1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
|
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_SCENE_TYPES_H
#define DNA_SCENE_TYPES_H
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "DNA_scriptlink_types.h"
#include "DNA_ID.h"
#include "DNA_scriptlink_types.h"
struct Radio;
struct Object;
struct World;
struct Scene;
struct Image;
struct Group;
struct bNodeTree;
typedef struct Base {
struct Base *next, *prev;
unsigned int lay, selcol;
int flag;
short sx, sy;
struct Object *object;
} Base;
typedef struct AviCodecData {
void *lpFormat; /* save format */
void *lpParms; /* compressor options */
unsigned int cbFormat; /* size of lpFormat buffer */
unsigned int cbParms; /* size of lpParms buffer */
unsigned int fccType; /* stream type, for consistency */
unsigned int fccHandler; /* compressor */
unsigned int dwKeyFrameEvery; /* keyframe rate */
unsigned int dwQuality; /* compress quality 0-10,000 */
unsigned int dwBytesPerSecond; /* bytes per second */
unsigned int dwFlags; /* flags... see below */
unsigned int dwInterleaveEvery; /* for non-video streams only */
unsigned int pad;
char avicodecname[128];
} AviCodecData;
typedef struct QuicktimeCodecData {
void *cdParms; /* codec/compressor options */
void *pad; /* padding */
unsigned int cdSize; /* size of cdParms buffer */
unsigned int pad2; /* padding */
char qtcodecname[128];
} QuicktimeCodecData;
typedef struct FFMpegCodecData {
int type;
int codec;
int audio_codec;
int video_bitrate;
int audio_bitrate;
int gop_size;
int flags;
int rc_min_rate;
int rc_max_rate;
int rc_buffer_size;
int mux_packet_size;
int mux_rate;
} FFMpegCodecData;
typedef struct AudioData {
int mixrate;
float main; /* Main mix in dB */
short flag;
short pad[3];
} AudioData;
typedef struct SceneRenderLayer {
struct SceneRenderLayer *next, *prev;
char name[32];
struct Material *mat_override;
struct Group *light_override;
unsigned int lay; /* scene->lay itself has priority over this */
unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
int layflag;
int pad;
int passflag; /* pass_xor has to be after passflag */
int pass_xor;
} SceneRenderLayer;
/* srl->layflag */
#define SCE_LAY_SOLID 1
#define SCE_LAY_ZTRA 2
#define SCE_LAY_HALO 4
#define SCE_LAY_EDGE 8
#define SCE_LAY_SKY 16
#define SCE_LAY_STRAND 32
/* flags between 32 and 0x8000 are set to 1 already, for future options */
#define SCE_LAY_ALL_Z 0x8000
#define SCE_LAY_XOR 0x10000
#define SCE_LAY_DISABLE 0x20000
#define SCE_LAY_ZMASK 0x40000
#define SCE_LAY_NEG_ZMASK 0x80000
/* srl->passflag */
#define SCE_PASS_COMBINED 1
#define SCE_PASS_Z 2
#define SCE_PASS_RGBA 4
#define SCE_PASS_DIFFUSE 8
#define SCE_PASS_SPEC 16
#define SCE_PASS_SHADOW 32
#define SCE_PASS_AO 64
#define SCE_PASS_REFLECT 128
#define SCE_PASS_NORMAL 256
#define SCE_PASS_VECTOR 512
#define SCE_PASS_REFRACT 1024
#define SCE_PASS_INDEXOB 2048
#define SCE_PASS_UV 4096
#define SCE_PASS_RADIO 8192
#define SCE_PASS_MIST 16384
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
typedef struct RenderData {
struct AviCodecData *avicodecdata;
struct QuicktimeCodecData *qtcodecdata;
struct FFMpegCodecData ffcodecdata;
int cfra, sfra, efra; /* frames as in 'images' */
int psfra, pefra; /* start+end frames of preview range */
int images, framapto;
short flag, threads;
float ctime; /* use for calcutions */
float framelen, blurfac;
/** For UR edge rendering: give the edges this color */
float edgeR, edgeG, edgeB;
short fullscreen, xplay, yplay, freqplay; /* standalone player */
short depth, attrib, rt1, rt2; /* standalone player */
short stereomode; /* standalone player stereo settings */
short dimensionspreset; /* for the dimensions presets menu */
short filtertype; /* filter is box, tent, gauss, mitch, etc */
short size, maximsize; /* size in %, max in Kb */
/* from buttons: */
/**
* The desired number of pixels in the x direction
*/
short xsch;
/**
* The desired number of pixels in the y direction
*/
short ysch;
/**
* Adjustment factors for the aspect ratio in the x direction
*/
short xasp;
/**
* Adjustment factors for the aspect ratio in the x direction
*/
short yasp;
/**
* The number of part to use in the x direction
*/
short xparts;
/**
* The number of part to use in the y direction
*/
short yparts;
short winpos, planes, imtype, subimtype;
/** Mode bits: */
/* 0: Enable backbuffering for images */
short bufflag;
short quality;
short rpad;
/**
* Flags for render settings. Use bit-masking to access the settings.
*/
int scemode;
/**
* Flags for render settings. Use bit-masking to access the settings.
*/
int mode;
/* render engine, octree resolution */
short renderer, ocres;
/**
* What to do with the sky/background. Picks sky/premul/key
* blending for the background
*/
short alphamode;
/**
* The number of samples to use per pixel.
*/
short osa;
short frs_sec, edgeint;
/* safety, border and display rect */
rctf safety, border;
rcti disprect;
/* information on different layers to be rendered */
ListBase layers;
short actlay, pad;
float frs_sec_base;
/**
* Value used to define filter size for all filter options */
float gauss;
/** post-production settings. Depricated, but here for upwards compat (initialized to 1) */
float postmul, postgamma, posthue, postsat;
/* Dither noise intensity */
float dither_intensity;
/* Bake Render options */
short bake_osa, bake_filter, bake_mode, bake_flag;
short bake_normal_space, bpad;
float bake_maxdist, bake_biasdist, bake_pad;
/* yafray: global panel params. TODO: move elsewhere */
short GIquality, GIcache, GImethod, GIphotons, GIdirect;
short YF_AA, YFexportxml, YF_nobump, YF_clamprgb, yfpad1;
int GIdepth, GIcausdepth, GIpixelspersample;
int GIphotoncount, GImixphotons;
float GIphotonradius;
int YF_raydepth, YF_AApasses, YF_AAsamples, yfpad2;
float GIshadowquality, GIrefinement, GIpower, GIindirpower;
float YF_gamma, YF_exposure, YF_raybias, YF_AApixelsize, YF_AAthreshold;
/* paths to backbufffer, output, ftype */
char backbuf[160], pic[160];
/* stamps flags. */
int stamp;
short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
/* stamp info user data. */
char stamp_udata[160];
/* foreground/background color. */
float fg_stamp[4];
float bg_stamp[4];
/* render simplify */
int simplify_subsurf;
int simplify_shadowsamples;
float simplify_particles;
float simplify_aosss;
/* cineon */
short cineonwhite, cineonblack;
float cineongamma;
} RenderData;
/* control render convert and shading engine */
typedef struct RenderProfile {
struct RenderProfile *next, *prev;
char name[32];
short particle_perc;
short subsurf_max;
short shadbufsample_max;
short pad1;
float ao_error, pad2;
} RenderProfile;
typedef struct GameFraming {
float col[3];
char type, pad1, pad2, pad3;
} GameFraming;
#define SCE_GAMEFRAMING_BARS 0
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE 2
typedef struct TimeMarker {
struct TimeMarker *next, *prev;
int frame;
char name[64];
unsigned int flag;
} TimeMarker;
typedef struct ImagePaintSettings {
struct Brush *brush;
short flag, tool;
int pad3;
} ImagePaintSettings;
typedef struct ParticleBrushData {
short size, strength; /* common settings */
short step, invert; /* for specific brushes only */
} ParticleBrushData;
typedef struct ParticleEditSettings {
short flag;
short totrekey;
short totaddkey;
short brushtype;
ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
float emitterdist;
int draw_timed;
} ParticleEditSettings;
typedef struct TransformOrientation {
struct TransformOrientation *next, *prev;
char name[36];
float mat[3][3];
} TransformOrientation;
typedef struct ToolSettings {
/* Subdivide Settings */
short cornertype;
short editbutflag;
/*Triangle to Quad conversion threshold*/
float jointrilimit;
/* Extrude Tools */
float degr;
short step;
short turn;
float extr_offs;
float doublimit;
/* Primitive Settings */
/* UV Sphere */
short segments;
short rings;
/* Cylinder - Tube - Circle */
short vertices;
/* UV Calculation */
short unwrapper;
float uvcalc_radius;
float uvcalc_cubesize;
short uvcalc_mapdir;
short uvcalc_mapalign;
short uvcalc_flag;
/* Auto-IK */
short autoik_chainlen;
/* Image Paint (8 byttse aligned please!) */
struct ImagePaintSettings imapaint;
/* Particle Editing */
struct ParticleEditSettings particle;
/* Select Group Threshold */
float select_thresh;
/* IPO-Editor */
float clean_thresh;
/* Retopo */
char retopo_mode;
char retopo_paint_tool;
char line_div, ellipse_div, retopo_hotspot;
/* Multires */
char multires_subdiv_type;
/* Skeleton generation */
short skgen_resolution;
float skgen_threshold_internal;
float skgen_threshold_external;
float skgen_length_ratio;
float skgen_length_limit;
float skgen_angle_limit;
float skgen_correlation_limit;
float skgen_symmetry_limit;
short skgen_options;
char skgen_postpro;
char skgen_postpro_passes;
char skgen_subdivisions[3];
char pad3[5];
} ToolSettings;
/* Used by all brushes to store their properties, which can be directly set
by the interface code. Note that not all properties are actually used by
all the brushes. */
typedef struct BrushData
{
short size;
char strength, dir; /* Not used for smooth brush */
char view;
char flag;
char pad[2];
} BrushData;
struct SculptSession;
typedef struct SculptData
{
/* Note! all pointers in this struct must be duplicated header_info.c's copy_scene function */
/* Data stored only from entering sculptmode until exiting sculptmode */
struct SculptSession *session;
/* Pointers to all of sculptmodes's textures */
struct MTex *mtex[10];
/* Editable brush shape */
struct CurveMapping *cumap;
/* Settings for each brush */
BrushData drawbrush, smoothbrush, pinchbrush, inflatebrush, grabbrush, layerbrush, flattenbrush;
/* For rotating around a pivot point */
float pivot[3];
short brush_type;
/* For the Brush Shape */
short texact, texnr;
short spacing;
char texrept;
char texfade;
char texsep;
char averaging;
char flags;
/* Control tablet input */
char tablet_size, tablet_strength;
/* Symmetry is separate from the other BrushData because the same
settings are always used for all brush types */
char symm;
/* Added to store if the 'Rake' setting has been set */
char rake;
char pad[3];
} SculptData;
typedef struct Scene {
ID id;
struct Object *camera;
struct World *world;
struct Scene *set;
struct Image *ima;
ListBase base;
struct Base *basact;
float cursor[3];
float twcent[3]; /* center for transform widget */
float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
unsigned int lay;
/* editmode stuff */
float editbutsize; /* size of normals */
short selectmode; /* for mesh only! */
short proportional, prop_mode;
short automerge, pad5, pad6, pad7;
short use_nodes;
struct bNodeTree *nodetree;
void *ed; /* sequence editor data is allocated here */
struct Radio *radio;
struct GameFraming framing;
struct ToolSettings *toolsettings;
/* migrate or replace? depends on some internal things... */
/* no, is on the right place (ton) */
struct RenderData r;
struct AudioData audio;
ScriptLink scriptlink;
ListBase markers;
ListBase transform_spaces;
short jumpframe, pad1;
short snap_flag, snap_target;
/* none of the dependancy graph vars is mean to be saved */
struct DagForest *theDag;
short dagisvalid, dagflags;
short pad4, recalc; /* recalc = counterpart of ob->recalc */
/* Sculptmode data */
struct SculptData sculptdata;
} Scene;
/* **************** RENDERDATA ********************* */
/* bufflag */
#define R_BACKBUF 1
#define R_BACKBUFANIM 2
#define R_FRONTBUF 4
#define R_FRONTBUFANIM 8
/* mode (int now) */
#define R_OSA 0x0001
#define R_SHADOW 0x0002
#define R_GAMMA 0x0004
#define R_ORTHO 0x0008
#define R_ENVMAP 0x0010
#define R_EDGE 0x0020
#define R_FIELDS 0x0040
#define R_FIELDSTILL 0x0080
#define R_RADIO 0x0100
#define R_BORDER 0x0200
#define R_PANORAMA 0x0400
#define R_CROP 0x0800
#define R_COSMO 0x1000
#define R_ODDFIELD 0x2000
#define R_MBLUR 0x4000
/* unified was here */
#define R_RAYTRACE 0x10000
/* R_GAUSS is obsolete, but used to retrieve setting from old files */
#define R_GAUSS 0x20000
/* fbuf obsolete... */
#define R_FBUF 0x40000
/* threads obsolete... is there for old files, now use for autodetect threads */
#define R_THREADS 0x80000
/* Use the same flag for autothreads */
#define R_FIXED_THREADS 0x80000
#define R_SPEED 0x100000
#define R_SSS 0x200000
#define R_NO_OVERWRITE 0x400000 /* skip existing files */
#define R_TOUCH 0x800000 /* touch files before rendering */
#define R_SIMPLIFY 0x1000000
/* filtertype */
#define R_FILTER_BOX 0
#define R_FILTER_TENT 1
#define R_FILTER_QUAD 2
#define R_FILTER_CUBIC 3
#define R_FILTER_CATROM 4
#define R_FILTER_GAUSS 5
#define R_FILTER_MITCH 6
#define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
/* yafray: renderer flag (not only exclusive to yafray) */
#define R_INTERN 0
#define R_YAFRAY 1
/* scemode (int now) */
#define R_DOSEQ 0x0001
#define R_BG_RENDER 0x0002
/* passepartout is camera option now, keep this for backward compatibility */
#define R_PASSEPARTOUT 0x0004
#define R_PREVIEWBUTS 0x0008
#define R_EXTENSION 0x0010
#define R_NODE_PREVIEW 0x0020
#define R_DOCOMP 0x0040
#define R_COMP_CROP 0x0080
#define R_FREE_IMAGE 0x0100
#define R_SINGLE_LAYER 0x0200
#define R_EXR_TILE_FILE 0x0400
#define R_COMP_FREE 0x0800
#define R_NO_IMAGE_LOAD 0x1000
#define R_NO_TEX 0x2000
#define R_STAMP_INFO 0x4000
#define R_FULL_SAMPLE 0x8000
#define R_COMP_RERENDER 0x10000
/* r->stamp */
#define R_STAMP_TIME 0x0001
#define R_STAMP_FRAME 0x0002
#define R_STAMP_DATE 0x0004
#define R_STAMP_CAMERA 0x0008
#define R_STAMP_SCENE 0x0010
#define R_STAMP_NOTE 0x0020
#define R_STAMP_DRAW 0x0040 /* draw in the image */
#define R_STAMP_MARKER 0x0080
#define R_STAMP_FILENAME 0x0100
#define R_STAMP_SEQSTRIP 0x0200
/* alphamode */
#define R_ADDSKY 0
#define R_ALPHAPREMUL 1
#define R_ALPHAKEY 2
/* planes */
#define R_PLANES24 24
#define R_PLANES32 32
#define R_PLANESBW 8
/* imtype */
#define R_TARGA 0
#define R_IRIS 1
#define R_HAMX 2
#define R_FTYPE 3 /* ftype is nomore */
#define R_JPEG90 4
#define R_MOVIE 5
#define R_IRIZ 7
#define R_RAWTGA 14
#define R_AVIRAW 15
#define R_AVIJPEG 16
#define R_PNG 17
#define R_AVICODEC 18
#define R_QUICKTIME 19
#define R_BMP 20
#define R_RADHDR 21
#define R_TIFF 22
#define R_OPENEXR 23
#define R_FFMPEG 24
#define R_FRAMESERVER 25
#define R_CINEON 26
#define R_DPX 27
#define R_MULTILAYER 28
#define R_DDS 29
/* subimtype, flag options for imtype */
#define R_OPENEXR_HALF 1
#define R_OPENEXR_ZBUF 2
#define R_PREVIEW_JPG 4
#define R_CINEON_LOG 8
#define R_TIFF_16BIT 16
/* bake_mode: same as RE_BAKE_xxx defines */
/* bake_flag: */
#define R_BAKE_CLEAR 1
#define R_BAKE_OSA 2
#define R_BAKE_TO_ACTIVE 4
#define R_BAKE_NORMALIZE 8
/* bake_normal_space */
#define R_BAKE_SPACE_CAMERA 0
#define R_BAKE_SPACE_WORLD 1
#define R_BAKE_SPACE_OBJECT 2
#define R_BAKE_SPACE_TANGENT 3
/* **************** SCENE ********************* */
#define RAD_PHASE_PATCHES 1
#define RAD_PHASE_FACES 2
/* base->flag is in DNA_object_types.h */
/* scene->snap_flag */
#define SCE_SNAP 1
/* scene->snap_target */
#define SCE_SNAP_TARGET_CLOSEST 0
#define SCE_SNAP_TARGET_CENTER 1
#define SCE_SNAP_TARGET_MEDIAN 2
#define SCE_SNAP_TARGET_ACTIVE 3
/* sce->selectmode */
#define SCE_SELECT_VERTEX 1 /* for mesh */
#define SCE_SELECT_EDGE 2
#define SCE_SELECT_FACE 4
/* sce->selectmode for particles */
#define SCE_SELECT_PATH 1
#define SCE_SELECT_POINT 2
#define SCE_SELECT_END 4
/* sce->recalc (now in use by previewrender) */
#define SCE_PRV_CHANGED 1
/* sce->prop_mode (proportional falloff) */
#define PROP_SMOOTH 0
#define PROP_SPHERE 1
#define PROP_ROOT 2
#define PROP_SHARP 3
#define PROP_LIN 4
#define PROP_CONST 5
#define PROP_RANDOM 6
/* return flag next_object function */
#define F_START 0
#define F_SCENE 1
#define F_SET 2
#define F_DUPLI 3
/* audio->flag */
#define AUDIO_MUTE 1
#define AUDIO_SYNC 2
#define AUDIO_SCRUB 4
#define FFMPEG_MULTIPLEX_AUDIO 1
#define FFMPEG_AUTOSPLIT_OUTPUT 2
/* Sculpt brush flags */
#define SCULPT_BRUSH_AIRBRUSH 1
#define SCULPT_BRUSH_ANCHORED 2
/* SculptData.flags */
#define SCULPT_INPUT_SMOOTH 1
#define SCULPT_DRAW_FAST 2
#define SCULPT_DRAW_BRUSH 4
/* SculptData.brushtype */
#define DRAW_BRUSH 1
#define SMOOTH_BRUSH 2
#define PINCH_BRUSH 3
#define INFLATE_BRUSH 4
#define GRAB_BRUSH 5
#define LAYER_BRUSH 6
#define FLATTEN_BRUSH 7
/* SculptData.texrept */
#define SCULPTREPT_DRAG 1
#define SCULPTREPT_TILE 2
#define SCULPTREPT_3D 3
#define SYMM_X 1
#define SYMM_Y 2
#define SYMM_Z 4
/* toolsettings->imagepaint_flag */
#define IMAGEPAINT_DRAWING 1
#define IMAGEPAINT_DRAW_TOOL 2
#define IMAGEPAINT_DRAW_TOOL_DRAWING 4
/* toolsettings->particle flag */
#define PE_KEEP_LENGTHS 1
#define PE_LOCK_FIRST 2
#define PE_DEFLECT_EMITTER 4
#define PE_INTERPOLATE_ADDED 8
#define PE_SHOW_CHILD 16
#define PE_SHOW_TIME 32
#define PE_X_MIRROR 64
/* toolsetting->particle brushtype */
#define PE_BRUSH_NONE -1
#define PE_BRUSH_COMB 0
#define PE_BRUSH_CUT 1
#define PE_BRUSH_LENGTH 2
#define PE_BRUSH_PUFF 3
#define PE_BRUSH_ADD 4
#define PE_BRUSH_WEIGHT 5
#define PE_BRUSH_SMOOTH 6
/* this must equal ParticleEditSettings.brush array size */
#define PE_TOT_BRUSH 7
/* toolsettings->retopo_mode */
#define RETOPO 1
#define RETOPO_PAINT 2
/* toolsettings->retopo_paint_tool */
#define RETOPO_PEN 1
#define RETOPO_LINE 2
#define RETOPO_ELLIPSE 4
/* toolsettings->skgen_options */
#define SKGEN_FILTER_INTERNAL 1
#define SKGEN_FILTER_EXTERNAL 2
#define SKGEN_SYMMETRY 4
#define SKGEN_CUT_LENGTH 8
#define SKGEN_CUT_ANGLE 16
#define SKGEN_CUT_CORRELATION 32
#define SKGEN_SUB_LENGTH 0
#define SKGEN_SUB_ANGLE 1
#define SKGEN_SUB_CORRELATION 2
#define SKGEN_SUB_TOTAL 3
/* toolsettings->skgen_postpro */
#define SKGEN_SMOOTH 0
#define SKGEN_AVERAGE 1
#define SKGEN_SHARPEN 2
#ifdef __cplusplus
}
#endif
#endif
|