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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*/
#ifndef __DNA_MESH_TYPES_H__
#define __DNA_MESH_TYPES_H__
#include "DNA_defs.h"
#include "DNA_ID.h"
#include "DNA_customdata_types.h"
struct AnimData;
struct Ipo;
struct Key;
struct LinkNode;
struct MCol;
struct MEdge;
struct MFace;
struct MLoop;
struct MLoopCol;
struct MLoopTri;
struct MLoopUV;
struct MPoly;
struct MTexPoly;
struct MVert;
struct Material;
struct Mesh;
struct Multires;
struct SubdivCCG;
#
#
typedef struct EditMeshData {
/** when set, \a vertexNos, polyNos are lazy initialized */
const float (*vertexCos)[3];
/** lazy initialize (when \a vertexCos is set) */
float const (*vertexNos)[3];
float const (*polyNos)[3];
/** also lazy init but dont depend on \a vertexCos */
const float (*polyCos)[3];
} EditMeshData;
/**
* \warning Typical access is done via
* #BKE_mesh_runtime_looptri_ensure, #BKE_mesh_runtime_looptri_len.
*/
struct MLoopTri_Store {
/* WARNING! swapping between array (ready-to-be-used data) and array_wip
* (where data is actually computed)
* shall always be protected by same lock as one used for looptris computing. */
struct MLoopTri *array, *array_wip;
int len;
int len_alloc;
};
/* not saved in file! */
typedef struct Mesh_Runtime {
/* Evaluated mesh for objects which do not have effective modifiers. This mesh is sued as a
* result of modifier stack evaluation.
* Since modifier stack evaluation is threaded on object level we need some synchronization. */
struct Mesh *mesh_eval;
void *eval_mutex;
struct EditMeshData *edit_data;
void *batch_cache;
struct SubdivCCG *subdiv_ccg;
void *_pad1;
int subdiv_ccg_tot_level;
char _pad2[4];
int64_t cd_dirty_vert;
int64_t cd_dirty_edge;
int64_t cd_dirty_loop;
int64_t cd_dirty_poly;
struct MLoopTri_Store looptris;
/** 'BVHCache', for 'BKE_bvhutil.c' */
struct LinkNode *bvh_cache;
/** Non-manifold boundary data for Shrinkwrap Target Project. */
struct ShrinkwrapBoundaryData *shrinkwrap_data;
/** Set by modifier stack if only deformed from original. */
char deformed_only;
/**
* Copied from edit-mesh (hint, draw with editmesh data).
* In the future we may leave the mesh-data empty
* since its not needed if we can use edit-mesh data. */
char is_original;
char _pad[6];
} Mesh_Runtime;
typedef struct Mesh {
ID id;
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;
struct BoundBox *bb;
/** Old animation system, deprecated for 2.5. */
struct Ipo *ipo DNA_DEPRECATED;
struct Key *key;
struct Material **mat;
struct MSelect *mselect;
/* BMESH ONLY */
/*new face structures*/
struct MPoly *mpoly;
struct MLoop *mloop;
struct MLoopUV *mloopuv;
struct MLoopCol *mloopcol;
/* END BMESH ONLY */
/* mface stores the tessellation (triangulation) of the mesh,
* real faces are now stored in nface.*/
/** Array of mesh object mode faces for tessellation. */
struct MFace *mface;
/** Store tessellation face UV's and texture here. */
struct MTFace *mtface;
/** Deprecated, use mtface. */
struct TFace *tface DNA_DEPRECATED;
/** Array of verts. */
struct MVert *mvert;
/** Array of edges. */
struct MEdge *medge;
/** Deformgroup vertices. */
struct MDeformVert *dvert;
/* array of colors for the tessellated faces, must be number of tessellated
* faces * 4 in length */
struct MCol *mcol;
struct Mesh *texcomesh;
/* When the object is available, the preferred access method is: BKE_editmesh_from_object(ob) */
/** Not saved in file!. */
struct BMEditMesh *edit_mesh;
struct CustomData vdata, edata, fdata;
/* BMESH ONLY */
struct CustomData pdata, ldata;
/* END BMESH ONLY */
int totvert, totedge, totface, totselect;
/* BMESH ONLY */
int totpoly, totloop;
/* END BMESH ONLY */
/* the last selected vertex/edge/face are used for the active face however
* this means the active face must always be selected, this is to keep track
* of the last selected face and is similar to the old active face flag where
* the face does not need to be selected, -1 is inactive */
int act_face;
/* texture space, copied as one block in editobject.c */
float loc[3];
float size[3];
float rot[3];
short texflag, flag;
float smoothresh;
/* customdata flag, for bevel-weight and crease, which are now optional */
char cd_flag, _pad;
char subdiv DNA_DEPRECATED, subdivr DNA_DEPRECATED;
/** Only kept for backwards compat, not used anymore. */
char subsurftype DNA_DEPRECATED;
char editflag;
short totcol;
float remesh_voxel_size;
char _pad1[4];
/** Deprecated multiresolution modeling data, only keep for loading old files. */
struct Multires *mr DNA_DEPRECATED;
Mesh_Runtime runtime;
} Mesh;
/* deprecated by MTFace, only here for file reading */
#ifdef DNA_DEPRECATED
typedef struct TFace {
/** The faces image for the active UVLayer. */
void *tpage;
float uv[4][2];
unsigned int col[4];
char flag, transp;
short mode, tile, unwrap;
} TFace;
#endif
/* **************** MESH ********************* */
/* texflag */
enum {
ME_AUTOSPACE = 1,
};
/* me->editflag */
enum {
ME_EDIT_MIRROR_X = 1 << 0,
ME_EDIT_MIRROR_Y = 1 << 1, /* unused so far */
ME_EDIT_MIRROR_Z = 1 << 2, /* unused so far */
ME_EDIT_PAINT_FACE_SEL = 1 << 3,
ME_EDIT_MIRROR_TOPO = 1 << 4,
ME_EDIT_PAINT_VERT_SEL = 1 << 5,
};
/* we cant have both flags enabled at once,
* flags defined in DNA_scene_types.h */
#define ME_EDIT_PAINT_SEL_MODE(_me) \
((_me->editflag & ME_EDIT_PAINT_FACE_SEL) ? \
SCE_SELECT_FACE : \
(_me->editflag & ME_EDIT_PAINT_VERT_SEL) ? SCE_SELECT_VERTEX : 0)
/* me->flag */
enum {
ME_FLAG_UNUSED_0 = 1 << 0, /* cleared */
ME_FLAG_UNUSED_1 = 1 << 1, /* cleared */
ME_FLAG_DEPRECATED_2 = 1 << 2, /* deprecated */
ME_FLAG_UNUSED_3 = 1 << 3, /* cleared */
ME_FLAG_UNUSED_4 = 1 << 4, /* cleared */
ME_AUTOSMOOTH = 1 << 5,
ME_FLAG_UNUSED_6 = 1 << 6, /* cleared */
ME_FLAG_UNUSED_7 = 1 << 7, /* cleared */
ME_FLAG_UNUSED_8 = 1 << 8, /* cleared */
ME_DS_EXPAND = 1 << 9,
ME_SCULPT_DYNAMIC_TOPOLOGY = 1 << 10,
ME_REMESH_SMOOTH_NORMALS = 1 << 11,
ME_REMESH_REPROJECT_PAINT_MASK = 1 << 12,
};
/* me->cd_flag */
enum {
ME_CDFLAG_VERT_BWEIGHT = 1 << 0,
ME_CDFLAG_EDGE_BWEIGHT = 1 << 1,
ME_CDFLAG_EDGE_CREASE = 1 << 2,
};
/* Subsurf Type */
enum {
ME_CC_SUBSURF = 0,
ME_SIMPLE_SUBSURF = 1,
};
#define MESH_MAX_VERTS 2000000000L
#endif
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