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/**
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004-2005 by Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_OBJECT_FORCE_H
#define DNA_OBJECT_FORCE_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct PartDeflect {
short deflect; /* Deflection flag - does mesh deflect particles*/
short forcefield; /* Force field type, do the vertices attract / repel particles ? */
short flag; /* general settings flag */
short pad;
float pdef_damp; /* Damping factor for particle deflection */
float pdef_rdamp; /* Random element of damping for deflection */
float pdef_perm; /* Chance of particle passing through mesh */
float f_strength; /* The strength of the force (+ or - ) */
float f_power; /* The power law - real gravitation is 2 (square) */
float maxdist; /* if indicated, use this maximum */
float pdef_sbdamp; /* Damping factor for softbody deflection */
float pdef_sbift; /* inner face thickness for softbody deflection */
float pdef_sboft; /* outer face thickness for softbody deflection */
} PartDeflect;
typedef struct SBVertex {
float vec[4];
} SBVertex;
typedef struct SoftBody {
/* dynamic data */
int totpoint, totspring;
struct BodyPoint *bpoint; /* not saved in file */
struct BodySpring *bspring; /* not saved in file */
float ctime; /* last time calculated */
/* part of UI: */
/* general options */
float nodemass; /* softbody mass of *vertex* */
float grav; /* softbody amount of gravitaion to apply */
float mediafrict; /* friction to env */
float rklimit; /* error limit for ODE solver */
float physics_speed;/* user control over simulation speed */
/* goal */
float goalspring; /* softbody goal springs */
float goalfrict; /* softbody goal springs friction */
float mingoal; /* quick limits for goal */
float maxgoal;
float defgoal; /* default goal for vertices without vgroup */
short vertgroup; /* index starting at 1 */
short pad1;
/* springs */
float inspring; /* softbody inner springs */
float infrict; /* softbody inner springs friction */
/* baking */
short sfra, efra;
short interval, pad2;
SBVertex **keys; /* array of size totpointkey */
int totpointkey, totkey; /* if totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys */
} SoftBody;
/* pd->forcefield: Effector Fields types */
#define PFIELD_FORCE 1
#define PFIELD_VORTEX 2
#define PFIELD_MAGNET 3
#define PFIELD_WIND 4
#define PFIELD_GUIDE 5
/* pd->flag: various settings */
#define PFIELD_USEMAX 1
#define PDEFLE_DEFORM 2
/* ob->softflag */
#define OB_SB_ENABLE 1
#define OB_SB_GOAL 2
#define OB_SB_EDGES 4
#define OB_SB_QUADS 8
#define OB_SB_POSTDEF 16
#define OB_SB_REDO 32
#define OB_SB_BAKESET 64
#define OB_SB_BAKEDO 128
#define OB_SB_RESET 256
#ifdef __cplusplus
}
#endif
#endif
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