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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Daniel Genrich (Genscher)
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_SMOKE_TYPES_H
#define DNA_SMOKE_TYPES_H
/* flags */
#define MOD_SMOKE_HIGHRES (1<<1) /* enable high resolution */
#define MOD_SMOKE_DISSOLVE (1<<2) /* let smoke dissolve */
#define MOD_SMOKE_DISSOLVE_LOG (1<<3) /* using 1/x for dissolve */
/* noise */
#define MOD_SMOKE_NOISEWAVE (1<<0)
#define MOD_SMOKE_NOISEFFT (1<<1)
#define MOD_SMOKE_NOISECURL (1<<2)
/* viewsettings */
#define MOD_SMOKE_VIEW_SHOWBIG (1<<0)
typedef struct SmokeDomainSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct FLUID_3D *fluid;
struct Group *fluid_group;
struct Group *eff_group; // effector group for e.g. wind force
struct Group *coll_group; // collision objects group
struct WTURBULENCE *wt; // WTURBULENCE object, if active
struct GPUTexture *tex;
struct GPUTexture *tex_wt;
struct GPUTexture *tex_shadow;
float *shadow;
float p0[3]; /* start point of BB */
float p1[3]; /* end point of BB */
float dx; /* edge length of one cell */
float omega; /* smoke color - from 0 to 1 */
float temp; /* fluid temperature */
float tempAmb; /* ambient temperature */
float alpha;
float beta;
int res[3]; /* domain resolution */
int amplify; /* wavelet amplification */
int maxres; /* longest axis on the BB gets this resolution assigned */
int flags; /* show up-res or low res, etc */
int pad;
int viewsettings;
short noise; /* noise type: wave, curl, anisotropic */
short diss_percent;
int diss_speed;/* in frames */
float strength;
int res_wt[3];
float dx_wt;
int v3dnum;
struct PointCache *point_cache[2]; /* definition is in DNA_object_force.h */
struct ListBase ptcaches[2];
} SmokeDomainSettings;
/* inflow / outflow */
/* type */
#define MOD_SMOKE_FLOW_TYPE_OUTFLOW (1<<1)
typedef struct SmokeFlowSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct ParticleSystem *psys;
float density;
float temp; /* delta temperature (temp - ambient temp) */
float velocity[3]; /* UNUSED, velocity taken from particles */
float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */
short vgroup_flow; /* where inflow/outflow happens - red=1=action */
short vgroup_density;
short vgroup_heat;
short type; /* inflow =0 or outflow = 1 */
int pad;
} SmokeFlowSettings;
/*
struct BVHTreeFromMesh *bvh;
float mat[4][4];
float mat_old[4][4];
*/
/* collision objects (filled with smoke) */
typedef struct SmokeCollSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
struct DerivedMesh *dm;
float *points;
float *points_old;
float *vel;
float mat[4][4];
float mat_old[4][4];
int numpoints;
int numverts; // check if mesh changed
short type; // static = 0, rigid = 1, dynamic = 2
short pad;
int pad2;
} SmokeCollSettings;
#endif
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