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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_screen_types.h
* \ingroup DNA
*/
#ifndef __DNA_SCREEN_TYPES_H__
#define __DNA_SCREEN_TYPES_H__
#include "DNA_listBase.h"
#include "DNA_view2d_types.h"
#include "DNA_vec_types.h"
#include "DNA_ID.h"
struct SpaceType;
struct SpaceLink;
struct ARegion;
struct ARegionType;
struct PanelType;
struct HeaderType;
struct Scene;
struct uiLayout;
struct wmTimer;
typedef struct bScreen {
ID id;
ListBase vertbase; /* screens have vertices/edges to define areas */
ListBase edgebase;
ListBase areabase;
ListBase regionbase; /* screen level regions (menus), runtime only */
struct Scene *scene;
struct Scene *newscene; /* temporary when switching */
int redraws_flag; /* user-setting for which editors get redrawn during anim playback (used to be time->redraws) */
int pad1;
short full; /* temp screen for image render display or fileselect */
short temp; /* temp screen in a temp window, don't save (like user prefs) */
short winid; /* winid from WM, starts with 1 */
short do_draw; /* notifier for drawing edges */
short do_refresh; /* notifier for scale screen, changed screen, etc */
short do_draw_gesture; /* notifier for gesture draw. */
short do_draw_paintcursor; /* notifier for paint cursor draw. */
short do_draw_drag; /* notifier for dragging draw. */
short swap; /* indicator to survive swap-exchange systems */
short mainwin; /* screensize subwindow, for screenedges and global menus */
short subwinactive; /* active subwindow */
short pad;
struct wmTimer *animtimer; /* if set, screen has timer handler added in window */
void *context; /* context callback */
} bScreen;
typedef struct ScrVert {
struct ScrVert *next, *prev, *newv;
vec2s vec;
/* first one used internally, second one for tools */
short flag, editflag;
} ScrVert;
typedef struct ScrEdge {
struct ScrEdge *next, *prev;
ScrVert *v1, *v2;
short border; /* 1 when at edge of screen */
short flag;
int pad;
} ScrEdge;
typedef struct Panel { /* the part from uiBlock that needs saved in file */
struct Panel *next, *prev;
struct PanelType *type; /* runtime */
struct uiLayout *layout; /* runtime for drawing */
char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */
char drawname[64]; /* panelname is identifier for restoring location */
int ofsx, ofsy, sizex, sizey;
short labelofs, pad;
short flag, runtime_flag;
short control;
short snap;
int sortorder; /* panels are aligned according to increasing sortorder */
struct Panel *paneltab; /* this panel is tabbed in *paneltab */
void *activedata; /* runtime for panel manipulation */
} Panel;
/* uiList dynamic data... */
/* These two Lines with # tell makesdna this struct can be excluded. */
#
#
typedef struct uiListDyn {
int height; /* Number of rows needed to draw all elements. */
int visual_height; /* Actual visual height of the list (in rows). */
int visual_height_min; /* Minimal visual height of the list (in rows). */
int items_len; /* Number of items in collection. */
int items_shown; /* Number of items actually visible after filtering. */
/* Filtering data. */
int *items_filter_flags; /* items_len length. */
int *items_filter_neworder; /* org_idx -> new_idx, items_len length. */
} uiListDyn;
typedef struct uiList { /* some list UI data need to be saved in file */
struct uiList *next, *prev;
struct uiListType *type; /* runtime */
char list_id[64]; /* defined as UI_MAX_NAME_STR */
int layout_type; /* How items are layedout in the list */
int flag;
int list_scroll;
int list_grip;
int list_last_len;
int padi1;
/* Filtering data. */
char filter_byname[64]; /* defined as UI_MAX_NAME_STR */
int filter_flag;
int filter_sort_flag;
/* Custom sub-classes properties. */
IDProperty *properties;
/* Dynamic data (runtime). */
uiListDyn *dyn_data;
} uiList;
typedef struct ScrArea {
struct ScrArea *next, *prev;
ScrVert *v1, *v2, *v3, *v4; /* ordered (bl, tl, tr, br) */
bScreen *full; /* if area==full, this is the parent */
rcti totrct; /* rect bound by v1 v2 v3 v4 */
char spacetype, butspacetype; /* SPACE_..., butspacetype is button arg */
short winx, winy; /* size */
short headertype; /* OLD! 0=no header, 1= down, 2= up */
short do_refresh; /* private, for spacetype refresh callback */
short flag;
short region_active_win; /* index of last used region of 'RGN_TYPE_WINDOW'
* runtuime variable, updated by executing operators */
char temp, pad;
struct SpaceType *type; /* callbacks for this space type */
ListBase spacedata; /* SpaceLink */
ListBase regionbase; /* ARegion */
ListBase handlers; /* wmEventHandler */
ListBase actionzones; /* AZone */
} ScrArea;
typedef struct ARegion {
struct ARegion *next, *prev;
View2D v2d; /* 2D-View scrolling/zoom info (most regions are 2d anyways) */
rcti winrct; /* coordinates of region */
rcti drawrct; /* runtime for partial redraw, same or smaller than winrct */
short winx, winy; /* size */
short swinid;
short regiontype; /* window, header, etc. identifier for drawing */
short alignment; /* how it should split */
short flag; /* hide, ... */
float fsize; /* current split size in float (unused) */
short sizex, sizey; /* current split size in pixels (if zero it uses regiontype) */
short do_draw; /* private, cached notifier events */
short do_draw_overlay; /* private, cached notifier events */
short swap; /* private, indicator to survive swap-exchange */
short overlap; /* private, set for indicate drawing overlapped */
short pad[2];
struct ARegionType *type; /* callbacks for this region type */
ListBase uiblocks; /* uiBlock */
ListBase panels; /* Panel */
ListBase ui_lists; /* uiList */
ListBase handlers; /* wmEventHandler */
struct wmTimer *regiontimer; /* blend in/out */
char *headerstr; /* use this string to draw info */
void *regiondata; /* XXX 2.50, need spacedata equivalent? */
} ARegion;
/* swap */
#define WIN_BACK_OK 1
#define WIN_FRONT_OK 2
// #define WIN_EQUAL 3 // UNUSED
/* area->flag */
#define HEADER_NO_PULLDOWN 1
#define AREA_FLAG_DRAWJOINTO 2
#define AREA_FLAG_DRAWJOINFROM 4
#define AREA_TEMP_INFO 8
#define AREA_FLAG_DRAWSPLIT_H 16
#define AREA_FLAG_DRAWSPLIT_V 32
#define EDGEWIDTH 1
#define AREAGRID 4
#define AREAMINX 32
#define HEADERY 26
#define AREAMINY (HEADERY+EDGEWIDTH)
#define HEADERDOWN 1
#define HEADERTOP 2
/* screen->full */
#define SCREENNORMAL 0
#define SCREENFULL 1
/* Panel->snap - for snapping to screen edges */
#define PNL_SNAP_NONE 0
/* #define PNL_SNAP_TOP 1 */
/* #define PNL_SNAP_RIGHT 2 */
#define PNL_SNAP_BOTTOM 4
/* #define PNL_SNAP_LEFT 8 */
/* #define PNL_SNAP_DIST 9.0 */
/* paneltype flag */
#define PNL_DEFAULT_CLOSED 1
#define PNL_NO_HEADER 2
/* uiList layout_type */
enum {
UILST_LAYOUT_DEFAULT = 0,
UILST_LAYOUT_COMPACT = 1,
UILST_LAYOUT_GRID = 2,
};
/* uiList flag */
enum {
UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0, /* Scroll list to make active item visible. */
UILST_RESIZING = 1 << 1, /* We are currently resizing, deactivate autosize! */
};
/* uiList filter flags (dyn_data) */
enum {
UILST_FLT_ITEM = 1 << 31, /* This item has passed the filter process successfully. */
};
/* uiList filter options */
enum {
UILST_FLT_SHOW = 1 << 0, /* Show filtering UI. */
UILST_FLT_EXCLUDE = UILST_FLT_ITEM, /* Exclude filtered items, *must* use this same value. */
};
/* uiList filter orderby type */
enum {
UILST_FLT_SORT_ALPHA = 1 << 0,
UILST_FLT_SORT_REVERSE = 1 << 31 /* Special value, bitflag used to reverse order! */
};
#define UILST_FLT_SORT_MASK (((unsigned int)UILST_FLT_SORT_REVERSE) - 1)
/* regiontype, first two are the default set */
/* Do NOT change order, append on end. Types are hardcoded needed */
enum {
RGN_TYPE_WINDOW = 0,
RGN_TYPE_HEADER = 1,
RGN_TYPE_CHANNELS = 2,
RGN_TYPE_TEMPORARY = 3,
RGN_TYPE_UI = 4,
RGN_TYPE_TOOLS = 5,
RGN_TYPE_TOOL_PROPS = 6,
RGN_TYPE_PREVIEW = 7
};
/* region alignment */
#define RGN_ALIGN_NONE 0
#define RGN_ALIGN_TOP 1
#define RGN_ALIGN_BOTTOM 2
#define RGN_ALIGN_LEFT 3
#define RGN_ALIGN_RIGHT 4
#define RGN_ALIGN_HSPLIT 5
#define RGN_ALIGN_VSPLIT 6
#define RGN_ALIGN_FLOAT 7
#define RGN_ALIGN_QSPLIT 8
#define RGN_SPLIT_PREV 32
/* region flag */
#define RGN_FLAG_HIDDEN 1
#define RGN_FLAG_TOO_SMALL 2
/* region do_draw */
#define RGN_DRAW 1
#define RGN_DRAW_PARTIAL 2
#endif
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