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DNA_userdef_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * blenkernel/DNA_userdef_types.h (mar-2001 nzc)
 *
 *	$Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
*/

#ifndef DNA_USERDEF_TYPES_H
#define DNA_USERDEF_TYPES_H

#include "DNA_listBase.h"
#include "DNA_texture_types.h"

/* themes; defines in BIF_resource.h */
struct ColorBand;

/* global, button colors */
typedef struct ThemeUI {
	char outline[4];
	char neutral[4];
	char action[4];
	char setting[4];
	char setting1[4];
	char setting2[4];
	char num[4];
	char textfield[4];
	char textfield_hi[4];
	char popup[4];
	char text[4];
	char text_hi[4];
	char menu_back[4];
	char menu_item[4];
	char menu_hilite[4];
	char menu_text[4];
	char menu_text_hi[4];
	
	char but_drawtype;
	char pad[3];
	char iconfile[80];	// FILE_MAXFILE length
} ThemeUI;

/* try to put them all in one, if needed a special struct can be created as well
 * for example later on, when we introduce wire colors for ob types or so...
 */
typedef struct ThemeSpace {
	char back[4];
	char text[4];	
	char text_hi[4];
	char header[4];
	char panel[4];
	
	char shade1[4];
	char shade2[4];
	
	char hilite[4];
	char grid[4]; 
	
	char wire[4], select[4];
	char lamp[4];
	char active[4], group[4], group_active[4], transform[4];
	char vertex[4], vertex_select[4];
	char edge[4], edge_select[4];
	char edge_seam[4], edge_sharp[4], edge_facesel[4];
	char face[4], face_select[4];	// solid faces
	char face_dot[4];				// selected color
	char normal[4];
	char bone_solid[4], bone_pose[4];
	char strip[4], strip_select[4];
	char cframe[4], pad[4];
	
	char vertex_size, facedot_size;
	char bpad[2]; 

	char syntaxl[4], syntaxn[4], syntaxb[4]; // syntax for textwindow and nodes
	char syntaxv[4], syntaxc[4];
	
	char movie[4], image[4], scene[4], audio[4];		// for sequence editor
	char effect[4], plugin[4], transition[4], meta[4];
	char editmesh_active[4]; 
} ThemeSpace;


/* set of colors for use as a custom color set for Objects/Bones wire drawing */
typedef struct ThemeWireColor {
	char 	solid[4];
	char	select[4];
	char 	active[4];
	
	short 	flag;
	short 	pad;
} ThemeWireColor; 

/* flags for ThemeWireColor */
#define TH_WIRECOLOR_CONSTCOLS	(1<<0)
#define TH_WIRECOLOR_TEXTCOLS	(1<<1)

/* A theme */
typedef struct bTheme {
	struct bTheme *next, *prev;
	char name[32];
	
	/* Interface Elements (buttons, menus, icons) */
	ThemeUI tui;
	
	/* Individual Spacetypes */
	ThemeSpace tbuts;	
	ThemeSpace tv3d;
	ThemeSpace tfile;
	ThemeSpace tipo;
	ThemeSpace tinfo;	
	ThemeSpace tsnd;
	ThemeSpace tact;
	ThemeSpace tnla;
	ThemeSpace tseq;
	ThemeSpace tima;
	ThemeSpace timasel;
	ThemeSpace text;
	ThemeSpace toops;
	ThemeSpace ttime;
	ThemeSpace tnode;
	
	/* 20 sets of bone colors for this theme */
	ThemeWireColor tarm[20];
	/*ThemeWireColor tobj[20];*/

	unsigned char bpad[4], bpad1[4];
} bTheme;

typedef struct SolidLight {
	int flag, pad;
	float col[4], spec[4], vec[4];
} SolidLight;

typedef struct UserDef {
	int flag, dupflag;
	int savetime;
	char tempdir[160];	// FILE_MAXDIR length
	char fontdir[160];
	char renderdir[160];
	char textudir[160];
	char plugtexdir[160];
	char plugseqdir[160];
	char pythondir[160];
	char sounddir[160];
	/* yafray: temporary xml export directory */
	char yfexportdir[160];
	short versions, vrmlflag;	// tmp for export, will be replaced by strubi
	int gameflags;
	int wheellinescroll;
	int uiflag, language;
	short userpref, viewzoom;
	short console_buffer;	//console vars here for tuhopuu compat, --phase
	short console_out;
	int mixbufsize;
	int fontsize;
	short encoding;
	short transopts;
	short menuthreshold1, menuthreshold2;
	char fontname[256];		// FILE_MAXDIR+FILE length
	struct ListBase themes;
	short undosteps;
	short curssize;
	short tb_leftmouse, tb_rightmouse;
	struct SolidLight light[3];
	short tw_hotspot, tw_flag, tw_handlesize, tw_size;
	int textimeout, texcollectrate;
	int memcachelimit;
	int prefetchframes;
	short frameserverport;
	short pad_rot_angle;	/*control the rotation step of the view when PAD2,PAD4,PAD6&PAD8 is use*/
	short obcenter_dia;
	short rvisize;			/* rotating view icon size */
	short rvibright;		/* rotating view icon brightness */
	short recent_files;		/* maximum number of recently used files to remember  */
	short smooth_viewtx;	/* miliseconds to spend spinning the view */
	short glreslimit;
	short ndof_pan, ndof_rotate;
	short pads[2];
//	char pad[8];
	char versemaster[160];
	char verseuser[160];
	float glalphaclip;
	
	short autokey_mode;		/* autokeying mode */
	short autokey_flag;		/* flags for autokeying */
	
	struct ColorBand coba_weight;	/* from texture.h */
} UserDef;

extern UserDef U; /* from usiblender.c !!!! */

/* ***************** USERDEF ****************** */

/* flag */
#define USER_AUTOSAVE			(1 << 0)
#define USER_AUTOGRABGRID		(1 << 1)
#define USER_AUTOROTGRID		(1 << 2)
#define USER_AUTOSIZEGRID		(1 << 3)
#define USER_SCENEGLOBAL		(1 << 4)
#define USER_TRACKBALL			(1 << 5)
#define USER_DUPLILINK			(1 << 6)
#define USER_FSCOLLUM			(1 << 7)
#define USER_MAT_ON_OB			(1 << 8)
/*#define USER_NO_CAPSLOCK		(1 << 9)*/ /* not used anywhere */
#define USER_VIEWMOVE			(1 << 10)
#define USER_TOOLTIPS			(1 << 11)
#define USER_TWOBUTTONMOUSE		(1 << 12)
#define USER_NONUMPAD			(1 << 13)
#define USER_LMOUSESELECT		(1 << 14)
#define USER_FILECOMPRESS		(1 << 15)
#define USER_SAVE_PREVIEWS		(1 << 16)
#define USER_CUSTOM_RANGE		(1 << 17)
#define USER_ADD_EDITMODE		(1 << 18)
#define USER_ADD_VIEWALIGNED	(1 << 19)
#define USER_RELPATHS			(1 << 20)
#define USER_DRAGIMMEDIATE		(1 << 21)
#define USER_DONT_DOSCRIPTLINKS	(1 << 22)

/* viewzom */
#define USER_ZOOM_CONT			0
#define USER_ZOOM_SCALE			1
#define USER_ZOOM_DOLLY			2

/* uiflag */
// old flag for #define	USER_KEYINSERTACT		(1 << 0)
// old flag for #define	USER_KEYINSERTOBJ		(1 << 1)
#define USER_WHEELZOOMDIR		(1 << 2)
#define USER_FILTERFILEEXTS		(1 << 3)
#define USER_DRAWVIEWINFO		(1 << 4)
#define USER_PLAINMENUS			(1 << 5)		// old EVTTOCONSOLE print ghost events, here for tuhopuu compat. --phase
								// old flag for hide pulldown was here 
#define USER_FLIPFULLSCREEN		(1 << 7)
#define USER_ALLWINCODECS		(1 << 8)
#define USER_MENUOPENAUTO		(1 << 9)
#define USER_PANELPINNED		(1 << 10)
#define USER_AUTOPERSP     		(1 << 11)
#define USER_LOCKAROUND     	(1 << 12)
#define USER_GLOBALUNDO     	(1 << 13)
#define USER_ORBIT_SELECTION	(1 << 14)
// old flag for #define USER_KEYINSERTAVAI		(1 << 15)
#define USER_HIDE_DOT			(1 << 16)
#define USER_SHOW_ROTVIEWICON	(1 << 17)
#define USER_SHOW_VIEWPORTNAME	(1 << 18)
// old flag for #define USER_KEYINSERTNEED		(1 << 19)
#define USER_ZOOM_TO_MOUSEPOS	(1 << 20)
#define USER_SHOW_FPS			(1 << 21)
#define USER_MMB_PASTE			(1 << 22)

/* Auto-Keying mode */
	/* AUTOKEY_ON is a bitflag */
#define 	AUTOKEY_ON				1
	/* AUTOKEY_ON + 2**n...  (i.e. AUTOKEY_MODE_NORMAL = AUTOKEY_ON + 2) to preserve setting, even when autokey turned off  */
#define		AUTOKEY_MODE_NORMAL		3
#define		AUTOKEY_MODE_EDITKEYS	5

/* Auto-Keying flag */
#define		AUTOKEY_FLAG_INSERTAVAIL	(1<<0)
#define		AUTOKEY_FLAG_INSERTNEEDED	(1<<1)
#define		AUTOKEY_FLAG_AUTOMATKEY		(1<<2)

/* Auto-Keying macros */
#define IS_AUTOKEY_ON			(U.autokey_mode & AUTOKEY_ON)
#define IS_AUTOKEY_MODE(mode) 	(U.autokey_mode == AUTOKEY_MODE_##mode)
#define IS_AUTOKEY_FLAG(flag)	(U.autokey_flag == AUTOKEY_FLAG_##flag)

/* transopts */
#define	USER_TR_TOOLTIPS		(1 << 0)
#define	USER_TR_BUTTONS			(1 << 1)
#define USER_TR_MENUS			(1 << 2)
#define USER_TR_FILESELECT		(1 << 3)
#define USER_TR_TEXTEDIT		(1 << 4)
#define USER_DOTRANSLATE		(1 << 5)
#define USER_USETEXTUREFONT		(1 << 6)
#define CONVERT_TO_UTF8			(1 << 7)

/* dupflag */
#define USER_DUP_MESH			(1 << 0)
#define USER_DUP_CURVE			(1 << 1)
#define USER_DUP_SURF			(1 << 2)
#define USER_DUP_FONT			(1 << 3)
#define USER_DUP_MBALL			(1 << 4)
#define USER_DUP_LAMP			(1 << 5)
#define USER_DUP_IPO			(1 << 6)
#define USER_DUP_MAT			(1 << 7)
#define USER_DUP_TEX			(1 << 8)
#define	USER_DUP_ARM			(1 << 9)
#define	USER_DUP_ACT			(1 << 10)

/* gameflags */
#define USER_DEPRECATED_FLAG	1
#define USER_DISABLE_SOUND		2
#define USER_DISABLE_MIPMAP		4

/* vrml flag */
#define USER_VRML_LAYERS		1
#define USER_VRML_AUTOSCALE		2
#define USER_VRML_TWOSIDED		4

/* tw_flag (transform widget) */


#endif