Welcome to mirror list, hosted at ThFree Co, Russian Federation.

DNA_screen_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fbeabb351ac770289587fdf3a8e0d0b4222cbd34 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * Contributor(s): Blender Foundation
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file DNA_screen_types.h
 *  \ingroup DNA
 */

#ifndef __DNA_SCREEN_TYPES_H__
#define __DNA_SCREEN_TYPES_H__

#include "DNA_listBase.h"
#include "DNA_view2d_types.h"
#include "DNA_vec_types.h"

#include "DNA_ID.h"

struct SpaceType;
struct SpaceLink;
struct ARegion;
struct ARegionType;
struct PanelType;
struct Scene;
struct uiLayout;
struct wmTimer;

typedef struct bScreen {
	ID id;
	
	ListBase vertbase;					/* screens have vertices/edges to define areas */
	ListBase edgebase;
	ListBase areabase;
	ListBase regionbase;				/* screen level regions (menus), runtime only */
	
	struct Scene *scene;
	struct Scene *newscene;				/* temporary when switching */
	
	short winid;						/* winid from WM, starts with 1 */
	short redraws_flag;					/* user-setting for which editors get redrawn during anim playback (used to be time->redraws) */

	char temp;							/* temp screen in a temp window, don't save (like user prefs) */
	char state;							/* temp screen for image render display or fileselect */
	char do_draw;						/* notifier for drawing edges */
	char do_refresh;					/* notifier for scale screen, changed screen, etc */
	char do_draw_gesture;				/* notifier for gesture draw. */
	char do_draw_paintcursor;			/* notifier for paint cursor draw. */
	char do_draw_drag;					/* notifier for dragging draw. */
	char swap;							/* indicator to survive swap-exchange systems */
	char skip_handling;					/* set to delay screen handling after switching back from maximized area */
	char scrubbing;						/* set when scrubbing to avoid some costly updates */
	char pad[6];
	
	short mainwin;						/* screensize subwindow, for screenedges and global menus */
	short subwinactive;					/* active subwindow */

	struct wmTimer *animtimer;			/* if set, screen has timer handler added in window */
	void *context;						/* context callback */
} bScreen;

typedef struct ScrVert {
	struct ScrVert *next, *prev, *newv;
	vec2s vec;
	/* first one used internally, second one for tools */
	short flag, editflag;
} ScrVert;

typedef struct ScrEdge {
	struct ScrEdge *next, *prev;
	ScrVert *v1, *v2;
	short border;			/* 1 when at edge of screen */
	short flag;
	int pad;
} ScrEdge;

typedef struct Panel {		/* the part from uiBlock that needs saved in file */
	struct Panel *next, *prev;

	struct PanelType *type;			/* runtime */
	struct uiLayout *layout;		/* runtime for drawing */

	char panelname[64], tabname[64];	/* defined as UI_MAX_NAME_STR */
	char drawname[64];					/* panelname is identifier for restoring location */
	int ofsx, ofsy, sizex, sizey;
	short labelofs, pad;
	short flag, runtime_flag;
	short control;
	short snap;
	int sortorder;			/* panels are aligned according to increasing sortorder */
	struct Panel *paneltab;		/* this panel is tabbed in *paneltab */
	void *activedata;			/* runtime for panel manipulation */
} Panel;


/* Notes on Panel Catogories:
 *
 * ar->panels_category (PanelCategoryDyn) is a runtime only list of categories collected during draw.
 *
 * ar->panels_category_active (PanelCategoryStack) is basically a list of strings (category id's).
 *
 * Clicking on a tab moves it to the front of ar->panels_category_active,
 * If the context changes so this tab is no longer displayed,
 * then the first-most tab in ar->panels_category_active is used.
 *
 * This way you can change modes and always have the tab you last clicked on.
 */

/* region level tabs */
#
#
typedef struct PanelCategoryDyn {
	struct PanelCategoryDyn *next, *prev;
	char idname[64];
	rcti rect;
} PanelCategoryDyn;

/* region stack of active tabs */
typedef struct PanelCategoryStack {
	struct PanelCategoryStack *next, *prev;
	char idname[64];
} PanelCategoryStack;


/* uiList dynamic data... */
/* These two Lines with # tell makesdna this struct can be excluded. */
#
#
typedef struct uiListDyn {
	int height;                   /* Number of rows needed to draw all elements. */
	int visual_height;            /* Actual visual height of the list (in rows). */
	int visual_height_min;        /* Minimal visual height of the list (in rows). */

	int items_len;                /* Number of items in collection. */
	int items_shown;              /* Number of items actually visible after filtering. */

	/* Those are temp data used during drag-resize with GRIP button (they are in pixels, the meaningful data is the
	 * difference between resize_prev and resize)...
	 */
	int resize;
	int resize_prev;

	/* Filtering data. */
	int *items_filter_flags;      /* items_len length. */
	int *items_filter_neworder;   /* org_idx -> new_idx, items_len length. */
} uiListDyn;

typedef struct uiList {           /* some list UI data need to be saved in file */
	struct uiList *next, *prev;

	struct uiListType *type;      /* runtime */

	char list_id[64];             /* defined as UI_MAX_NAME_STR */

	int layout_type;              /* How items are layedout in the list */
	int flag;

	int list_scroll;
	int list_grip;
	int list_last_len;
	int list_last_activei;

	/* Filtering data. */
	char filter_byname[64];       /* defined as UI_MAX_NAME_STR */
	int filter_flag;
	int filter_sort_flag;

	/* Custom sub-classes properties. */
	IDProperty *properties;

	/* Dynamic data (runtime). */
	uiListDyn *dyn_data;
} uiList;

typedef struct uiPreview {           /* some preview UI data need to be saved in file */
	struct uiPreview *next, *prev;

	char preview_id[64];             /* defined as UI_MAX_NAME_STR */
	short height;
	short pad1[3];
} uiPreview;

typedef struct ScrArea {
	struct ScrArea *next, *prev;
	
	ScrVert *v1, *v2, *v3, *v4;		/* ordered (bl, tl, tr, br) */
	bScreen *full;			/* if area==full, this is the parent */

	rcti totrct;			/* rect bound by v1 v2 v3 v4 */

	char spacetype, butspacetype;	/* SPACE_..., butspacetype is button arg  */
	short winx, winy;				/* size */
	
	short headertype;				/* OLD! 0=no header, 1= down, 2= up */
	short do_refresh;				/* private, for spacetype refresh callback */
	short flag;
	short region_active_win;		/* index of last used region of 'RGN_TYPE_WINDOW'
									 * runtime variable, updated by executing operators */
	char temp, pad;
	
	struct SpaceType *type;		/* callbacks for this space type */
	
	ListBase spacedata;		/* SpaceLink */
	ListBase regionbase;	/* ARegion */
	ListBase handlers;		/* wmEventHandler */
	
	ListBase actionzones;	/* AZone */
} ScrArea;

typedef struct ARegion {
	struct ARegion *next, *prev;
	
	View2D v2d;					/* 2D-View scrolling/zoom info (most regions are 2d anyways) */
	rcti winrct;				/* coordinates of region */
	rcti drawrct;				/* runtime for partial redraw, same or smaller than winrct */
	short winx, winy;			/* size */
	
	short swinid;
	short regiontype;			/* window, header, etc. identifier for drawing */
	short alignment;			/* how it should split */
	short flag;					/* hide, ... */
	
	float fsize;				/* current split size in float (unused) */
	short sizex, sizey;			/* current split size in pixels (if zero it uses regiontype) */
	
	short do_draw;				/* private, cached notifier events */
	short do_draw_overlay;		/* private, cached notifier events */
	short swap;					/* private, indicator to survive swap-exchange */
	short overlap;				/* private, set for indicate drawing overlapped */
	short flagfullscreen;		/* temporary copy of flag settings for clean fullscreen */
	short pad;
	
	struct ARegionType *type;	/* callbacks for this region type */
	
	ListBase uiblocks;			/* uiBlock */
	ListBase panels;			/* Panel */
	ListBase panels_category_active;	/* Stack of panel categories */
	ListBase ui_lists;			/* uiList */
	ListBase ui_previews;		/* uiPreview */
	ListBase handlers;			/* wmEventHandler */
	ListBase panels_category;	/* Panel categories runtime */
	
	struct wmTimer *regiontimer; /* blend in/out */
	
	char *headerstr;			/* use this string to draw info */
	void *regiondata;			/* XXX 2.50, need spacedata equivalent? */
} ARegion;

/* swap */
#define WIN_BACK_OK		1
#define WIN_FRONT_OK	2
// #define WIN_EQUAL		3  // UNUSED

/* area->flag */
enum {
	HEADER_NO_PULLDOWN           = (1 << 0),
	AREA_FLAG_DRAWJOINTO         = (1 << 1),
	AREA_FLAG_DRAWJOINFROM       = (1 << 2),
	AREA_TEMP_INFO               = (1 << 3),
	AREA_FLAG_DRAWSPLIT_H        = (1 << 4),
	AREA_FLAG_DRAWSPLIT_V        = (1 << 5),
	/* used to check if we should switch back to prevspace (of a different type) */
	AREA_FLAG_TEMP_TYPE          = (1 << 6),
	/* for temporary fullscreens (file browser, image editor render) that are opened above user set fullscreens */
	AREA_FLAG_STACKED_FULLSCREEN = (1 << 7),
	/* update action zones (even if the mouse is not intersecting them) */
	AREA_FLAG_ACTIONZONES_UPDATE = (1 << 8),
};

#define EDGEWIDTH	1
#define AREAGRID	4
#define AREAMINX	32
#define HEADERY		26

#define HEADERDOWN	1
#define HEADERTOP	2

/* screen->state */
enum {
	SCREENNORMAL     = 0,
	SCREENMAXIMIZED  = 1, /* one editor taking over the screen */
	SCREENFULL       = 2, /* one editor taking over the screen with no bare-minimum UI elements */
};

/* Panel->flag */
enum {
	PNL_SELECT      = (1 << 0),
	PNL_CLOSEDX     = (1 << 1),
	PNL_CLOSEDY     = (1 << 2),
	PNL_CLOSED      = (PNL_CLOSEDX | PNL_CLOSEDY),
	/*PNL_TABBED    = (1 << 3), */ /*UNUSED*/
	PNL_OVERLAP     = (1 << 4),
	PNL_PIN         = (1 << 5),
};

/* Panel->snap - for snapping to screen edges */
#define PNL_SNAP_NONE		0
/* #define PNL_SNAP_TOP		1 */
/* #define PNL_SNAP_RIGHT		2 */
#define PNL_SNAP_BOTTOM		4
/* #define PNL_SNAP_LEFT		8 */

/* #define PNL_SNAP_DIST		9.0 */

/* paneltype flag */
#define PNL_DEFAULT_CLOSED		1
#define PNL_NO_HEADER			2

/* Fallback panel category (only for old scripts which need updating) */
#define PNL_CATEGORY_FALLBACK "Misc"

/* uiList layout_type */
enum {
	UILST_LAYOUT_DEFAULT          = 0,
	UILST_LAYOUT_COMPACT          = 1,
	UILST_LAYOUT_GRID             = 2,
};

/* uiList flag */
enum {
	UILST_SCROLL_TO_ACTIVE_ITEM   = 1 << 0,          /* Scroll list to make active item visible. */
};

/* Value (in number of items) we have to go below minimum shown items to enable auto size. */
#define UI_LIST_AUTO_SIZE_THRESHOLD 1

/* uiList filter flags (dyn_data) */
/* WARNING! Those values are used by integer RNA too, which does not handle well values > INT_MAX...
 *          So please do not use 32nd bit here. */
enum {
	UILST_FLT_ITEM      = 1 << 30,  /* This item has passed the filter process successfully. */
};

/* uiList filter options */
enum {
	UILST_FLT_SHOW      = 1 << 0,          /* Show filtering UI. */
	UILST_FLT_EXCLUDE   = UILST_FLT_ITEM,  /* Exclude filtered items, *must* use this same value. */
};

/* uiList filter orderby type */
enum {
	UILST_FLT_SORT_ALPHA        = 1 << 0,
	UILST_FLT_SORT_REVERSE      = 1 << 31  /* Special value, bitflag used to reverse order! */
};

#define UILST_FLT_SORT_MASK (((unsigned int)UILST_FLT_SORT_REVERSE) - 1)

/* regiontype, first two are the default set */
/* Do NOT change order, append on end. Types are hardcoded needed */
enum {
	RGN_TYPE_WINDOW = 0,
	RGN_TYPE_HEADER = 1,
	RGN_TYPE_CHANNELS = 2,
	RGN_TYPE_TEMPORARY = 3,
	RGN_TYPE_UI = 4,
	RGN_TYPE_TOOLS = 5,
	RGN_TYPE_TOOL_PROPS = 6,
	RGN_TYPE_PREVIEW = 7
};
/* use for function args */
#define RGN_TYPE_ANY -1

/* region alignment */
#define RGN_ALIGN_NONE		0
#define RGN_ALIGN_TOP		1
#define RGN_ALIGN_BOTTOM	2
#define RGN_ALIGN_LEFT		3
#define RGN_ALIGN_RIGHT		4
#define RGN_ALIGN_HSPLIT	5
#define RGN_ALIGN_VSPLIT	6
#define RGN_ALIGN_FLOAT		7
#define RGN_ALIGN_QSPLIT	8

#define RGN_SPLIT_PREV		32

/* region flag */
#define RGN_FLAG_HIDDEN		1
#define RGN_FLAG_TOO_SMALL	2

/* region do_draw */
#define RGN_DRAW			1
#define RGN_DRAW_PARTIAL	2
#define RGN_DRAWING			4
#define RGN_DRAW_REFRESH_UI	8  /* re-create uiBlock's where possible */
#endif