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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_MESH_TYPES_H
#define DNA_MESH_TYPES_H
#include "DNA_listBase.h"
#include "DNA_ID.h"
struct Ipo;
struct Key;
struct Material;
struct MVert;
struct MCol;
struct MSticky;
struct Mesh;
struct OcInfo;
typedef struct TFace {
/* this one gets interpreted as a image in texture.c */
void *tpage;
float uv[4][2]; /* when you change this: also do function set_correct_uv in editmesh.c, and there are more locations that use the size of this part */
unsigned int col[4];
char flag, transp;
short mode, tile, pad;
} TFace;
typedef struct Mesh {
ID id;
struct BoundBox *bb;
ListBase effect;
ListBase disp;
struct Ipo *ipo;
struct Key *key;
struct Material **mat;
void *mface, *dface, *tface;
struct MVert *mvert;
struct MDeformVert *dvert; /* __NLA */
struct MCol *mcol;
struct MSticky *msticky;
struct Mesh *texcomesh;
float *orco;
struct OcInfo *oc; /* not written in file */
void *sumohandle;
int totvert, totface;
int texflag;
float loc[3];
float size[3];
float rot[3];
short smoothresh, flag;
short subdiv, subdivr, subdivdone;
short totcol;
short subsurftype;
short reserved1; /* Padding */
float cubemapsize, rtf;
} Mesh;
/* **************** MESH ********************* */
/* texflag */
#define ME_AUTOSPACE 1
/* me->flag */
#define ME_ISDONE 1
#define ME_NOPUNOFLIP 2
#define ME_TWOSIDED 4
#define ME_UVEFFECT 8
#define ME_VCOLEFFECT 16
#define ME_AUTOSMOOTH 32
#define ME_SMESH 64
#define ME_SUBSURF 128
#define ME_OPT_EDGES 256
/* Subsurf Type */
#define ME_CC_SUBSURF 0
#define ME_SIMPLE_SUBSURF 1
/* puno = vertexnormal (mface) */
#define ME_FLIPV1 1
#define ME_FLIPV2 2
#define ME_FLIPV3 4
#define ME_FLIPV4 8
#define ME_PROJXY 16
#define ME_PROJXZ 32
#define ME_PROJYZ 64
/* edcode (mface) */
#define ME_V1V2 1
#define ME_V2V3 2
#define ME_V3V1 4
#define ME_V3V4 4
#define ME_V4V1 8
/* flag (mface) */
#define ME_SMOOTH 1
#define TF_DYNAMIC 1
/* #define TF_INVISIBLE 2 */
#define TF_TEX 4
#define TF_SHAREDVERT 8
#define TF_LIGHT 16
#define TF_SHAREDCOL 64
#define TF_TILES 128
#define TF_BILLBOARD 256
#define TF_TWOSIDE 512
#define TF_INVISIBLE 1024
#define TF_OBCOL 2048
#define TF_BILLBOARD2 4096 /* with Z axis constraint */
#define TF_SHADOW 8192
#define TF_BMFONT 16384
/* tface->flag: 1=select 2=active*/
#define TF_SELECT 1
#define TF_ACTIVE 2
#define TF_SEL1 4
#define TF_SEL2 8
#define TF_SEL3 16
#define TF_SEL4 32
#define TF_HIDE 64
/* tface->transp */
#define TF_SOLID 0
#define TF_ADD 1
#define TF_ALPHA 2
#define TF_SUB 3
/* mvert->flag (1=select) */
#define ME_SPHERETEST 2
#define ME_SPHERETEMP 4
#define ME_HIDE 16
#define MESH_MAX_VERTS 2000000000L
#endif
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