1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
/**
* blenkernel/DNA_userdef_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_USERDEF_TYPES_H
#define DNA_USERDEF_TYPES_H
/* themes; defines in BIF_resource.h */
// global, button colors
typedef struct ThemeUI {
char outline[4];
char neutral[4];
char action[4];
char setting[4];
char setting1[4];
char setting2[4];
char num[4];
char textfield[4];
char popup[4];
char text[4];
char text_hi[4];
char menu_back[4];
char menu_item[4];
char menu_hilite[4];
char menu_text[4];
char menu_text_hi[4];
char but_drawtype, pad;
short pad1;
int pad2;
} ThemeUI;
// try to put them all in one, if needed a special struct can be created as well
// for example later on, when we introduce wire colors for ob types or so...
typedef struct ThemeSpace {
char back[4];
char text[4];
char text_hi[4];
char header[4];
char panel[4];
char shade1[4];
char shade2[4];
char hilite[4];
char grid[4];
char wire[4], select[4];
char active[4], transform[4];
char vertex[4], vertex_select[4];
char edge[4], edge_select[4];
char edge_seam[4], edge_facesel[4];
char face[4], face_select[4]; // solid faces
char face_dot[4]; // selected color
char normal[4];
char vertex_size, facedot_size;
char pad1[2];
} ThemeSpace;
typedef struct bTheme {
struct bTheme *next, *prev;
char name[32];
ThemeUI tui;
ThemeSpace tbuts;
ThemeSpace tv3d;
ThemeSpace tfile;
ThemeSpace tipo;
ThemeSpace tinfo;
ThemeSpace tsnd;
ThemeSpace tact;
ThemeSpace tnla;
ThemeSpace tseq;
ThemeSpace tima;
ThemeSpace timasel;
ThemeSpace text;
ThemeSpace toops;
} bTheme;
typedef struct SolidLight {
int flag, pad;
float col[4], spec[4], vec[4];
} SolidLight;
typedef struct UserDef {
short flag, dupflag;
int savetime;
char tempdir[160]; // FILE_MAXDIR length
char fontdir[160];
char renderdir[160];
char textudir[160];
char plugtexdir[160];
char plugseqdir[160];
char pythondir[160];
char sounddir[160];
/* yafray: temporary xml export directory */
char yfexportdir[160];
short versions, vrmlflag; // tmp for export, will be replaced by strubi
int gameflags;
int wheellinescroll;
short uiflag, language;
short userpref, viewzoom;
short console_buffer; //console vars here for tuhopuu compat, --phase
short console_out;
int mixbufsize;
int fontsize;
short encoding;
short transopts;
short menuthreshold1, menuthreshold2;
char fontname[256]; // FILE_MAXDIR+FILE length
struct ListBase themes;
short undosteps;
short curssize;
short tb_leftmouse, tb_rightmouse;
struct SolidLight light[3];
} UserDef;
extern UserDef U; /* from usiblender.c !!!! */
/* ***************** USERDEF ****************** */
/* flag */
#define USER_AUTOSAVE 1
#define USER_AUTOGRABGRID 2
#define USER_AUTOROTGRID 4
#define USER_AUTOSIZEGRID 8
#define USER_SCENEGLOBAL 16
#define USER_TRACKBALL 32
#define USER_DUPLILINK 64
#define USER_FSCOLLUM 128
#define USER_MAT_ON_OB 256
#define USER_NO_CAPSLOCK 512
#define USER_VIEWMOVE 1024
#define USER_TOOLTIPS 2048
#define USER_TWOBUTTONMOUSE 4096
#define USER_NONUMPAD 8192
#define USER_LMOUSESELECT 16384
/* viewzom */
#define USER_ZOOM_CONT 0
#define USER_ZOOM_SCALE 1
#define USER_ZOOM_DOLLY 2
/* uiflag */
#define USER_KEYINSERTACT 1
#define USER_KEYINSERTOBJ 2
#define USER_WHEELZOOMDIR 4
#define USER_FILTERFILEEXTS 8
#define USER_DRAWVIEWINFO 16
#define USER_EVTTOCONSOLE 32 // print ghost events, here for tuhopuu compat. --phase
// old flag for hide pulldown was here
#define USER_FLIPFULLSCREEN 128
#define USER_ALLWINCODECS 256
#define USER_MENUOPENAUTO 512
#define USER_PANELPINNED 1024
#define USER_AUTOPERSP 2048
#define USER_LOCKAROUND 4096
#define USER_GLOBALUNDO 8192
/* transopts */
#define USER_TR_TOOLTIPS 1
#define USER_TR_BUTTONS 2
#define USER_TR_MENUS 4
#define USER_TR_FILESELECT 8
#define USER_TR_TEXTEDIT 16
#define USER_DOTRANSLATE 32
#define USER_USETEXTUREFONT 64
/* dupflag */
#define USER_DUP_MESH 1
#define USER_DUP_CURVE 2
#define USER_DUP_SURF 4
#define USER_DUP_FONT 8
#define USER_DUP_MBALL 16
#define USER_DUP_LAMP 32
#define USER_DUP_IPO 64
#define USER_DUP_MAT 128
#define USER_DUP_TEX 256
#define USER_DUP_ARM 512
#define USER_DUP_ACT 1024
/* gameflags */
#define USER_VERTEX_ARRAYS 1
#define USER_DISABLE_SOUND 2
#define USER_DISABLE_MIPMAP 4
/* vrml flag */
#define USER_VRML_LAYERS 1
#define USER_VRML_AUTOSCALE 2
#define USER_VRML_TWOSIDED 4
#endif
|