Welcome to mirror list, hosted at ThFree Co, Russian Federation.

DNA_scene_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: aae1465df0dbeef50ea74dec280aedddd7cf9be4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
/**
 * blenlib/DNA_scene_types.h (mar-2001 nzc)
 *
 * Renderrecipe and scene decription. The fact that there is a
 * hierarchy here is a bit strange, and not desirable.
 *
 * $Id$ 
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef DNA_SCENE_TYPES_H
#define DNA_SCENE_TYPES_H

#ifdef __cplusplus
extern "C" {
#endif

#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "DNA_scriptlink_types.h"
#include "DNA_ID.h"
#include "DNA_scriptlink_types.h"

struct Radio;
struct Object;
struct World;
struct Scene;
struct Image;
struct Group;

typedef struct Base {
	struct Base *next, *prev;
	unsigned int lay, selcol;
	int flag;
	short sx, sy;
	struct Object *object;
} Base;

typedef struct AviCodecData {
	void			*lpFormat;			/* save format */
	void			*lpParms;			/* compressor options */
	unsigned int	cbFormat;			/* size of lpFormat buffer */
	unsigned int	cbParms;			/* size of lpParms buffer */

	unsigned int	fccType;            /* stream type, for consistency */
	unsigned int	fccHandler;         /* compressor */
	unsigned int	dwKeyFrameEvery;    /* keyframe rate */
	unsigned int	dwQuality;          /* compress quality 0-10,000 */
	unsigned int	dwBytesPerSecond;   /* bytes per second */
	unsigned int	dwFlags;            /* flags... see below */
	unsigned int	dwInterleaveEvery;  /* for non-video streams only */
	unsigned int	pad;

	char			avicodecname[128];
} AviCodecData;

typedef struct QuicktimeCodecData {

	void			*cdParms;			/* codec/compressor options */
	void			*pad;				/* padding */

	unsigned int	cdSize;				/* size of cdParms buffer */
	unsigned int	pad2;				/* padding */

	char			qtcodecname[128];
} QuicktimeCodecData;

typedef struct AudioData {
	int mixrate;
	float main;		/* Main mix in dB */
	short flag;
	short pad[3];
} AudioData;

typedef struct RenderData {
	struct AviCodecData *avicodecdata;
	struct QuicktimeCodecData *qtcodecdata;

	short cfra, sfra, efra;	/* fames as in 'images' */
	short images, framapto, flag;
	float ctime;			/* use for calcutions */
	float framelen, blurfac;

	/** For UR edge rendering: give the edges this colour */
	float edgeR, edgeG, edgeB;
	
	short fullscreen, xplay, yplay, freqplay;	/* standalone player */
	short depth, attrib, rt1, rt2;				/* standalone player */

	short stereomode;					/* standalone player stereo settings */
	short pad[3];

	short size, maximsize;	/* size in %, max in Kb */
	/* from buttons: */
	/**
	 * The desired number of pixels in the x direction
	 */
	short xsch;
	/**
	 * The desired number of pixels in the y direction
	 */
	short ysch;
	/**
	 * Adjustment factors for the aspect ratio in the x direction
	 */
	short xasp;
	/**
	 * Adjustment factors for the aspect ratio in the x direction
	 */
	short yasp;
	/**
	 * The number of part to use in the x direction
	 */
	short xparts;
	/**
	 * The number of part to use in the y direction
	 */
	short yparts;
	/* should rewrite this I think... */
	rctf safety, border;
        
	short winpos, planes, imtype;
	/** Mode bits:                                                           */
	/* 0: Enable backbuffering for images                                    */
	short bufflag;
 	short quality;
	/**
	 * Flags for render settings. Use bit-masking to access the settings.
	 * 0: enable sequence output rendering                                   
	 * 1: render daemon                                                      
	 * 4: add extensions to filenames
	 */
	short scemode;

	/**
	 * Flags for render settings. Use bit-masking to access the settings.
	 * The bits have these meanings:
	 * 0: do oversampling
	 * 1: do shadows
	 * 2: do gamma correction
	 * 3: ortho (not used?)
	 * 4: do envmap
	 * 5: edge shading
	 * 6: field rendering
	 * 7: Disables time difference in field calculations
	 * 8: radio rendering
	 * 9: borders
	 * 10: panorama
	 * 11: crop
	 * 12: save SGI movies with Cosmo hardware
	 * 13: odd field first rendering
	 * 14: motion blur
	 * 15: use unified renderer for this pic
	 * 16: enable raytracing
	 * 17: gauss sampling for subpixels
	 * 18: keep float buffer after render
	 */
	int mode;

	/* render engine, octree resolution */
	short renderer, ocres, rpad[2];

	/**
	 * What to do with the sky/background. Picks sky/premul/key
	 * blending for the background
	 */
	short alphamode;
	/**
	 * Toggles whether to apply a gamma correction for subpixel to
	 * pixel blending
	 */
	short dogamma;
	/**
	 * The number of samples to use per pixel.
	 */
	short osa;
	short frs_sec, edgeint;

	/** For unified renderer: reduce intensity on boundaries with
	 * identical materials with this number.*/
	short same_mat_redux;
	
	/**
	 * The gamma for the normal rendering. Used when doing
	 * oversampling, to correctly blend subpixels to pixels.  */
	float gamma, gauss;
	/** post-production settings. */
	float postmul, postgamma, postadd, postigamma, posthue, postsat;
	
	/* Dither noise intensity */
	float dither_intensity;
	float pad_dither;

	/* yafray: global panel params. TODO: move elsewhere */
	short GIquality, GIcache, GImethod, GIphotons, GIdirect;
	short YF_AA, YFexportxml, yfpad1[3];
	int GIdepth, GIcausdepth, GIpixelspersample;
	int GIphotoncount, GImixphotons;
	float GIphotonradius;
	int YF_numprocs, YF_raydepth, YF_AApasses, YF_AAsamples;
	float GIshadowquality, GIrefinement, GIpower, GIindirpower;
	float YF_gamma, YF_exposure, YF_raybias, YF_AApixelsize, YF_AAthreshold;

	char backbuf[160], pic[160], ftype[160];
	
} RenderData;


typedef struct GameFraming {
	float col[3];
	char type, pad1, pad2, pad3;
} GameFraming;

#define SCE_GAMEFRAMING_BARS   0
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE  2

typedef struct Scene {
	ID id;
	struct Object *camera;
	struct World *world;
	
	struct Scene *set;
	struct Image *ima;
	
	ListBase base;
	struct Base *basact;
	struct Group *group;
	
	float cursor[3];
	unsigned int lay;
	short selectmode, pad;
	int pad1;

	void *ed;
	struct Radio *radio;
	void *sumohandle;
	
	struct GameFraming framing;

	/* migrate or replace? depends on some internal things... */
	/* no, is on the right place (ton) */
	struct RenderData r;
	struct AudioData audio;	
	
	ScriptLink scriptlink;
} Scene;


/* **************** RENDERDATA ********************* */

/* bufflag */
#define R_BACKBUF		1
#define R_BACKBUFANIM	2
#define R_FRONTBUF		4
#define R_FRONTBUFANIM	8

/* mode (int now) */
#define R_OSA			0x0001
#define R_SHADOW		0x0002
#define R_GAMMA			0x0004
#define R_ORTHO			0x0008
#define R_ENVMAP		0x0010
#define R_EDGE			0x0020
#define R_FIELDS		0x0040
#define R_FIELDSTILL	0x0080
#define R_RADIO			0x0100
#define R_BORDER		0x0200
#define R_PANORAMA		0x0400
#define R_MOVIECROP		0x0800
#define R_COSMO			0x1000
#define R_ODDFIELD		0x2000
#define R_MBLUR			0x4000
#define R_UNIFIED       0x8000
#define R_RAYTRACE      0x10000
#define R_GAUSS      	0x20000
#define R_FBUF			0x40000
#define R_THREADS		0x80000

/* yafray: renderer flag (not only exclusive to yafray) */
#define R_INTERN	0
#define R_YAFRAY	1

/* scemode */
#define R_DOSEQ			0x0001
#define R_BG_RENDER		0x0002
#define R_PASSEPARTOUT	0x0004

#define R_EXTENSION		0x0010
#define R_OGL			0x0020

/* alphamode */
#define R_ADDSKY		0
#define R_ALPHAPREMUL	1
#define R_ALPHAKEY		2

/* planes */
#define R_PLANES24		24
#define R_PLANES32		32
#define R_PLANESBW		8

/* imtype */
#define R_TARGA		0
#define R_IRIS		1
#define R_HAMX		2
#define R_FTYPE		3
#define R_JPEG90	4
#define R_MOVIE		5
#define R_IRIZ		7
#define R_RAWTGA	14
#define R_AVIRAW	15
#define R_AVIJPEG	16
#define R_PNG		17
#define R_AVICODEC	18
#define R_QUICKTIME 	19
#define R_BMP		20
#define R_OPENEXR	21

/* **************** RENDER ********************* */
/* mode flag is same as for renderdata */
/* flag */
#define R_ZTRA			1
#define R_HALO			2
#define R_SEC_FIELD		4
#define R_LAMPHALO		8
#define R_RENDERING		16
#define R_ANIMRENDER	32
#define R_REDRAW_PRV	64

/* vlakren->flag (vlak = face in dutch) char!!! */
#define R_SMOOTH		1
#define R_VISIBLE		2
#define R_NOPUNOFLIP	8
#define R_FULL_OSA		16
#define R_FACE_SPLIT	32
#define R_DIVIDE_24		64 /* Tells render to divide face other way. */

/* vertren->texofs (texcoordinate offset relative to vertren->orco */
#define R_UVOFS3	1

/* **************** SCENE ********************* */
#define RAD_PHASE_PATCHES	1
#define RAD_PHASE_FACES		2

/* base->flag is in DNA_object_types.h */

/* sce->flag */
#define SCE_ADDSCENAME		1

/* sce->selectmode */
#define SCE_SELECT_VERTEX	1
#define SCE_SELECT_EDGE		2
#define SCE_SELECT_FACE		4

/* return flag next_object function */
#define F_START			0
#define F_SCENE			1
#define F_SET			2
#define F_DUPLI			3

/* audio->flag */
#define AUDIO_MUTE		1
#define AUDIO_SYNC		2
#define AUDIO_SCRUB		4

#ifdef __cplusplus
}
#endif

#endif