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/**
* blenlib/DNA_view3d_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_VIEW3D_TYPES_H
#define DNA_VIEW3D_TYPES_H
struct Object;
struct Image;
struct Tex;
struct SpaceLink;
/* This is needed to not let VC choke on near and far... old
* proprietary MS extensions... */
#ifdef WIN32
#undef near
#undef far
#define near clipsta
#define far clipend
#endif
/* The near/far thing is a Win EXCEPTION. Thus, leave near/far in the
* code, and patch for windows. */
typedef struct BGpic {
struct Image *ima;
struct Tex *tex;
float xof, yof, size, zoom, blend;
short xim, yim;
unsigned int *rect;
} BGpic;
typedef struct View3D {
struct SpaceLink *next, *prev;
int spacetype;
float blockscale;
struct ScrArea *area;
short blockhandler[8];
float viewmat[4][4];
float viewinv[4][4];
float persmat[4][4];
float persinv[4][4];
float winmat1[4][4]; // persp(1) storage, for swap matrices
float viewmat1[4][4];
float viewquat[4], dist;
/**
* 0 - ortho
* 1 - do 3d perspective
* 2 - use the camera
*/
short persp;
short view;
struct Object *camera;
struct BGpic *bgpic;
struct View3D *localvd;
/**
* The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID,
* OB_SHADED or OB_TEXTURED */
short drawtype;
short localview;
int lay, layact;
short scenelock, around, camzoom, flag;
float lens, grid, near, far;
float ofs[3], cursor[3];
short mx, my; /* have to remain together, because used as single pointer */
short mxo, myo;
short gridlines, viewbut;
short gridflag;
short modeselect, menunr, texnr;
} View3D;
/* View3D->flag */
#define V3D_MODE (16+32+64+128+256+512)
#define V3D_DISPIMAGE 1
#define V3D_DISPBGPIC 2
#define V3D_SETUPBUTS 4
#define V3D_NEEDBACKBUFDRAW 8
#define V3D_EDITMODE 16
#define V3D_VERTEXPAINT 32
#define V3D_FACESELECT 64
#define V3D_POSEMODE 128
#define V3D_TEXTUREPAINT 256
#define V3D_WEIGHTPAINT 512
#define V3D_ALIGN 1024
#define V3D_SELECT_OUTLINE 2048
#define V3D_ZBUF_SELECT 4096
/* View3D->around */
#define V3D_CENTRE 0
#define V3D_CENTROID 3
#define V3D_CURSOR 1
#define V3D_LOCAL 2
/* View3d->persp */
#define V3D_PERSP_ORTHO 0
#define V3D_PERSP_DO_3D_PERSP 1
#define V3D_PERSP_USE_THE_CAMERA 2
/* View3d->gridflag */
#define V3D_SHOW_FLOOR 1
#define V3D_SHOW_X 2
#define V3D_SHOW_Y 4
#define V3D_SHOW_Z 8
#endif
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