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/**
* blenkernel/DNA_userdef_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_USERDEF_TYPES_H
#define DNA_USERDEF_TYPES_H
#include "DNA_listBase.h"
/* themes; defines in BIF_resource.h */
// global, button colors
typedef struct ThemeUI {
char outline[4];
char neutral[4];
char action[4];
char setting[4];
char setting1[4];
char setting2[4];
char num[4];
char textfield[4];
char textfield_hi[4];
char popup[4];
char text[4];
char text_hi[4];
char menu_back[4];
char menu_item[4];
char menu_hilite[4];
char menu_text[4];
char menu_text_hi[4];
char but_drawtype;
char pad[3];
char iconfile[80]; // FILE_MAXFILE length
} ThemeUI;
// try to put them all in one, if needed a special struct can be created as well
// for example later on, when we introduce wire colors for ob types or so...
typedef struct ThemeSpace {
char back[4];
char text[4];
char text_hi[4];
char header[4];
char panel[4];
char shade1[4];
char shade2[4];
char hilite[4];
char grid[4];
char wire[4], select[4];
char lamp[4];
char active[4], group[4], group_active[4], transform[4];
char vertex[4], vertex_select[4];
char edge[4], edge_select[4];
char edge_seam[4], edge_sharp[4], edge_facesel[4];
char face[4], face_select[4]; // solid faces
char face_dot[4]; // selected color
char normal[4];
char bone_solid[4], bone_pose[4];
char strip[4], strip_select[4];
char vertex_size, facedot_size;
char bpad[2];
char syntaxl[4], syntaxn[4], syntaxb[4]; // syntax for textwindow and nodes
char syntaxv[4], syntaxc[4];
char movie[4], image[4], scene[4], audio[4]; // for sequence editor
char effect[4], plugin[4], transition[4], meta[4];
char editmesh_active[4];
} ThemeSpace;
typedef struct bTheme {
struct bTheme *next, *prev;
char name[32];
ThemeUI tui;
ThemeSpace tbuts;
ThemeSpace tv3d;
ThemeSpace tfile;
ThemeSpace tipo;
ThemeSpace tinfo;
ThemeSpace tsnd;
ThemeSpace tact;
ThemeSpace tnla;
ThemeSpace tseq;
ThemeSpace tima;
ThemeSpace timasel;
ThemeSpace text;
ThemeSpace toops;
ThemeSpace ttime;
ThemeSpace tnode;
unsigned char bpad[4], bpad1[4];
} bTheme;
typedef struct SolidLight {
int flag, pad;
float col[4], spec[4], vec[4];
} SolidLight;
typedef struct UserDef {
int flag, dupflag;
int savetime;
char tempdir[160]; // FILE_MAXDIR length
char fontdir[160];
char renderdir[160];
char textudir[160];
char plugtexdir[160];
char plugseqdir[160];
char pythondir[160];
char sounddir[160];
/* yafray: temporary xml export directory */
char yfexportdir[160];
short versions, vrmlflag; // tmp for export, will be replaced by strubi
int gameflags;
int wheellinescroll;
int uiflag, language;
short userpref, viewzoom;
short console_buffer; //console vars here for tuhopuu compat, --phase
short console_out;
int mixbufsize;
int fontsize;
short encoding;
short transopts;
short menuthreshold1, menuthreshold2;
char fontname[256]; // FILE_MAXDIR+FILE length
struct ListBase themes;
short undosteps;
short curssize;
short tb_leftmouse, tb_rightmouse;
struct SolidLight light[3];
short tw_hotspot, tw_flag, tw_handlesize, tw_size;
int textimeout, texcollectrate;
int memcachelimit;
int prefetchframes;
short frameserverport;
short pad_rot_angle; /*control the rotation step of the view when PAD2,PAD4,PAD6&PAD8 is use*/
short obcenter_dia;
short rvisize; /* rotating view icon size */
short rvibright; /* rotating view icon brightness */
char versemaster[160];
char verseuser[160];
short recent_files; /* maximum number of recently used files to remember */
short smooth_viewtx; /* miliseconds to spend spinning the view */
short glreslimit;
} UserDef;
extern UserDef U; /* from usiblender.c !!!! */
/* ***************** USERDEF ****************** */
/* flag */
#define USER_AUTOSAVE (1 << 0)
#define USER_AUTOGRABGRID (1 << 1)
#define USER_AUTOROTGRID (1 << 2)
#define USER_AUTOSIZEGRID (1 << 3)
#define USER_SCENEGLOBAL (1 << 4)
#define USER_TRACKBALL (1 << 5)
#define USER_DUPLILINK (1 << 6)
#define USER_FSCOLLUM (1 << 7)
#define USER_MAT_ON_OB (1 << 8)
#define USER_NO_CAPSLOCK (1 << 9)
#define USER_VIEWMOVE (1 << 10)
#define USER_TOOLTIPS (1 << 11)
#define USER_TWOBUTTONMOUSE (1 << 12)
#define USER_NONUMPAD (1 << 13)
#define USER_LMOUSESELECT (1 << 14)
#define USER_FILECOMPRESS (1 << 15)
#define USER_SAVE_PREVIEWS (1 << 16)
/* viewzom */
#define USER_ZOOM_CONT 0
#define USER_ZOOM_SCALE 1
#define USER_ZOOM_DOLLY 2
/* uiflag */
#define USER_KEYINSERTACT (1 << 0)
#define USER_KEYINSERTOBJ (1 << 1)
#define USER_WHEELZOOMDIR (1 << 2)
#define USER_FILTERFILEEXTS (1 << 3)
#define USER_DRAWVIEWINFO (1 << 4)
#define USER_PLAINMENUS (1 << 5) // old EVTTOCONSOLE print ghost events, here for tuhopuu compat. --phase
// old flag for hide pulldown was here
#define USER_FLIPFULLSCREEN (1 << 7)
#define USER_ALLWINCODECS (1 << 8)
#define USER_MENUOPENAUTO (1 << 9)
#define USER_PANELPINNED (1 << 10)
#define USER_AUTOPERSP (1 << 11)
#define USER_LOCKAROUND (1 << 12)
#define USER_GLOBALUNDO (1 << 13)
#define USER_ORBIT_SELECTION (1 << 14)
#define USER_KEYINSERTAVAI (1 << 15)
#define USER_HIDE_DOT (1 << 16)
#define USER_SHOW_ROTVIEWICON (1 << 17)
#define USER_SHOW_VIEWPORTNAME (1 << 18)
#define USER_KEYINSERTNEED (1 << 19)
#define USER_ZOOM_TO_MOUSEPOS (1 << 20)
/* transopts */
#define USER_TR_TOOLTIPS (1 << 0)
#define USER_TR_BUTTONS (1 << 1)
#define USER_TR_MENUS (1 << 2)
#define USER_TR_FILESELECT (1 << 3)
#define USER_TR_TEXTEDIT (1 << 4)
#define USER_DOTRANSLATE (1 << 5)
#define USER_USETEXTUREFONT (1 << 6)
#define CONVERT_TO_UTF8 (1 << 7)
/* dupflag */
#define USER_DUP_MESH (1 << 0)
#define USER_DUP_CURVE (1 << 1)
#define USER_DUP_SURF (1 << 2)
#define USER_DUP_FONT (1 << 3)
#define USER_DUP_MBALL (1 << 4)
#define USER_DUP_LAMP (1 << 5)
#define USER_DUP_IPO (1 << 6)
#define USER_DUP_MAT (1 << 7)
#define USER_DUP_TEX (1 << 8)
#define USER_DUP_ARM (1 << 9)
#define USER_DUP_ACT (1 << 10)
/* gameflags */
#define USER_VERTEX_ARRAYS 1
#define USER_DISABLE_SOUND 2
#define USER_DISABLE_MIPMAP 4
/* vrml flag */
#define USER_VRML_LAYERS 1
#define USER_VRML_AUTOSCALE 2
#define USER_VRML_TWOSIDED 4
/* tw_flag (transform widget) */
#endif
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