Welcome to mirror list, hosted at ThFree Co, Russian Federation.

DNA_node_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 1684cf28b3c20b31592928082de31694e9c9e056 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2005 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Bob Holcomb, Xavier Thomas
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file DNA_node_types.h
 *  \ingroup DNA
 */

#ifndef __DNA_NODE_TYPES_H__
#define __DNA_NODE_TYPES_H__

#include "DNA_ID.h"
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"

struct ID;
struct ListBase;
struct SpaceNode;
struct bNodeLink;
struct bNodeType;
struct bNodeTreeExec;
struct AnimData;
struct bGPdata;
struct uiBlock;
struct Image;

#define NODE_MAXSTR 64

typedef struct bNodeStack {
	float vec[4];
	float min, max;
	void *data;
	short hasinput;			/* when input has link, tagged before executing */
	short hasoutput;		/* when output is linked, tagged before executing */
	short datatype;			/* type of data pointer */
	short sockettype;		/* type of socket stack comes from, to remap linking different sockets */
	short is_copy;			/* data is a copy of external data (no freeing) */
	short external;			/* data is used by external nodes (no freeing) */
	short pad[2];
} bNodeStack;

/* ns->datatype, shadetree only */
#define NS_OSA_VECTORS		1
#define NS_OSA_VALUES		2

/* node socket/node socket type -b conversion rules */
#define NS_CR_CENTER		0
#define NS_CR_NONE			1
#define NS_CR_FIT_WIDTH		2
#define NS_CR_FIT_HEIGHT	3
#define NS_CR_FIT			4
#define NS_CR_STRETCH		5

typedef struct bNodeSocket {
	struct bNodeSocket *next, *prev, *new_sock;
	
	char name[64];	/* MAX_NAME */
	
	void *storage;				/* custom storage */
	
	short type, flag;
	short limit;				/* max. number of links */
	short pad1;
	
	float locx, locy;
	
	void *default_value;		/* default input value used for unlinked sockets */
	
	/* execution data */
	short stack_index;			/* local stack index */
	/* XXX deprecated, kept for forward compatibility */
	short stack_type  DNA_DEPRECATED;
	int resizemode;				/* compositor resize mode of the socket */
	void *cache;				/* cached data from execution */
	
	/* internal data to retrieve relations and groups */
	int own_index;				/* group socket identifiers, to find matching pairs after reading files */
	/* XXX deprecated, only used for restoring old group node links */
	int to_index  DNA_DEPRECATED;
	struct bNodeSocket *groupsock;
	
	struct bNodeLink *link;		/* a link pointer, set in ntreeUpdateTree */

	/* XXX deprecated, socket input values are stored in default_value now. kept for forward compatibility */
	bNodeStack ns  DNA_DEPRECATED;	/* custom data for inputs, only UI writes in this */
} bNodeSocket;

/* sock->type */
#define SOCK_FLOAT			0
#define SOCK_VECTOR			1
#define SOCK_RGBA			2
#define SOCK_SHADER			3
#define SOCK_BOOLEAN		4
#define SOCK_MESH			5
#define SOCK_INT			6
#define SOCK_STRING			7
#define NUM_SOCKET_TYPES	8	/* must be last! */

/* socket side (input/output) */
#define SOCK_IN		1
#define SOCK_OUT	2

/* sock->flag, first bit is select */
	/* hidden is user defined, to hide unused */
#define SOCK_HIDDEN				2
	/* for quick check if socket is linked */
#define SOCK_IN_USE				4	/* XXX deprecated */
	/* unavailable is for dynamic sockets */
#define SOCK_UNAVAIL			8
	/* dynamic socket (can be modified by user) */
#define SOCK_DYNAMIC			16
	/* group socket should not be exposed */
#define SOCK_INTERNAL			32
	/* socket collapsed in UI */
#define SOCK_COLLAPSED			64
	/* hide socket value, if it gets auto default */
#define SOCK_HIDE_VALUE			128
	/* socket hidden automatically, to distinguish from manually hidden */
	/* DEPRECATED, only kept here to avoid reusing the flag */
#define SOCK_AUTO_HIDDEN__DEPRECATED	256

typedef struct bNodePreview {
	unsigned char *rect;
	short xsize, ysize;
	int pad;
} bNodePreview;

/* limit data in bNode to what we want to see saved? */
typedef struct bNode {
	struct bNode *next, *prev, *new_node;
	
	char name[64];	/* MAX_NAME */
	int flag;
	short type, pad2;
	short done, level;		/* both for dependency and sorting */
	short lasty, menunr;	/* lasty: check preview render status, menunr: browse ID blocks */
	short stack_index;		/* for groupnode, offset in global caller stack */
	short nr;				/* number of this node in list, used for UI exec events */
	float color[3];			/* custom user-defined color */
	
	ListBase inputs, outputs;
	struct bNode *parent;	/* parent node */
	struct ID *id;			/* optional link to libdata */
	void *storage;			/* custom data, must be struct, for storage in file */
	struct bNode *original;	/* the original node in the tree (for localized tree) */
	ListBase internal_links; /* list of cached internal links (input to output), for muted nodes and operators */
	
	float locx, locy;		/* root offset for drawing (parent space) */
	float width, height;	/* node custom width and height */
	float miniwidth;		/* node width if hidden */
	float offsetx, offsety;	/* additional offset from loc */
	
	int update;				/* update flags */
	
	char label[64];			/* custom user-defined label, MAX_NAME */
	short custom1, custom2;	/* to be abused for buttons */
	float custom3, custom4;

	short need_exec, exec;	/* need_exec is set as UI execution event, exec is flag during exec */
	void *threaddata;		/* optional extra storage for use in thread (read only then!) */
	rctf totr;				/* entire boundbox (worldspace) */
	rctf butr;				/* optional buttons area */
	rctf prvr;				/* optional preview area */
	bNodePreview *preview;	/* optional preview image */
	struct uiBlock *block;	/* runtime during drawing */
	
	struct bNodeType *typeinfo;	/* lookup of callbacks and defaults */
} bNode;

/* node->flag */
#define NODE_SELECT			1
#define NODE_OPTIONS		2
#define NODE_PREVIEW		4
#define NODE_HIDDEN			8
#define NODE_ACTIVE			16
#define NODE_ACTIVE_ID		32
#define NODE_DO_OUTPUT		64
#define NODE_GROUP_EDIT		128
	/* free test flag, undefined */
#define NODE_TEST			256
	/* node is disabled */
#define NODE_MUTED			512
#define NODE_CUSTOM_NAME	1024	/* deprecated! */
	/* group node types: use const outputs by default */
#define NODE_CONST_OUTPUT	(1<<11)
	/* node is always behind others */
#define NODE_BACKGROUND		(1<<12)
	/* automatic flag for nodes included in transforms */
#define NODE_TRANSFORM		(1<<13)
	/* node is active texture */

	/* note: take care with this flag since its possible it gets
	 * `stuck` inside/outside the active group - which makes buttons
	 * window texture not update, we try to avoid it by clearing the
	 * flag when toggling group editing - Campbell */
#define NODE_ACTIVE_TEXTURE	(1<<14)
	/* use a custom color for the node */
#define NODE_CUSTOM_COLOR	(1<<15)

/* node->update */
/* XXX NODE_UPDATE is a generic update flag. More fine-grained updates
 * might be used in the future, but currently all work the same way.
 */
#define NODE_UPDATE			0xFFFF	/* generic update flag (includes all others) */
#define NODE_UPDATE_ID		1		/* associated id data block has changed */

typedef struct bNodeLink {
	struct bNodeLink *next, *prev;
	
	bNode *fromnode, *tonode;
	bNodeSocket *fromsock, *tosock;
	
	int flag;
	int pad;
} bNodeLink;

/* link->flag */
#define NODE_LINKFLAG_HILITE	1		/* link has been successfully validated */
#define NODE_LINK_VALID			2
#define NODE_LINK_TEST			4		/* free test flag, undefined */

/* tree->edit_quality/tree->render_quality */
#define NTREE_QUALITY_HIGH    0
#define NTREE_QUALITY_MEDIUM  1
#define NTREE_QUALITY_LOW     2

/* tree->chunksize */
#define NTREE_CHUNCKSIZE_32 32
#define NTREE_CHUNCKSIZE_64 64
#define NTREE_CHUNCKSIZE_128 128
#define NTREE_CHUNCKSIZE_256 256
#define NTREE_CHUNCKSIZE_512 512
#define NTREE_CHUNCKSIZE_1024 1024

/* the basis for a Node tree, all links and nodes reside internal here */
/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
typedef struct bNodeTree {
	ID id;
	struct AnimData *adt;		/* animation data (must be immediately after id for utilities to use it) */ 
	
	struct bGPdata *gpd;		/* grease pencil data */
	
	ListBase nodes, links;
	
	int type, init;					/* set init on fileread */
	int cur_index;					/* sockets in groups have unique identifiers, adding new sockets always 
									 * will increase this counter */
	int flag;
	int update;						/* update flags */
	
	int nodetype;					/* specific node type this tree is used for */

	short edit_quality;				/* Quality setting when editing */
	short render_quality;				/* Quality setting when rendering */
	int chunksize;					/* tile size for compositor engine */
	
	ListBase inputs, outputs;		/* external sockets for group nodes */
	
	/* execution data */
	/* XXX It would be preferable to completely move this data out of the underlying node tree,
	 * so node tree execution could finally run independent of the tree itself. This would allow node trees
	 * to be merely linked by other data (materials, textures, etc.), as ID data is supposed to.
	 * Execution data is generated from the tree once at execution start and can then be used
	 * as long as necessary, even while the tree is being modified.
	 */
	struct bNodeTreeExec *execdata;
	
	/* callbacks */
	void (*progress)(void *, float progress);
	void (*stats_draw)(void *, char *str);
	int (*test_break)(void *);
	void *tbh, *prh, *sdh;
	
} bNodeTree;

/* ntree->type, index */
#define NTREE_SHADER		0
#define NTREE_COMPOSIT		1
#define NTREE_TEXTURE		2
#define NUM_NTREE_TYPES		3

/* ntree->init, flag */
#define NTREE_TYPE_INIT		1

/* ntree->flag */
#define NTREE_DS_EXPAND		1	/* for animation editors */
#define NTREE_COM_OPENCL	2	/* use opencl */
#define NTREE_TWO_PASS		4	/* two pass */
/* XXX not nice, but needed as a temporary flags
 * for group updates after library linking.
 */
#define NTREE_DO_VERSIONS_GROUP_EXPOSE	1024

/* ntree->update */
#define NTREE_UPDATE			0xFFFF	/* generic update flag (includes all others) */
#define NTREE_UPDATE_LINKS		1		/* links have been added or removed */
#define NTREE_UPDATE_NODES		2		/* nodes or sockets have been added or removed */
#define NTREE_UPDATE_GROUP_IN	16		/* group inputs have changed */
#define NTREE_UPDATE_GROUP_OUT	32		/* group outputs have changed */
#define NTREE_UPDATE_GROUP		48		/* group has changed (generic flag including all other group flags) */


/* socket value structs for input buttons */

typedef struct bNodeSocketValueInt {
	int subtype;				/* RNA subtype */
	int value;
	int min, max;
} bNodeSocketValueInt;

typedef struct bNodeSocketValueFloat {
	int subtype;				/* RNA subtype */
	float value;
	float min, max;
} bNodeSocketValueFloat;

typedef struct bNodeSocketValueBoolean {
	char value;
	char pad[3];
} bNodeSocketValueBoolean;

typedef struct bNodeSocketValueVector {
	int subtype;				/* RNA subtype */
	float value[3];
	float min, max;
} bNodeSocketValueVector;

typedef struct bNodeSocketValueRGBA {
	float value[4];
} bNodeSocketValueRGBA;

typedef struct bNodeSocketValueString {
	int subtype;
	int pad;
	char value[1024];	/* 1024 = FILEMAX */
} bNodeSocketValueString;

/* data structs, for node->storage */
enum {
	CMP_NODE_MASKTYPE_ADD         = 0,
	CMP_NODE_MASKTYPE_SUBTRACT    = 1,
	CMP_NODE_MASKTYPE_MULTIPLY    = 2,
	CMP_NODE_MASKTYPE_NOT         = 3
};

enum {
	CMP_NODE_LENSFLARE_GHOST   = 1,
	CMP_NODE_LENSFLARE_GLOW    = 2,
	CMP_NODE_LENSFLARE_CIRCLE  = 4,
	CMP_NODE_LENSFLARE_STREAKS = 8
};

enum {
	CMP_NODE_DILATEERODE_STEP             = 0,
	CMP_NODE_DILATEERODE_DISTANCE_THRESH  = 1,
	CMP_NODE_DILATEERODE_DISTANCE         = 2,
	CMP_NODE_DILATEERODE_DISTANCE_FEATHER = 3
};

enum {
	CMP_NODE_INPAINT_SIMPLE               = 0
};

enum {
	CMP_NODEFLAG_MASK_AA          = (1 << 0),
	CMP_NODEFLAG_MASK_NO_FEATHER  = (1 << 1),
	CMP_NODEFLAG_MASK_MOTION_BLUR = (1 << 2),

	/* we may want multiple aspect options, exposed as an rna enum */
	CMP_NODEFLAG_MASK_FIXED       = (1 << 8),
	CMP_NODEFLAG_MASK_FIXED_SCENE = (1 << 9)
};

enum {
	CMP_NODEFLAG_BLUR_VARIABLE_SIZE = (1 << 0)
};

typedef struct NodeFrame {
	short flag;
	short label_size;
} NodeFrame;

/* this one has been replaced with ImageUser, keep it for do_versions() */
typedef struct NodeImageAnim {
	int frames   DNA_DEPRECATED;
	int sfra     DNA_DEPRECATED;
	int nr       DNA_DEPRECATED;
	char cyclic  DNA_DEPRECATED;
	char movie   DNA_DEPRECATED;
	short pad;
} NodeImageAnim;

typedef struct ColorCorrectionData {
	float saturation;
	float contrast;
	float gamma;
	float gain;
	float lift;
	int pad;
} ColorCorrectionData;

typedef struct NodeColorCorrection {
	ColorCorrectionData master;
	ColorCorrectionData shadows;
	ColorCorrectionData midtones;
	ColorCorrectionData highlights;
	float startmidtones;
	float endmidtones;
} NodeColorCorrection;

typedef struct NodeBokehImage {
	float angle;
	int flaps;
	float rounding;
	float catadioptric;
	float lensshift;
} NodeBokehImage;

typedef struct NodeBoxMask {
	float x;
	float y;
	float rotation;
	float height;
	float width;
	int pad;
} NodeBoxMask;

typedef struct NodeEllipseMask {
	float x;
	float y;
	float rotation;
	float height;
	float width;
	int pad;
} NodeEllipseMask;

/* layer info for image node outputs */
typedef struct NodeImageLayer {
	/* index in the Image->layers->passes lists */
	int pass_index;
	/* render pass flag, in case this is an original render pass */
	int pass_flag;
} NodeImageLayer;

typedef struct NodeBlurData {
	short sizex, sizey;
	short samples, maxspeed, minspeed, relative, aspect;
	short curved;
	float fac, percentx, percenty;
	short filtertype;
	char bokeh, gamma;
	int image_in_width, image_in_height; /* needed for absolute/relative conversions */
} NodeBlurData;

typedef struct NodeDBlurData {
	float center_x, center_y, distance, angle, spin, zoom;
	short iter;
	char wrap, pad;
} NodeDBlurData;

typedef struct NodeBilateralBlurData {
	float sigma_color, sigma_space;
	short iter, pad;
} NodeBilateralBlurData;

typedef struct NodeHueSat {
	float hue, sat, val;
} NodeHueSat;

typedef struct NodeImageFile {
	char name[1024]; /* 1024 = FILE_MAX */
	struct ImageFormatData im_format;
	int sfra, efra;
} NodeImageFile;

/* XXX first struct fields should match NodeImageFile to ensure forward compatibility */
typedef struct NodeImageMultiFile {
	char base_path[1024];	/* 1024 = FILE_MAX */
	ImageFormatData format;
	int sfra DNA_DEPRECATED, efra DNA_DEPRECATED;	/* XXX old frame rand values from NodeImageFile for forward compatibility */
	int active_input;		/* selected input in details view list */
	int pad;
} NodeImageMultiFile;
typedef struct NodeImageMultiFileSocket {
	/* single layer file output */
	short use_render_format  DNA_DEPRECATED;
	short use_node_format;	/* use overall node image format */
	int pad1;
	char path[1024];		/* 1024 = FILE_MAX */
	ImageFormatData format;
	
	/* multilayer output */
	char layer[30];		/* EXR_TOT_MAXNAME-2 ('.' and channel char are appended) */
	char pad2[2];
} NodeImageMultiFileSocket;

typedef struct NodeChroma {
	float t1, t2, t3;
	float fsize, fstrength, falpha;
	float key[4];
	short algorithm, channel;
} NodeChroma;

typedef struct NodeTwoXYs {
	short x1, x2, y1, y2;
	float fac_x1, fac_x2, fac_y1, fac_y2;
} NodeTwoXYs;

typedef struct NodeTwoFloats {
	float x, y;
} NodeTwoFloats;

typedef struct NodeGeometry {
	char uvname[64];	/* MAX_CUSTOMDATA_LAYER_NAME */
	char colname[64];
} NodeGeometry;

typedef struct NodeVertexCol {
	char name[64];
} NodeVertexCol;

/* qdn: Defocus blur node */
typedef struct NodeDefocus {
	char bktype, pad_c1, preview, gamco;
	short samples, no_zbuf;
	float fstop, maxblur, bthresh, scale;
	float rotation, pad_f1;
} NodeDefocus;

typedef struct NodeScriptDict {
	void *dict; /* for PyObject *dict */
	void *node; /* for BPy_Node *node */
} NodeScriptDict;

/* qdn: glare node */
typedef struct NodeGlare {
	char quality, type, iter;
	char angle, pad_c1, size, pad[2];
	float colmod, mix, threshold, fade;
	float angle_ofs, pad_f1;
} NodeGlare;

/* qdn: tonemap node */
typedef struct NodeTonemap {
	float key, offset, gamma;
	float f, m, a, c;
	int type;
} NodeTonemap;

/* qdn: lens distortion node */
typedef struct NodeLensDist {
	short jit, proj, fit, pad;
} NodeLensDist;

typedef struct NodeColorBalance {
	/* for processing */
	float slope[3];
	float offset[3];
	float power[3];
	
	/* for ui representation */
	float lift[3];
	float gamma[3];
	float gain[3];

	/* temp storage for inverted lift */
	float lift_lgg[3];
	float gamma_inv[3];
} NodeColorBalance;

typedef struct NodeColorspill {
	short limchan, unspill;
	float limscale;
	float uspillr, uspillg, uspillb;
} NodeColorspill;

typedef struct NodeDilateErode {
	char falloff;
	char pad[7];
} NodeDilateErode;

typedef struct NodeMask {
	int size_x, size_y;
} NodeMask;

typedef struct NodeTexBase {
	TexMapping tex_mapping;
	ColorMapping color_mapping;
} NodeTexBase;

typedef struct NodeTexSky {
	NodeTexBase base;
	float sun_direction[3];
	float turbidity;
} NodeTexSky;

typedef struct NodeTexImage {
	NodeTexBase base;
	ImageUser iuser;
	int color_space;
	int projection;
	float projection_blend;
	int pad;
} NodeTexImage;

typedef struct NodeTexChecker {
	NodeTexBase base;
} NodeTexChecker;

typedef struct NodeTexBrick {
	NodeTexBase base;
	int offset_freq, squash_freq;
	float offset, squash;
} NodeTexBrick;

typedef struct NodeTexEnvironment {
	NodeTexBase base;
	ImageUser iuser;
	int color_space;
	int projection;
} NodeTexEnvironment;

typedef struct NodeTexGradient {
	NodeTexBase base;
	int gradient_type;
	int pad;
} NodeTexGradient;

typedef struct NodeTexNoise {
	NodeTexBase base;
} NodeTexNoise;

typedef struct NodeTexVoronoi {
	NodeTexBase base;
	int coloring;
	int pad;
} NodeTexVoronoi;

typedef struct NodeTexMusgrave {
	NodeTexBase base;
	int musgrave_type;
	int pad;
} NodeTexMusgrave;

typedef struct NodeTexWave {
	NodeTexBase base;
	int wave_type;
	int pad;
} NodeTexWave;

typedef struct NodeTexMagic {
	NodeTexBase base;
	int depth;
	int pad;
} NodeTexMagic;

typedef struct NodeShaderAttribute {
	char name[64];
} NodeShaderAttribute;

/* TEX_output */
typedef struct TexNodeOutput {
	char name[64];
} TexNodeOutput;

typedef struct NodeKeyingScreenData {
	char tracking_object[64];
} NodeKeyingScreenData;

typedef struct NodeKeyingData {
	float screen_balance;
	float despill_factor;
	float despill_balance;
	int edge_kernel_radius;
	float edge_kernel_tolerance;
	float clip_black, clip_white;
	int dilate_distance;
	int feather_distance;
	int feather_falloff;
	int blur_pre, blur_post;
} NodeKeyingData;

typedef struct NodeTrackPosData {
	char tracking_object[64];
	char track_name[64];
} NodeTrackPosData;

typedef struct NodeShaderScript {
	int mode;
	int flag;

	char filepath[1024]; /* 1024 = FILE_MAX */

	char bytecode_hash[64];
	char *bytecode;

	IDProperty *prop;
} NodeShaderScript;

typedef struct NodeShaderTangent {
	int direction_type;
	int axis;
	char uv_map[64];
} NodeShaderTangent;

typedef struct NodeShaderNormalMap {
	int space;
	char uv_map[64];
} NodeShaderNormalMap;

/* script node mode */
#define NODE_SCRIPT_INTERNAL		0
#define NODE_SCRIPT_EXTERNAL		1

/* script node flag */
#define NODE_SCRIPT_AUTO_UPDATE		1


/* frame node flags */
#define NODE_FRAME_SHRINK		1	/* keep the bounding box minimal */
#define NODE_FRAME_RESIZEABLE	2	/* test flag, if frame can be resized by user */

/* comp channel matte */
#define CMP_NODE_CHANNEL_MATTE_CS_RGB	1
#define CMP_NODE_CHANNEL_MATTE_CS_HSV	2
#define CMP_NODE_CHANNEL_MATTE_CS_YUV	3
#define CMP_NODE_CHANNEL_MATTE_CS_YCC	4

/* glossy distributions */
#define SHD_GLOSSY_BECKMANN	0
#define SHD_GLOSSY_SHARP	1
#define SHD_GLOSSY_GGX		2

/* blend texture */
#define SHD_BLEND_LINEAR			0
#define SHD_BLEND_QUADRATIC			1
#define SHD_BLEND_EASING			2
#define SHD_BLEND_DIAGONAL			3
#define SHD_BLEND_RADIAL			4
#define SHD_BLEND_QUADRATIC_SPHERE	5
#define SHD_BLEND_SPHERICAL			6

/* noise basis for textures */
#define SHD_NOISE_PERLIN			0
#define SHD_NOISE_VORONOI_F1		1
#define SHD_NOISE_VORONOI_F2		2
#define SHD_NOISE_VORONOI_F3		3
#define SHD_NOISE_VORONOI_F4		4
#define SHD_NOISE_VORONOI_F2_F1		5
#define SHD_NOISE_VORONOI_CRACKLE	6
#define SHD_NOISE_CELL_NOISE		7

#define SHD_NOISE_SOFT	0
#define SHD_NOISE_HARD	1

/* voronoi texture */
#define SHD_VORONOI_DISTANCE_SQUARED	0
#define SHD_VORONOI_ACTUAL_DISTANCE		1
#define SHD_VORONOI_MANHATTAN			2
#define SHD_VORONOI_CHEBYCHEV			3
#define SHD_VORONOI_MINKOVSKY_H			4
#define SHD_VORONOI_MINKOVSKY_4			5
#define SHD_VORONOI_MINKOVSKY			6

#define SHD_VORONOI_INTENSITY	0
#define SHD_VORONOI_CELLS		1

/* musgrave texture */
#define SHD_MUSGRAVE_MULTIFRACTAL			0
#define SHD_MUSGRAVE_FBM					1
#define SHD_MUSGRAVE_HYBRID_MULTIFRACTAL	2
#define SHD_MUSGRAVE_RIDGED_MULTIFRACTAL	3
#define SHD_MUSGRAVE_HETERO_TERRAIN			4

/* wave texture */
#define SHD_WAVE_BANDS		0
#define SHD_WAVE_RINGS		1

#define SHD_WAVE_SINE	0
#define SHD_WAVE_SAW	1
#define SHD_WAVE_TRI	2

/* image/environment texture */
#define SHD_COLORSPACE_NONE		0
#define SHD_COLORSPACE_COLOR	1

/* environment texture */
#define SHD_PROJ_EQUIRECTANGULAR	0
#define SHD_PROJ_MIRROR_BALL		1

/* image texture */
#define SHD_PROJ_FLAT				0
#define SHD_PROJ_BOX				1

/* tangent */
#define SHD_TANGENT_RADIAL			0
#define SHD_TANGENT_UVMAP			1

/* tangent */
#define SHD_TANGENT_AXIS_X			0
#define SHD_TANGENT_AXIS_Y			1
#define SHD_TANGENT_AXIS_Z			2

/* normal map space */
#define SHD_NORMAL_MAP_TANGENT		0
#define SHD_NORMAL_MAP_OBJECT		1
#define SHD_NORMAL_MAP_WORLD		2

/* blur node */
#define CMP_NODE_BLUR_ASPECT_NONE		0
#define CMP_NODE_BLUR_ASPECT_Y			1
#define CMP_NODE_BLUR_ASPECT_X			2

#define CMP_NODE_MASK_MBLUR_SAMPLES_MAX 64

#endif