot[3];
short texflag, drawflag;
short smoothresh, flag;
short subdiv DNA_DEPRECATED, subdivr DNA_DEPRECATED;
char subsurftype DNA_DEPRECATED; /* only kept for backwards compat, not used anymore */
char editflag;
short totcol;
struct Multires *mr DNA_DEPRECATED; /* deprecated multiresolution modeling data, only keep for loading old files */
} Mesh;
/* deprecated by MTFace, only here for file reading */
typedef struct TFace {
void *tpage; /* the faces image for the active UVLayer */
float uv[4][2];
unsigned int col[4];
char flag, transp;
short mode, tile, unwrap;
} TFace;
/* **************** MESH ********************* */
/* texflag */
#define ME_AUTOSPACE 1
/* me->editflag */
#define ME_EDIT_MIRROR_X (1 << 0)
#define ME_EDIT_MIRROR_Y (1 << 1) // unused so far
#define ME_EDIT_MIRROR_Z (1 << 2) // unused so far
#define ME_EDIT_PAINT_FACE_SEL (1 << 3)
#define ME_EDIT_MIRROR_TOPO (1 << 4)
#define ME_EDIT_PAINT_VERT_SEL (1 << 5)
/* we cant have both flags enabled at once,
* flags defined in DNA_scene_types.h */
#define ME_EDIT_PAINT_SEL_MODE(_me) ( \
(_me->editflag & ME_EDIT_PAINT_FACE_SEL) ? SCE_SELECT_FACE : \
(_me->editflag & ME_EDIT_PAINT_VERT_SEL) ? SCE_SELECT_VERTEX : \
0 \
)
/* me->flag */
/* #define ME_ISDONE 1 */
#define ME_DEPRECATED 2
#define ME_TWOSIDED 4
#define ME_UVEFFECT 8
#define ME_VCOLEFFECT 16
#define ME_AUTOSMOOTH 32
#define ME_SMESH 64
#define ME_SUBSURF 128
#define ME_OPT_EDGES 256
#define ME_DS_EXPAND 512
#define ME_SCULPT_DYNAMIC_TOPOLOGY 1024
/* me->drawflag, short */
#define ME_DRAWEDGES (1 << 0)
#define ME_DRAWFACES (1 << 1)
#define ME_DRAWNORMALS (1 << 2)
#define ME_DRAW_VNORMALS (1 << 3)
#define ME_ALLEDGES (1 << 4)
#define ME_HIDDENEDGES (1 << 5)
#define ME_DRAWCREASES (1 << 6)
#define ME_DRAWSEAMS (1 << 7)
#define ME_DRAWSHARP (1 << 8)
#define ME_DRAWBWEIGHTS (1 << 9)
#define ME_DRAWEXTRA_EDGELEN (1 << 10)
#define ME_DRAWEXTRA_FACEAREA (1 << 11)
#define ME_DRAWEXTRA_FACEANG (1 << 12)
/* debug only option */
#define ME_DRAWEXTRA_INDICES (1 << 13)
/* Subsurf Type */
#define ME_CC_SUBSURF 0
#define ME_SIMPLE_SUBSURF 1
#define MESH_MAX_VERTS 2000000000L
/* this is so we can save bmesh files that load in trunk, ignoring NGons
* will eventually be removed */
#define USE_BMESH_SAVE_AS_COMPAT
#define USE_BMESH_SAVE_WITHOUT_MFACE
/* enable this to calculate mpoly normal layer and face origindex mapping */
// #define USE_BMESH_MPOLY_NORMALS
/* enable this so meshes get tessfaces calculated by default */
// #define USE_TESSFACE_DEFAULT
#endif
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